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jAkUp
11-03-05, 03:34 PM
http://www.beyondunreal.com/daedalus/singlepost.php?id=8914

Can somebody please post them here? For some reason my work blocks beyondunreal...

Thanks!

BioHazZarD
11-03-05, 03:42 PM
minimum: 2.8GHz, 512mb Ram,Geforce6
for high details: 3-4GHz, 1Gb Ram, Nvidia 6800GT/ultra or 7800GT/GTX SLI
Dual-core Processor use: Multi-Threading is supported and should provide much better performance.
64 Bit version available with better textures
Renderers: Shader-3.0, Fallback-Mode for Shader 2.0 maybe a dx8 renderer.
HDR: yes
physics: Novodex-Physik-Engine.
Ageias PhysX Processor supported.


OMFG

Banko
11-03-05, 03:43 PM
UT2007 Hardware Requirements?
by hal (Unreal Tournament 2007) 48 Comments / Permalink
CrashOverwrite of Extreme-Players reports that the latest issue of PC Games Hardware (German) cites PC hardware requirements from a source at Epic Games. Here are some of the details he provided:

* minimum: 2.8GHz, 512mb Ram,Geforce6
* for high details: 3-4GHz, 1Gb Ram, Nvidia 6800GT/ultra or 7800GT/GTX SLI
* Dual-core Processor use: Multi-Threading is supported and should provide much better performance.
* 64 Bit version available with better textures
* Renderers: Shader-3.0, Fallback-Mode for Shader 2.0 maybe a dx8 renderer.
* HDR: yes
* physics: Novodex-Physik-Engine.
* Ageias PhysX Processor supported.

jAkUp
11-03-05, 03:44 PM
2.8GHz minimum??!! wow...

What about Geforce 5XXX cards??!!! No support??

angshuman
11-03-05, 03:44 PM
nevermind... at least 2 people beat me to it.

SH64
11-03-05, 04:18 PM
:eek:

jAkUp
11-03-05, 04:18 PM
I wonder if its gonna support X-Ram....

wshadow
11-03-05, 04:21 PM
3-4ghz recommended...guess that leaves out AMD LOL!

SH64
11-03-05, 04:29 PM
3-4ghz recommended...guess that leaves out AMD LOL!
OMG teh noes !! my 2.6Ghz FX is out then :(

jAkUp
11-03-05, 04:36 PM
Yea my 2.75GHz Dual core barely misses it :( I don't meet the requirements..

;)

slick
11-03-05, 05:13 PM
Is it even really fair to judge procs based on GHz anymore? Honestly, my 1.8GHz 3000+ kicks the crap out of any 2.8GHz P4.


To be honest those specs are about on par with what I expected, if not a little lower, hopefully this badboy is a scalable engine. :D

superklye
11-03-05, 05:50 PM
Is it even really fair to judge procs based on GHz anymore? Honestly, my 1.8GHz 3000+ kicks the crap out of any 2.8GHz P4.


To be honest those specs are about on par with what I expected, if not a little lower, hopefully this badboy is a scalable engine. :D
Exactly. Those GHz requirements only apply to Intel processors.

nutcrackr
11-03-05, 05:52 PM
I think the game requirements should switch over to AMD's naming, since if you're a gamer AMD is the only processor worth using :D
So mimimum Geforce 6? (And I asume X series?) and for high details Geforce 6800gt (x800xl) does the job :confused:

jAkUp
11-03-05, 05:55 PM
Remember when I talked to Sweeney at E3 he said they were targetting a 6200 on the low end. I wished I had asked about GeforceFX cards... perhaps the PS2.0 performance was so terrible they don't support it at all?

