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View Full Version : What is Triple Buffering does? (77.77 WHQL)


kevinti
09-02-05, 04:33 AM
Guys, I'd got a 6800GT on 77.77 WHQL, what is Triple Buffering does in terms of Performance and Quality of game? I hope you guys can help. Thanks! :)

Should I set it ON or OFF if I set my "Imgae Setting" = Performance?

Bear in mind that I go for performance (good framerate) of the game rather than high quality image with low framerate.

The two games that I play most are FIFA2005 & FS2004.

<< Below is my Nvidia setting >>

Antialiasing = 4X
Anisotropic filtering = 4X
Image settings = performance
Color Profile = Not available
Vertical sync = Application controlled
Force mipmaps = bilinear
Conformant texture clamp = off
Extention limit = off
Hardware acceleration = single display mode
Trilinear optimization = on
Anisotropic mip filter optimization = off
Anisotropic sample optimization = on
Triple Buffering = ON or OFF ???
Negative LOD bias = allow

Burpy
09-02-05, 05:55 AM
Triple buffering is supposed to go hand in hand with v-sync to keep your fps from dipping when you go below your refresh rate.
Triple buffing only works for OpenGL games. If you don't use v-sync it won't give the desired effect.

Triple buffing On + V-sync On = Smoother frame rates in OpenGL games.

kevinti
09-02-05, 07:23 AM
Hi Burpy,

Thanks for your explaination! That helps ! :)

In fact, I'm not sure whether the FIFA 2005 & FS 2004 are OpenGLed games? Is there anyway to find out ?

kevinti
09-02-05, 08:02 AM
Hi Burpy,

Thanks for your explaination! That helps ! :)

In fact, I'm not sure whether the FIFA 2005 & FS 2004 are OpenGLed games? Is there anyway to find out ?
OK , just found out, fs2004 is non-OpenGL. :D