View Full Version : finally ATI's 9500 and up has 16 bit FSAA!
jbirney
12-31-02, 11:49 PM
http://www.rage3d.com/board/showthread.php?threadid=33656528
Its about time. I tried really quick on CS (after removing the -32bpp swicth) and found it to work. I was under the impression that their engine was not able to handle 16bit FSAA...time for me to eat some crow. At least 16 bit looks good now :)
Dude, it just forces 32bpp in games instead of using 16bpp. I think it is far better than using FSAA in 16bpp.
Just goes to show that the days of 16bpp are over.
Also OGL has yet to work. I'm not worried, I have no game installed that doesn't use 32bpp.
AFAIK all Ogl games can have 32bpp forced on them through a command line parameter (-32bpp).
MrNasty
01-01-03, 12:04 PM
:mad: 16 Bit is not over, I have a Geforce 256 and if they did not allow me to use 16 bit colour i'd be very annoyed because it gives you a big performance boost with little loss in image quality.
Little loss in IQ?
Dude, cards like the GF3+ do 32bpp with a very very small performance hit that is not noticeable.
Geforce 3 owners would be lucky to even get a performance hit by turning on 32bpp.
The Baron
01-01-03, 02:07 PM
I don't get a performance hit by turning on 32bit... those days are OVER. Thank God.
ATI LoVeR 9700
01-01-03, 07:39 PM
Originally posted by K.I.L.E.R
Little loss in IQ?
Dude, cards like the GF3+ do 32bpp with a very very small performance hit that is not noticeable.
Geforce 3 owners would be lucky to even get a performance hit by turning on 32bpp.
Not only Geforce3+ but the original Radeon had no 32bit hit either. Wow... The original Radeon was an awesome card.
StealthHawk
01-01-03, 10:21 PM
you guys lie. i see a performance hit from 32bit to 16bit at 1280 when using 8x AF on my system.
lol, the original radeon had "no hit" because it had slow 16bit performance. just like the rage128 :p although i admit that in 32bit the rage128 was faster than the tnt anyway. but the claims that rage128 was so great because of it's low hit 32bit were just as flawed as your argument right now.
thcdru2k
01-01-03, 11:23 PM
yeah stealthhawk is right..ati just has always had crap 16-bit performance. doesn't take anything away from their 32-bit performance though. if the card could beat a geforce ddr at high resolutions and 32bit color..it should be able to beat it in 16-bit color. but it can't.
MrNasty
01-02-03, 12:55 AM
I have a GF256 and I get a visable performance hit when going to 16 bit.
Viva la 16 bit !
Why wouldn't you want to play in 32bpp anyway?
Unless you are me. :angel2: :angel:
StealthHawk
01-02-03, 03:35 AM
Originally posted by K.I.L.E.R
Why wouldn't you want to play in 32bpp anyway?
Unless you are me. :angel2: :angel:
lol, probably because he can't afford a new card :o
Max Payne
01-02-03, 05:10 AM
I can't help but look back and laugh at myself.
I had the Rage 128Pro in the olden days when I was young and confused. I absolutely loved the card though. It's the card that's lasted me the longest of all the cards I've owned. Anyway, I was at a guys house who had a TNT2 and I was thinking to myself:
"Well this TNT2 runs very well for a no-name brand card."
How was I to know that the same people who made the Geforce cards made the TNT's as well?
I'm actually sorry that I sold the 128 though, I should've framed the sucker.:confused:
Originally posted by thcdru2k
yeah stealthhawk is right..ati just has always had crap 16-bit performance. doesn't take anything away from their 32-bit performance though. if the card could beat a geforce ddr at high resolutions and 32bit color..it should be able to beat it in 16-bit color. but it can't.
ever took notice of ATis claims to have both hardware and drivers optimized for 32 bit performance since they though 16 bit should die die die? ;)
since I got my R100 I never used anything less than 1024x768 with 16x Aniso in my Open GL titles
never found one that wouldn't run good with those settings
to me that was surely setting a standard of hi def gameplay
MrNasty
01-03-03, 09:54 PM
Theres no difference between 16bit and 32 bit because humans cannot see that well.
It's like how people cannot hear above 45hz.
Also all the best games are in lower colour settings like mario twins and ping pong which had 8bit and 2bit colour tones so clearly the less colour bits you have the better the game shall be, it's a trend which can be seen in all the classic old skoo games.
The Baron
01-03-03, 10:09 PM
You know, I had a two word post, but I decided it wasn't degrading enough.
So, I've decided that instead, I had to destroy your entire post word by word.
If 16-bit is so great, then why is there dithering? If 16-bit is just as good as 32-bit, why is that dithering gone in 32-bit? Why?
BECAUSE IT AIN'T AS GOOD, STUPID
As for the rest of it... I'm going to let it go on the condition that you are already on crack. No, you can't go out now and buy some, you have to be on it RIGHT NOW. If you're not, I'm going to send K.I.L.E.R. over there, and your offspring will serve as a warning to humanity. ;)
MrNasty
01-03-03, 11:13 PM
Umm I was being sarcastic :rolleyes:
The Baron
01-03-03, 11:20 PM
I'm sorry, I can't tell and needed to write some big bold text ;)
I hear you mate. :)
16bpp is the god, we all must worship 16bpp. In fact I have satrted a cult in doing this.
YAY! to low res.
BOO! to high res.
320x240 16bpp > 1600x1200 32bpp FSAA, AF
Originally posted by MrNasty
Theres no difference between 16bit and 32 bit because humans cannot see that well.
It's like how people cannot hear above 45hz.
Also all the best games are in lower colour settings like mario twins and ping pong which had 8bit and 2bit colour tones so clearly the less colour bits you have the better the game shall be, it's a trend which can be seen in all the classic old skoo games.
Chalnoth
01-04-03, 12:00 AM
Originally posted by MrNasty
It's like how people cannot hear above 45hz.
Sorry, but I just think this is funny. So, I suppose this is why "decent" frequency response in speakers goes up to about 35KHz?
PSSST Chalnoth: "Umm I was being sarcastic "
;) :condom:
Chalnoth
01-04-03, 02:03 AM
Kiler, I got that, before I posted. I thought it was funny because decent low-frequency response for speakers is around 25Hz. That means that anything below 45Hz is nothing but the very low end of the sound spectrum. If people couldn't hear at above 45Hz, then people wouldn't be able to hear one another speak :)
Frequency in this case is related to sound pitch. Am I correct?
I'm pretty sure you are not talking about the sound range of our ears. :)
Chalnoth
01-04-03, 12:31 PM
Originally posted by K.I.L.E.R
Frequency in this case is related to sound pitch. Am I correct?
I'm pretty sure you are not talking about the sound range of our ears. :)
Yes, frequency is related to sound pitch.
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