View Full Version : BF2 Patch 1.03 out tomorrow???

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10-03-05, 11:31 PM
Article is dated Oct. 3

Weighing in at about 175MB, the patch is scheduled to come out tomorrow. So keep your eyes peeled on FilePlanet so you can get it while it's hot.

Confirmed By IGN (http://pc.ign.com/articles/655/655507p1.html)

What do you think? You think it really comes out tomorrow?

EDIT: To see the official Readme in Chinese and English (scroll down for English)
Click Here (http://www.bf1942.idv.tw/modules/news/article.php?storyid=2428)

10-03-05, 11:36 PM
Probably, the recent update on the official site said that it would be ready in a few days... and that was a few days ago :p

10-04-05, 12:26 AM
Can it be? :)

10-04-05, 12:40 AM
They didn't add 1920x1200?

10-04-05, 02:17 AM
Sweet! :D

10-04-05, 02:42 AM
They didn't add 1920x1200?
You can easily add this yourself by modifying the shortcut.

10-04-05, 02:45 AM
What about the punishing fix? I thought they were gonna change the punish/forgive process...

10-04-05, 03:55 AM
What about the punishing fix? I thought they were gonna change the punish/forgive process...
I think the main bits are that viechles wont InstaKill you, that is going to reduce TKs drasticly.
Commander Artillery WONT count as TK anymore.
AA batteries are tweaked, dunno if they will be less prone to lock on friendly tho.

10-04-05, 04:59 AM
I heard the rank points are gonna be lowered like crazy i really hope thats not true.

10-04-05, 05:44 AM
I heard the rank points are gonna be lowered like crazy i really hope thats not true.

Me too. That would ruin all this hard work I've been putting in to get the next rank.I like to have to work for things.

I did hear from someone while playing BF2 over their headset that we might get more points for doing certain things. Not sure about that though.

10-04-05, 06:14 AM
175 megs? Wow, what in the world is using up all that space? Aside from the new map, it's not like there's any new art assets or anything...

10-04-05, 06:26 AM
Well part of it is probably fixing flaws in the game as well as performance issues. I plan on eventually getting the game after they patch it up enough and I get a new pc.

10-04-05, 07:09 AM
The official forums in the UK are calling today after 4PM BST, the release time

That should be around 11/12noon on the east coast

Linkage (http://forum.eagames.co.uk/viewtopic.php?t=6673&sid=333148b5da215602b64068186361f2c3)

10-04-05, 07:55 AM
I heard the rank points are gonna be lowered like crazy i really hope thats not true.
They are getting lowered, dunno if "like crazy" is the right term.
Hopefully its mainly focusing on the top, and not that much at the lower end..
like nerfing the 2.5 million Ranks and that sort..
Ill prolly get pushed to the next rank tho, Im at 8800 points now, if they lower the 10500 limit Ill either get past, or close..

Either way there are still ranks above yours, your not really loosing anything if they move the scale down a bit, since you still have your points and people under have theirs..

10-04-05, 08:55 AM
I would say from 150,000 to 20 000 for the Sergeant is crazy afterall. Check the link for info and pics.


10-04-05, 09:44 AM
No school, no work today.... BF2 TIMMMMMMMMMMMMMMMMMME

10-04-05, 10:08 AM

I havent tried it yet, but it downloads from largedownloads.ea.com so its probably legit.

Too bad Im at work with no BF2 for another 6 1\2 hours :(

10-04-05, 10:10 AM
Great its already hammered to hell :( getting no more then 30kb/s now...

10-04-05, 10:17 AM
ye i cant even start it

10-04-05, 10:24 AM
Maybe this patch will make the game worth playing.....

The Boatman
10-04-05, 10:36 AM
Won't we need to wait for the servers to be updated?

10-04-05, 10:37 AM
yeah but I'm sure you can try out the new map with bots.... I love wake, my favorite BF map of all time. It was also the very first bf map i ever played

10-04-05, 11:00 AM

10-04-05, 11:03 AM
yup its all over the web now - go get it chaps!

10-04-05, 11:07 AM
changelog for the curious:

================================================== ======================
Patch v1.03
================================================== ======================


- Wake Island Map

Included a remade version of this popular BF1942 map.
Battlefield 2 version includes a 64 player layout and is
configured for multiplayer only.

- Server Favorites / History

There is a new tab in the MULTIPLAYER menu that holds a list of
the last 20 internet servers you have connected to, plus a list
of servers you have selected as favorites.

* Added a button to the other multiplayer tabs that adds the
currently highlighted server to your favorites list.
* Added buttons in the in-game server info menu (press TAB to
access) that will add or remove the server you are currently
playing on to / from your favorites list.

- Account Login Welcome Screen

After you login to an online account, a message appears that
contains BF2 news and information which updates periodically.

- Stat Compare

By clicking the COMPARE button in BFHQ, you can search for another
players name and load their current stats into BFHQ. Using the
arrow buttons next to the name in the top-left corner of the menu,
you can toggle between your stats and their stats.

You can also load a player's stats by double-clicking on their
name in any leaderboard.

