View Full Version : Smaller FPS battles on xbox 360?
t6_shadow
11-21-05, 10:51 PM
I just read the review of Call of duty 2 for xbox 360 total multiplayer support only 8 players total? Can that be right? Only 8-10 players for q4? Thats kinda sad. Hopefully customer requests will make mircosoft host servers ( seeing as you pay to play on live) to realize the full potential of these amazing games.
nutcrackr
11-21-05, 11:02 PM
There is no dedicated servers for the xbox360 afaik, that's why the player numbers for the mp games are so low.
t6_shadow
11-21-05, 11:15 PM
I understand this nutcracker I would hope that mircosoft would you know go ahead host some servers so we can have the full potenial of these games. I mean you do pay for live after all and the xb360 certainly has the hp to do so.
Yea why is there no dedicated servers with console games?
evilchris
11-21-05, 11:18 PM
Yea why is there no dedicated servers with console games?
Part of the "closed platform" "problem". Microsoft clearly won't host enough 16-32 player servers to satisfy demand. You can't have people run their own as that would require releasing the code and boom, hello cheaters.
gmontem
11-22-05, 12:44 AM
You can't have people run their own as that would require releasing the code and boom, hello cheaters.
This doesn't make any sense. Devs don't have to release source code to their dedicated server programs. Why do they have to? I must be blind then since I cannot find any source code to the Serious Sam FE and SE's. If Microsoft allowed it, devs could include or sell separately a dedicated server DVD that allows a free XBox 360 to be a dedicated server. You don't have to use a computer to do this stuff. Microsoft might be able to sell a bit more consoles that way, too.
t6_shadow
11-22-05, 05:04 PM
Just wondering what was the player cap in halo 1 + 2 for xbox 1? What was the highest player cap for any xbox or ps2 game? I thought spec ops allowed for 32 players or so. The only reason I ask is because I might want to buy battlefield 2 for the xbox360 and IMHO only 8 players per team or so would really suck. Again IMHO.
This doesn't make any sense. Devs don't have to release source code to their dedicated server programs. Why do they have to? I must be blind then since I cannot find any source code to the Serious Sam FE and SE's. If Microsoft allowed it, devs could include or sell separately a dedicated server DVD that allows a free XBox 360 to be a dedicated server. You don't have to use a computer to do this stuff. Microsoft might be able to sell a bit more consoles that way, too.
Someone will probably develop a software like X-Link Kai for the xbox360 that will allow you to host games on your pc and I don't even think there's a player limit, not sure though...
Ninjaman09
11-23-05, 09:07 AM
Just wondering what was the player cap in halo 1 + 2 for xbox 1? What was the highest player cap for any xbox or ps2 game? I thought spec ops allowed for 32 players or so. The only reason I ask is because I might want to buy battlefield 2 for the xbox360 and IMHO only 8 players per team or so would really suck. Again IMHO.
I believe Halo 2's limit was 16 players over X-Box Live. Halo 1 was not available over Live but you could play 16 player games with 4 X-Boxes in system-link.
Just wondering what was the player cap in halo 1 + 2 for xbox 1? What was the highest player cap for any xbox or ps2 game? I thought spec ops allowed for 32 players or so. The only reason I ask is because I might want to buy battlefield 2 for the xbox360 and IMHO only 8 players per team or so would really suck. Again IMHO.
Black Hawk Down for the Xbox supports 50 players. SW Battlefront/2 support 32, and BF2 for the Xbox/PS2 support 24 players (not sure what the Xbox 360 version will support). Perfect Dark Zero was originally going to have *at least* 50 player online support, but that was scaled back to 32 to make launch and it sounds like they're working to bump it back up to 50 or higher in a patch.
Someone will probably develop a software like X-Link Kai for the xbox360 that will allow you to host games on your pc and I don't even think there's a player limit, not sure though...
Programs like X-link Kai XBconnect only set up a LAN game through the internet, so it's limited to whatever the game supports in LAN play. Generally, system link doesn't allow for anymore players than the Live components do, so the normal limits still apply. And the games are still hosted by the Xboxes themselves, the PC program only provides a link between Xbox units, nothing more.
As far as dedicated servers go, Microsoft does usually host several for newly released Xbox Live games, and from what I hear this has been improved in the Xbox 360 Live (I heard from one person that ALL games are now running off dedicated MS servers and that no single Xbox 360 is the actual connection host, but I haven't been able to verify that so I'd take it with a grain of salt). I think some games support setting up dedicated servers, but it really depends on whether or not the game supports it.
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