View Full Version : R520 can do HDR with AA
fivefeet8
10-06-05, 12:46 AM
Nvidia cards have been able to do FP16 F/B with AA in Shadermark 2.1. Might be because it's a bit less intensive then a real game though.
the way nvidia explain it, you first render the scene to the backbuffer, hence AA is applied, and then use the backbuffer to derive post processing effects.
http://download.nvidia.com/developer/presentations/2005/GDC/Direct3D_Day/D3DTutorial06_Effects.pdf
i think this is nvidia's answer to hdr+aa which has been around for a while.
now the trick is to make game developers do it like that.
i wonder if nvidia can implement 1010102 and 3dc support via a driver release.
Richteralan
02-11-06, 02:08 PM
For ALL AA rendered in HDR,
the AA is emulated by pixel shaders.
So that's why ATI's AA+HDR has some serious limitation(reads, 4xAA is the highest possibility)
Richteralan
02-11-06, 02:09 PM
the way nvidia explain it, you first render the scene to the backbuffer, hence AA is applied, and then use the backbuffer to derive post processing effects.
http://download.nvidia.com/developer/presentations/2005/GDC/Direct3D_Day/D3DTutorial06_Effects.pdf
i think this is nvidia's answer to hdr+aa which has been around for a while.
now the trick is to make game developers do it like that.
i wonder if nvidia can implement 1010102 and 3dc support via a driver release.
This can be done with some effort though. Both NVIDIA's side and game developers' side.
The ATI's new ring-bus memory controller contributed something, if not nothing, to the HDR+AA possibility.
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