View Full Version : Unigine v0.33 introduces Precomputed Radiance Transfer support
DenDiesel
10-09-05, 01:57 PM
Unigine v0.33 is released.
New release of this graphics-physics engine (http://unigine.com/features/) introduces PRT (Precomputed Radiance Transfer) lighting, bytecode compiler speedup and GUI improvements (Unicode support and so on). You can download two entirely new Unigine demos (http://unigine.com/download/) to see it's capabilities by yourself. There is also a new campaign, which is aimed to help indie developers.
Read detailed announcement - http://unigine.com/products/unigine_v0.33/
Screenshots: http://unigine.com/screenshots/
russ_3d
10-09-05, 04:11 PM
gosh that is so pretty.
just a shame i cant program:rolleyes:
I don't know if this is a right place to advertise commercial product...
Anyway, looks neat. Visual presentation of the demos don't look that polished, but technically speaking they are quite impressive. Any chances to make AMD64-version of Linux-binary available?
Man, now I'm addicted to that physics demo. :-D
Do I have to purchase the evaluation kit just to get to rebuild WT^W^W build some structures and smack and/or/ blown them to pieces?-)
DenDiesel
10-09-05, 11:41 PM
I don't know if this is a right place to advertise commercial product...
I'm sorry if my message bothers you. But forum of technical people is very good place to obtain a competent feedback.
Any chances to make AMD64-version of Linux-binary available?
We haven't AMD64 hardware for the moment. When we get it there will be 64bit versions of binaries.
BTW, people reports that Unigine runs well on AMD64 (under windows though).
DenDiesel
10-09-05, 11:44 PM
Do I have to purchase the evaluation kit just to get to rebuild WT^W^W build some structures and smack and/or/ blown them to pieces?-)
Evaluation kit provides tools needed to modify a scene. If you are really interested in it, you can contact us by email.
TierMann
10-10-05, 02:40 AM
These demos are nice :)
One thing I noticed though that bugs me in games and demos is the quality of reflections and refractions. Why does it look like this?
http://img444.imageshack.us/img444/2901/000008rv.th.png (http://img444.imageshack.us/my.php?image=000008rv.png)
russ_3d
10-10-05, 04:40 AM
because it is reflecting the true geometry and not AA geometry, which is some sort of post process. or it is reflecting at a lower resolution to save processing cycles.
DenDiesel
10-10-05, 08:06 AM
Try to select larger texture sizes in "Render" -> "Reflection"
FraGTastiK
10-10-05, 06:02 PM
I was surprised when I saw the rigidbody cloth demo.I remember reading somewhere that DNF is gonna have this physics feature if it ever comes out,but it was mentioned they are using a physics engine by a swedish company... but nvm thats all vaporware.
btw I started filling it with balls and the cloth reacted accordingly,it buldged down,nice.
|MaguS|
10-10-05, 09:12 PM
I like the physics demo the best, it's nothing new but its nice to see more developers make their own physics engine rather then use Havok.
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