View Full Version : Thoughts on realistic new features on Next Gen cards?
Siskods9
10-14-05, 10:53 AM
I was just thinking about when the original Geforce came out with hardware T&L...
Anyone have any thoughts on what we'll see on the next Gen cards in terms of feature set that will truly make a difference?
I guess the physics chip on card (or similar implementation) is an obvious one any others come to mind? :)
|MaguS|
10-14-05, 11:14 AM
SM4.0 :o
Redeemed
10-14-05, 01:30 PM
I imagine that the next gen cards (G80, R620, etc) will sport a 512-bit memory bus with ATLEAST 512mb of quad-channel 1.0ns GDDR4 memory, probably operating at 1.6 to 2GHz, and core clock speeds of 600MHz and up. Other features will probably be improved pipelines (think "wider" like ATI originally claimed about the R520), increased pipelines, improved shader and AA/AF techniques, etc. All in all, we'll probably be capable of playing games at high res with full AA/AF and next to NO performance hit! That'd be sweet! ;-) :-D :-D
Okay, I'm done dreaming! ;)
For a better list of features, research DX10. ;)
russ_3d
10-14-05, 01:53 PM
i wanna see procedural effects. like textures with no resolution. procedural geometry instancing, stuff like that.
also 3d stereoscopic support of post processes would be a nice bonus. (making the post processes pre processes or something?)
i wanna see procedural effects. like textures with no resolution. procedural geometry instancing, stuff like that.
also 3d stereoscopic support of post processes would be a nice bonus. (making the post processes pre processes or something?)
Quite possible with an Xbox 360 thus far (Procedural effects that is).
But yeah, they need to toss some tessellation units in there and start creating some procedural stuff.
For next gen features i think :
1) 512MB VRAM will be a must ... with each new game comes to market i'm starting to feel the importance of more RAM. if you asked me about this just a day before BF2 release i would told you that 512mb is a waste heh.
2) Unified Shader Pipelines . on start i believe we wont see much difference than split shader pipelines architectures until game devs design thier games with this new method in mind.
3) 512-Bit memory bandwdith. obviously more & faster memory is needed for future PC games esp when playing at high res + AA & HDR . see how the fast memory in the X1800XT is serving very well & see how the less memory in the X1800XL is bottlenecking it.
thats includes increased number of ROPs aswell.
4) Support for DX10 (which includes PS/VS 4.0)
5) HDR + AA support. i'm talking about all kinds of HDR including the OpenEXR FP16 method.
dont forget 520 million transisters along with all these neet new features...
russ_3d
10-14-05, 02:24 PM
i was quoting you, kinda, slick. that post a while ago you did had my mind cogs turning :D
i would also like to see some kind of enviroment lighting - like using a giant texture as the lighting for a level. not just a 1 colour light. if this is possible already cool, then some way of making it a reality.
Vagrant Zero
10-14-05, 09:53 PM
Givesmehead 2.0 under a unified PRBull**** architecture.
Programable Primitive Processing?
E-Dram? (for virtually free AA at 8X min?)
Shamrock
10-14-05, 11:24 PM
No one has mentioned the number of pipeslines? I'm gonna guess 32
what sorta pipelines? :D pixel shader or vertex shader ones? I do not know much about these things but, how would you define pipelines in a unified architecture, it would probably be a case of arrays in which they are dynamicallya llocated what to work on??? Heck then, we would need PR and VR...Pixel Pipeline Rating and Vertex Shading Rating :p
Heck then, we would need PR and VR...Pixel Pipeline Rating and Vertex Shading Rating oh, you so silly ...silly boy ../smacks MUYA on the @ss :D
It's true then we won't be talking about pixel pipelines or quadblocks :p coz the are all pseudo pixel/vertex processing pipelines....hmmm would the unified architecture GPU/VPU still work at 1 quad at a time?
Shamrock
10-15-05, 04:15 AM
I meant pixel shader pipes
bkswaney
10-15-05, 04:22 AM
I for one want a lot better IQ.
These new cards have got to the point that speed does not matter much.I wish someone would focas on IQ big time.
DX10+ support
SM 4.0
512 bit memory bus and memory
Much better AA/AF
Better HDR
All the above with lower prices. :angel:
Superfly
10-15-05, 06:38 AM
I think you nailed it there bro.
lower price? I think not :p
russ_3d
10-15-05, 09:19 AM
i think we should have something new..
like in real life we already have lights, and textures, and physics/ gravity / inertia and stuff. so why in this gaming reality are we just copying stuff we already have?
we should invent something new. like a 5th dimension. or chocolate theory. then put that in the hardware. that would be a selling point.
:angel:
I for one want a lot better IQ.
DX10+ support
SM 4.0
512 bit memory bus and memory
Much better AA/AF
Better HDR
All the above with lower prices. :angel:
Lower price eh? keep dreaming .. :o
48 unified pipes which are wider pipes capable of more calcs per clock, 512mb ddr3 ram with a 512mbit memory bus, native dx10 and sm4.0 support.
That's it.
bkswaney
10-16-05, 02:43 AM
Lower price eh? keep dreaming .. :o
I know I know. But we all need dreams. ;) :angel:
I would have to say 48 unified pipes is the next step thats for sure NV bashed the idea but they are going along with it anyway as it's a must for Dx10
I would have to say 48 unified pipes is the next step thats for sure NV bashed the idea but they are going along with it anyway as it's a must for Dx10
Link(s)?
Please tell me what you are basing this comment off of. Thanks.
mx125race
10-16-05, 10:04 PM
Double post, look atthe one above...
vBulletin® v3.7.1, Copyright ©2000-2012, Jelsoft Enterprises Ltd.