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View Full Version : Perfect Dark Zero... Near-final build: The hype starts now.


Ruined
11-05-05, 01:04 AM
Looks like a couple of months of dev work makes worlds of difference :)

PD0 Near-Final Build Impressions

http://www.talkxbox.com/preview745.html

Link has full article, some snippets:
Forget everything you know about Perfect Dark Zero.

Seriously. Right now.

We good?

Good.

Let’s just start with some good old fashioned hype. Perfect Dark Zero is the premier multiplayer title on the Xbox 360 and will be the most fun Live game you have ever played before. No, that isn’t a marketing tagline. That’s what I’m telling you now, having played it in an Xbox 360 preview session. While I tried out the single player mode for a bit, I primarily played the co-op mode. It was, in a word, godly.

I’ve been following Perfect Dark Zero from the beginning, through the system changes, disastrous MTV Unveiling, screenshots from hell, uninspiring X05 cam footage, and everything in-between. To be honest, I was expecting mediocrity taken to all-new highs. Fortunately, I was dead wrong. This game has quite a bit of bad buzz surrounding it. As it turns out, that buzz is just plain incorrect.

First things first. Perfect Dark Zero’s graphics will be among the best on the market come November 22nd. Characters are all painstakingly modeled with top-notch animations, creating a very fluid experience. Frame rate remained steady regardless of the action on screen. Explosions are the best I have ever seen and the lighting beats out most everything else out there. Most all lights can be shot out, or at least caused to flicker in and out, F.E.A.R. style. Everything casts its own shadow. Imagine Doom 3's lighting minus the ridiculous amount of darkness. The night maps especially have some gorgeous lighting, with billboards and neon signs lighting up their adjacent walls. Also, muzzle flashes look great against the wall, and on the ground. Water effects look as next-gen as they come, with waterfalls that you truly have to see to believe. Particle effects abound, as do the enemies, which are far more plentiful than in current-generation games. There is also quite a bit of blood. Each time you shoot someone a spurt of blood comes out, especially when you get a headshot. Bullet holes are also a great effect, if only in that they are still there if you come back 5 minutes later. It's things like that that really set apart Xbox 360 games.

Opponents in PDZ take cover, rush, fall back, and snipe at you according to what the situation necessitates. If you run into a room without thinking ahead you will be killed and earn yourself a quick trip back to the last checkpoint, your teammate’s revive kit, or the restart menu.

Co-op in Perfect Dark Zero has you playing through the regular set of missions, but many of the levels have a twist. For instance, in one mission the first player takes to the rooftops covering the second player who must fight their way down on the ground floor. There are no checkpoints in co-op, which makes the entire experience all the more tense. You must depend on your teammate for cover and for revival. If you are killed, the only way for you to come back to life is for your teammate to use their revival tool by walking next to you and pressing right on the d-pad. That takes out the revival tool and automatically begins the revival, which takes about 5 seconds. Five seconds may not seem like much, but when you have gunfire surrounding you, it’s an eternity.

Physics in PD0 in general are outstanding, with enemies gorily collapsing just as you would expect an enemy to gorily collapse. One of my favorite physics touches was related to the body armor most opponents wear. After you shoot the body armor a couple of times, the body armor will shatter. The cool thing, though, is that each individual shard of the body armor will fall to the ground and bounce along on its own. Touches like that really bring the world of Perfect Dark Zero to life. This is truly a next-generation title.

On the whole, I couldn’t be more impressed with Perfect Dark Zero.

Edge
11-05-05, 02:09 AM
1up has also posted several impressions of the near-final build they played, sounded pretty positive as well: http://www.1up.com/do/previewPage?cId=3145242.
Also, here's a pretty high-quality video of the game that was recently released on xboxyde: http://www.xboxyde.com/leech_1886_en.html.
And finally, you can preview a few of the tracks from the game/OST at http://www.pdzsoundtrack.com. Most of them I found pretty bland, but the rooftops escape track was pretty good.

So, yeah, I'm looking forward to trying this one when it's released. I really liked the original Perfect Dark, so I'm interested in seeing how this one turns out. Although can you still do disarming attacks? From the videos that have been released I've only seen offensive melee combat.

EvilEye
11-05-05, 02:55 AM
Nice! I'm thinking of getting 2 games when it is released so except for PGR3 it will have to be PDZ or Kameo.

msxyz
11-05-05, 03:16 AM
PDZ still hasn't fully convinced me. For, everyone wants it to be a hit. Coming from the FPS PC world, I think it looks like another average title with nothing innovative or groundbraking. And, unless you're into multiplayer, it looses much of the appeal. Also, graphically, it does not look next gen at all.

Kameo is the real system seller, for it has the potential to break into the hearts of non hardcore players (girlfirends and dads playing with the console of his/her beloved). It's a hell of a game both gameplay and graphic wise and only at a first glance it looks childish.

slick
11-05-05, 08:17 AM
Also, graphically, it does not look next gen at all.

:eek2:

Have you not seen any screen shots from recent builds?

|MaguS|
11-05-05, 08:36 AM
:eek2:

Have you not seen any screen shots from recent builds?

I agree with him and I have seen plenty of shots and even videos. Nothing really looks better then things we have already seen. AI looks dumb as hell aswell so unless thats improved over the last video I have seen I could care less about the game.

slick
11-05-05, 08:48 AM
You must not have read the article that was posted originally then. I'll quote the first four lines of the article.

Forget everything you know about Perfect Dark Zero.

Seriously. Right now.

