ploum
12-29-02, 05:43 AM
Hi,
I'm on debian woody, kernel 2.4.20 with geforce 2 MX and lastest Nvidia proprietary drivers.
It works fine ! (glxgears give me 850 fps and I play tuxracer or the quake-like "Cube" without problem in OpenGL in 11152x864)
But when I start Quake 2 , it starts normal and when I choose, in video option, SDL open GL, it stops and I have :
Added packfile ./baseq2/pak0.pak (1106 files)
using /home/ploum/.quake2/baseq2/ for writing
execing default.cfg
execing config.cfg
Console initialized.
------- sound initialization -------
sound sampling rate: 11025
------------------------------------
------- Loading ref_softx.so -------
LoadLibrary("./ref_softx.so")
setting mode 0: 320 240
808k surface cache
ref_soft version: SOFT 0.01
------------------------------------
CDAudio_Init: open of "/dev/cdrom" failed (123)
------- Loading gamei386.so -------
==== InitGame ====
------- Server Initialization -------
0 entities inhibited
0 teams with 0 entities
-------------------------------------
====== Quake2 Initialized ======
0.0.0.0:0: client_connect
|###################################~
aInstallation
------- Loading ref_sdlgl.so -------
LoadLibrary("./ref_sdlgl.so")
setting mode 0: 320 240
808k surface cache
ref_soft version: SOFT 0.01
------------------------------------
/usr/games/quake2: line 27: 1428 Erreur de segmentation ./quake2 $*
Same problem with GLX (with ref_glx.so instead of ref_sdlgl.so )
Anyone can help me please ?
I'm on debian woody, kernel 2.4.20 with geforce 2 MX and lastest Nvidia proprietary drivers.
It works fine ! (glxgears give me 850 fps and I play tuxracer or the quake-like "Cube" without problem in OpenGL in 11152x864)
But when I start Quake 2 , it starts normal and when I choose, in video option, SDL open GL, it stops and I have :
Added packfile ./baseq2/pak0.pak (1106 files)
using /home/ploum/.quake2/baseq2/ for writing
execing default.cfg
execing config.cfg
Console initialized.
------- sound initialization -------
sound sampling rate: 11025
------------------------------------
------- Loading ref_softx.so -------
LoadLibrary("./ref_softx.so")
setting mode 0: 320 240
808k surface cache
ref_soft version: SOFT 0.01
------------------------------------
CDAudio_Init: open of "/dev/cdrom" failed (123)
------- Loading gamei386.so -------
==== InitGame ====
------- Server Initialization -------
0 entities inhibited
0 teams with 0 entities
-------------------------------------
====== Quake2 Initialized ======
0.0.0.0:0: client_connect
|###################################~
aInstallation
------- Loading ref_sdlgl.so -------
LoadLibrary("./ref_sdlgl.so")
setting mode 0: 320 240
808k surface cache
ref_soft version: SOFT 0.01
------------------------------------
/usr/games/quake2: line 27: 1428 Erreur de segmentation ./quake2 $*
Same problem with GLX (with ref_glx.so instead of ref_sdlgl.so )
Anyone can help me please ?