Edge
11-03-05, 06:18 PM
Holy...that's pretty rough, they're actually higher than I expected since Unreal engines always seemed to be highly scaleable (I still remember seeing the original UT running in software :)). I'm actually a bit surprised that they don't seem to be planning a PS1.x version, though I think there's a pretty good chance that they'll offer PS2.0 compatability, they'd piss off a LOT of ATI owners if they didn't. In which case the game WOULD play on FX cards...though it wouldn't really be worth it to try on anything but the FX5900 (and even then I'm not sure how playable it would be). I wonder how a 6200 would work for the game though if they're really targeting it for the low end...

Edit: but at least this is ONE game that actually makes dual-core a justifiable purchase ;)

nrs421
11-03-05, 06:36 PM
:eek:

that's so sad since i wont be upgrading anything till vista comes out

Infinity666
11-03-05, 07:34 PM
2.8? im screwed its sad my pc now is in the minimum requirements range again sad sad day *tear rolls down cheek*

Daneel Olivaw
11-03-05, 07:46 PM
UT2007 Hardware Requirements?
by hal (Unreal Tournament 2007) 48 Comments / Permalink
CrashOverwrite of Extreme-Players reports that the latest issue of PC Games Hardware (German) cites PC hardware requirements from a source at Epic Games. Here are some of the details he provided:

* minimum: 2.8GHz, 512mb Ram,Geforce6
* for high details: 3-4GHz, 1Gb Ram, Nvidia 6800GT/ultra or 7800GT/GTX SLI
* Dual-core Processor use: Multi-Threading is supported and should provide much better performance.
* 64 Bit version available with better textures
* Renderers: Shader-3.0, Fallback-Mode for Shader 2.0 maybe a dx8 renderer.
* HDR: yes
* physics: Novodex-Physik-Engine.
* Ageias PhysX Processor supported.Since multithreading is supported it might the one time where a P4 Northwood 3.0GHz with HyperThreading (since that HT will fill that big empty pipeline of a P4;)) might equal or beat an AMD Athlon 64 3000+.

jAkUp
11-03-05, 07:48 PM
Hmmm.. interesting idea, it may take good advantage of HT... finally a game that can use HT :)

Daneel Olivaw
11-03-05, 07:52 PM
From what I've seen (running keygens and CineBench), HT can help add up to 20% more work done per cycle on a Northy.

What would suck is if by multithreading they mean: we found a way to improve perf on dual cores only. 'Cause is Intel is forcing us to make our game look good on dual P4s.

Gator
11-03-05, 07:56 PM
Well that's it, I'm done with PC gaming. I'm sick of spending all my money to keep up. My current rig runs UT2004 great and thats the way it's gonna stay. Next time must have game is released, I'm going the console route :rolleyes:

Edge
11-03-05, 07:59 PM
2.8? im screwed its sad my pc now is in the minimum requirements range again sad sad day *tear rolls down cheek*
Yeah, it's sad seeing your hardware that seemed like top-of-the line not that long ago degrated to being a "minimum requirement". Although CPUs over the last few years have stayed pretty consistant, A64 processors have been pretty high-end ever since their release several years ago, so at least that's not a component that needed upgrading very often. Until dual-core, there weren't any major CPU breakthroughs for several years. Though now that dual-core is becoming more common, I wonder how many games will actually support it. For that matter, since raw ghz ratings aren't going up very much anymore, I wonder if dual-core will eventually become a requirement...

BTW, I just noticed that it mentions a 64-bit version with better textures...is this another one of those BS marketing ploys about needing a better processor for higher-quality graphics? What does the CPU have to do with textures, anyway :rolleyes:

jAkUp
11-03-05, 08:03 PM
Yea, I can't imagine how a 64 bit CPU has anything to do with better textures, so its probably just a marketing thing.

nutcrackr
11-03-05, 08:26 PM
UPDATE Epic is officially denying the validity of these specs in forum posts by Epic Games' Mark Rein and War_Tourist. Hooray for German hardware magazines!

:clap: Looks like it's wrong
http://forums.beyondunreal.com/showpost.php?p=1929119&postcount=47

Zelda_fan
11-03-05, 08:32 PM
yeah I thought so, that CPU requirement is really steep.