We good?

Good.

This is coming from an Xbox fan site that was originally very skeptical about the game and it's quality aswell. Now go read the article.

Maybe the gameplay and style doesn't appeal to you, that's fine, I'll still have fun playing the game, but to say that the graphics aren't next-gen is just ridiculous.

chadashcroft22
11-05-05, 01:50 PM
Also, here's a pretty high-quality video of the game that was recently released on xboxyde: http://www.xboxyde.com/leech_1886_en.html.

Omg, this game is looking 100 times better than before. I'm defenitely gonna pick this one up. Pgr3 too. :)

Edge
11-05-05, 04:40 PM
PDZ still hasn't fully convinced me. For, everyone wants it to be a hit. Coming from the FPS PC world, I think it looks like another average title with nothing innovative or groundbraking.
Funny thing is, I can still think of features from the original Perfect Dark that I've never seen in a PC FPS game (or at the very least, weren't found in a PC FPS until years after Perfect Dark was released). I'm not worried about PDZ offering at least a few new things to the genre, or at the very least refining the elements we already saw in the original PD.

On the graphic side of things, I'm just glad a game is finally using displacement mapping. About time we see that effect in an actual game after seeing it a year and a half ago on the UE3 demo. Otherwise, I think it looks very impressive, and I'm looking forward to seeing the variety of environments.

Vagrant Zero
11-05-05, 09:46 PM
The graphics are nice. Nothing that I haven't seen on a PC, but still nice.

Edge
11-06-05, 03:53 AM
The graphics are nice. Nothing that I haven't seen on a PC, but still nice.
What PC games have supported displacement mapping? Not being sarcastic, I'm just interested to know what games have come out with the feature since my 6800 Ultra just seems so underused right now. Come to think of it, does it seem odd to anyone else that HDR is starting to become commonplace when displacement or even offset mapping is almost ignored?

karkrash81
11-07-05, 09:57 AM
The AI doesn't look to bright from this vid.

People are saying they've already seen games that look this nice, and I'm just curious what games they have been playing?

And personally, I can't think of a single released PC game that looks this nice.

Ruined
11-07-05, 10:06 AM
The AI doesn't look to bright from this vid.

AI gets much tougher and smarter as you crank up the difficulty level. AI is on easy mode to demonstrate the blue help arrow system (not there in harder difficulties).

Ruined
11-07-05, 10:23 AM
New high quality movie available! And it looks awesome!

Note AI is on Easy mode in this movie to demonstrate the blue help arrow system only available on the easier difficulty.

The movie!
http://www.xboxyde.com/leech_1886_en.html

Ruined
11-10-05, 10:44 AM
New details:

You can turn off the flashing direction arrows at anytime, in any difficulty.

You can't jump, but you can climb up objects and walls, roll, and take cover just by pressing A.

The original PD is not included in either the regular package, or the LE.

There is no motion tracker, but instead a sound tracker. Depending on the volume of the gun fire, it will last as a longer bleep on the radar.

There is online Co-Op, as well as splitscreen.

Bots are included, as well as 32 player MP matches. These include standard Deathmatch and CTF variants, as well as a mode called DarkOps that is like Counter Strike, where you have one life, start in a spawn room and can select weapons before the battle.

6 MP maps have been confirmed, each with 3 sizes. Each map can be sized into 3 different size groups: Small, Medium, and Large. This will help balance maps with small and large amounts of players. It can be turned on and off, for example, you can still play on the Large size of each map with only 2 players if you choose.

Clans are available, as they will be available for almost all XBL games. No member number has been confirmed yet.

Custom soundtracks are available for offline, as well as online. They are available for every game, as Microsoft has made it standard for every game. You can turn off the PDZ music in game, and then play your custom soundtracks in the Xbox menu at the same time the game is on.

There are 3 confirmed vehicles: The hovercraft, the jetpack, and the motorcycle. Not much details have been released about the vehicles.

There are 27 weapons and gadgets, each with primary and secondary functions.

Auto-Aim can be turned on and off, as well as many other unique and detailed controls. You can turn it off, as well as adjust sensitivity, X-Axis Sens, Y-Axis Sens, Auto center, as well as many others.

KillTV and 50 player MP have been delayed for now, but may see light again. Rare has said that they may work on patches to include both of these once added features, nothing has been confirmed, only rumored by Rare.

After each SP and MP mission, extensive stats will be showed. The stats range from number of headshots, number of bullets fired, time beaten, as well as many others. The original PD's stat system would give you an idea.

PDZ will include online ranks. In Rare's words, they are much improved and altered Halo 2 online ranks.

Ninjaman09
11-10-05, 11:20 AM
Hmm.

This sounds like a very good argument to adopt the X-Box 360 at launch...

karkrash81
11-10-05, 12:01 PM
Thanks for the info Ruined. Good to know the AI should be smarter.

No jumping? that seems odd...

Edge
11-10-05, 12:22 PM
There is online Co-Op, as well as splitscreen.
Thank god, I was worried that coop was limited to online/system link. The split-screen coop was one of the most enjoyable parts of the original PD.

No jumping? that seems odd...
Jumping doesn't really fit into the way the gameplay works in Perfect Dark. I'm sure they could've changed it from the original game, but as it is the game played fine without jumping. Although that is an issue that fans seem to be split on (whether or not jumping would work in the game): I remember one Perfect Dark mod project for Half-life had a poll on whether they should have jumping or not, and it ended split exactly 50/50 between the two. Talk about inconclusive :p