- Nickname Prefix

You can add a 6-character prefix (such as a clan tag) to your
account nickname which will be displayed in-game next to your
nametag in the score menu, in game messages, and above your player
in the game world.

* This prefix does not change your account name or statistic
information (e.g. the prefix does not appear next to your name
on the leaderboards).
* You can change this prefix at any time at the account login

- Server Reserved Slots

You can define a list of player nicknames that will act as a
"reservation list" for your server.

* The list is located in mods\bf2\settings\ReservedSlots.con
* You can add player names to the list by editing the file and
adding the following text for each player :

reservedSlots.addNick <account name>

where <account name> is the player's registered account name,
not including a nickname prefix (see above).
* You can define the number of slots to set aside for reserved
players in the dedicated server launcher, or with the setting
sv.numReservedSlots <number> in your serverSettings.con file.
* The number of players on the list and the number of reserved
slots does not necessarily have to be the same.

- Mod Support

There are several new changes that improve support for mods.

* When connecting to a server that is running a mod that you have
installed but not activated, it will be automatically activated
and you will load into the server.
* Added a filter on the server browser for servers running the
currently activated mod.
* Fixed dedicated server launcher to properly handle launching mods.
* Improved support for mods sharing archives with bf2

- Improvements to in-game HUD / Map

* The viewable area of the spawn menu / commander map is now scaled
based on the out-of-bounds area so that only the playable area
takes up the majority of viewable map space.
* The names of CPs are now displayed on the spawn menu / commander
map and minimap
* The minimap zoom level now changes dynamically depending on the
type of vehicle you are in. If you zoom in or out manually, that
zoom level is remembered for that vehicle type next time you use
* The names of players in your vehicle are displayed in the HUD
when someone enters the vehicle or switches positions.
* There is a new element in vehicle HUDs that displays the reload
time for countermeasures (smoke and flares).
* Flags for each team are now displayed below their ticket count
on the minimap to make it easier to tell what team you are assigned to.


- Many criteria for ranks and awards have changed. If you are immediately
eligible for a new promotion, unlock, badge, award, or ribbon, it will
be awarded the next time you receive points on a ranked server.
- Only 1 player in a vehicle will get credit for or speed up capturing
a flag at a CP. The other passengers must exit the vehicle to increase
the speed of capture or receive capture score.
- Commanders no longer accrue a TK when artillery hits
- The commander's supply drop now has an icon on the minimap and a 3D-
map icon in the world.
- Auto team balance no longer moves players to the other team if they
are a team commander or a squad leader.
- The wrench repair rate on helicopters has been decreased.
- You now receive 1 support point for destroying an enemy commander's
artillery, UAV or Radar station.
- If you have received a point for healing, repairing, or resupplying
a teammate, you will not receive another point from them for the same
action for a set period of time.
- Singleplayer enemies use the knife more effectively.
- New engine sounds for the T98 tank.
- New engine sounds for the China/MEC light jeep.
- New cannon sounds on APCs.


- Fixed physics of vehicles against soldiers so that soldiers are not
killed so easily by moving vehicles.
- Fixed a physics issue that can cause you to be stuck when falling into
shallow water
- Fixed an issue with soldier armor when spawning on a squad leader in a
- Fixed some objects that caused vehicles to take massive collision damage
- Fixed erroneous message stating that you punished a TK when auto-
punish is OFF on the server.
- When a vehicle explodes due to external forces, the driver is no longer
mis-credited for the kills.
- Added turret movement sounds to several vehicles.
- Fixed an issue that caused crosshairs to stay on the screen when
switching camera views.
- Fixed an issue that caused the time limit status of the server not to be
sent to clients when it is changed by the server.
- Fixed server setting sv.allowExternalViews. Setting this to 0 will
disallow external views.
- Added setting for interfaceIP to the server launcher
- Changed automatic TK banning to ban by cd-key instead of IP address
- Improved the stability of secondary position turrets to reduce jerkiness
during movement.
- Fixed spawning on squad leaders to prevent players from spawning where
they should not.
- Fixed issue with auto team balance not sending new players to the team
with less players.
- Set T90 top hatch armor to "Front Armor".
- Set some wheels on jets and helpcopters to stronger armor to prevent
them from being destroyed instantly by AT missiles.
- Adjusted wheeled vehicle engines on hills to improve climbing.
- Changed the Commo-rose behavior so that player does not leave crouch
when using it.
- Passwords entered to join password protected servers are now cleared
after use.
- Improved PLAY NOW functionality.
- Fixed some memory usage issues in the front end.
- Fixed an issue allowing color changes in player name text.
- When you click on a server in the server browser, the information
from that server is updated to be more accurate.
- Fixed a crash in the Ranked Linux server when communication with stats
back-end ceased.
- Improved the behavior of AA missiles when locked on an enemy.
- Fixed an issue where parachuting soldiers could not be healed.
- Added the server port to the SERVER INFO tab.
- Removed the SERVER INFO tab when playing singleplayer
- Fixed an issue causing some soldier & vehicle control keys to be used
for in-game menus.
- Added new soldier artwork in BFHQ
- Added name of video director to credits