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jAkUp
12-02-05, 01:24 PM
http://www.unrealtournament.com/news/view.php?id=2988

This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other.
This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch
includes all changes made in Patches 1, 2, 3, 4, 5,and 6.

This patch should be installed *after* installing the Epic ECE Bonus Pack, as it updates some of the game code included
with the bonus pack.

Thanks to John Barrett for a number of fixes.

General Gameplay:
- Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
- Fixed some vehicle weapon effects staying around when bots stopped firing them.
- Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
- Fixed manta and raptor spinning sometimes when player enters
- SPMA camera explodes if it hits water.
- Don't allow SPMA camera view to go outside world.
- Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
- Fixed low gravity not working properly in second and successive rounds of onslaught.
- Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
- Fixed spawning multiple energycores in Assault.
- Can now throw linkgun with 1 ammo left.
- Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
- Fixed CTF Flags not returning exploit
- Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)

Networking:
- Various networking serialization optimizations.
- Fixed issues where players would not properly be sent to the Spectating state on clients.
- Fix for eyeheight getting screwed up on client
- Server optimization - players don't do line of sight checks with each other
- Don't replicate pawn.ViewPitch to netowner
- Fixed CTF flag not properly attaching to vehicles on net clients.
- Made CD key hashes sent by clients more secure.
- Fixed various exploits.
- Merged Michiel Hendrick's HTTP redirect code improvements.
- Merged Fix for Map Vote Bug that cut off some chat text
- Merged Fix for Map Vote Bug that caused the window to open twice
- Prevent crash exploit (which was fixed) from being propagated to unpatched clients.

Engine:
- Return rather than asserting in UCanvas::WrappedPrint() if no valid font.
- Fixed -Mod= to support proper exporting of headers
- Convert '|' to 'I' in player names.
- Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo)
- Fix and optimization for projector rendering.
- Various changes to support 64 bit version.
- Scripted texture changes so they don't render upside down on OpenGLDrv.
- Fixed weather effects on OpenGLDrv.

|JuiceZ|
12-02-05, 01:31 PM
Thanks for the heads up mate (xmasmile)

evilghost
12-02-05, 01:46 PM
Thanks for the heads-up, sweet. The GL engine fixes look promising for us Linux users.

Q
12-02-05, 06:32 PM
HI FIVES ALL AROUND GUYS! I LOVE PATCHES!

::Backflip Smiley::

YEEEAAAAH!

It is so awesome when companies actual PATCH thier games. And not only that, but YEARS after the game has come out. I have so many games that have never been patched with glaring issues, or companies that can't get a patch right.

Sweet bejesus, I love Epic.

Riptide
12-02-05, 06:49 PM
Does anyone actually still play this game? :p

ENU291
12-02-05, 07:03 PM
Does anyone actually still play this game? :p
You took the words right outta my mouth!!

superklye
12-02-05, 07:19 PM
I was under the impression that this was still one of the most played online games.

Saibot
12-02-05, 07:56 PM
I play it almost every day - Onslaught forever!

$n][pErMan
12-02-05, 10:42 PM
Does anyone actually still play this game? :p
haha... no joke. I was gonna type that too. (xmastong)

saturnotaku
12-02-05, 11:27 PM
While I don't really play this game, I love how all these patches are so small to download compared to just about every other PC game that's been released in the last 3 years.

Seoulstriker
12-02-05, 11:49 PM
I play Onslaught competitively and team arena master for deathmatching practice.

$n][pErMan
12-03-05, 01:03 AM
While I don't really play this game, I love how all these patches are so small to download compared to just about every other PC game that's been released in the last 3 years.
Thats because at least epic can release a good product. Unlike everyone else who releases a POS and adds huge patches so a year later you get the game you bought. (xmastong)

Slyder
12-03-05, 05:25 AM
[pErMan']haha... no joke. I was gonna type that too. (xmastong)

And me.... :D

superklye
12-03-05, 11:10 AM
This thread got me itching to play again...the DVD case is staring at me, begging to be installed...

ArcaNoe
12-03-05, 01:53 PM
This thread got me itching to play again...the DVD case is staring at me, begging to be installed...

lol.. me also. I hear it calling from within the games cabinet...

$n][pErMan
12-03-05, 02:04 PM
lol.. me also. I hear it calling from within the games cabinet...
For me ... BF2 and CIV4 are screaming louder (xmasgrin)

killahsin
12-03-05, 04:02 PM
This engine needs alot of patches. What I am wondering if anyone here who has liscensing info, do these engine patches relate directly to the unreal 2.5 or 2.x sdk's also? So for instance does a product thatw as made with this liscense get to upgrade these engine bugs out of their product also? What epic needs to do is enhance their 2.5x sdk package a bit. Basically why I am asking this is so games like lineage 2 can get some bump mapping love. lol

Killroy X
12-04-05, 10:21 PM
Ah...UT2004...I might have to reinstall this as well. Such memories with this game.

I only took it off my hard drive when my motherboard fizzled! Now, it's time to play again..

I have waited too long.

evilghost
12-05-05, 08:11 AM
I've always felt that UT2004 should be the meter other multiplayer games are compared against; many fall short.

Seoulstriker
12-05-05, 08:32 AM
All other multiplayer FPSs are s*** when compared to UT2004.

jAkUp
12-05-05, 11:14 AM
x64 patches are out!
http://www.bluesnews.com/cgi-bin/board.pl?action=postmessage&boardid=1&id=0&threadi d=62609

Tygerwoody
12-05-05, 11:38 AM
Does anyone actually still play this game? :p
Whatever this game has WAY WAY better multiplayer than some stupid FEAR or Quake 4.



Still isn't better than Quake 3 though (xmasgrin)

Q
12-05-05, 11:48 AM
I've always felt that UT2004 should be the meter other multiplayer games are compared against; many fall short.

QTF, my fellow patchmaster loving contributor!

OOoOooOooOOOh, yeaaaaah!

Q
12-05-05, 11:50 AM
Still isn't better than Quake 3 though (xmasgrin)

OOOOOOOoooOooh NOOOES!

Q3 bites the grizzle off the bone. The original UT had this one squaaaashed.

In all seriousness, I think that the community made Q3 so great. Everyone wanted to play it, even IF UT was superior. (xmastong)

$n][pErMan
12-05-05, 11:55 AM
As buggy as BF2 is or can be at times... I think it raised the bar way above UT2k4. UT2k4 did set the bar though when it came out... I played ONS all the time.... I think im still ranked #10 or #11 worldwide in ONS and I have not even played it in almost 2 years .. lol :p