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View Full Version : Ritual show of dx10 engine at gdc06


kilmas
01-02-06, 10:43 AM
i dont now if this has posted before,it if does i am sorry.

Ritual Entertainment is gonna show of there new dx10 engine at gdc06.lets hope someone take a video of there new dx10 engine in action.

now it is 2 games comming out in 2006/07 that use the dx10.lets hope it has the same quality that cryengine2 has,how is a dx10 engine.

http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2128

jAkUp
01-02-06, 12:58 PM
Nice :D I would really like to check that out.

Zeta
01-02-06, 05:42 PM
(w/opics)

(I know it has not been shown yet but I have been wanting to use that for a long time)

a12ctic
01-02-06, 10:29 PM
to bad direct x cant compare to opengl or i might be interested

GamerGuyX
01-02-06, 10:32 PM
to bad direct x cant compare to opengl

That's debatable...

ClosetFanBoy
01-02-06, 10:48 PM
to bad direct x cant compare to opengl or i might be interested

matter of preference, but like you, i much prefer opengl :D

a12ctic
01-02-06, 11:11 PM
That's debatable...
no its not, its not only richer in features, but it runs on more than just windows... And its not made by a **** company like ms


i know im a fanboy, no need to remind me...

also, direct x is the easy way, opengl is the beter way...

|MaguS|
01-02-06, 11:35 PM
Eh, They are very much alike now.... just OpenGL is more well open and less restrictive but DirectX is so dam easy....

nV`andrew
01-03-06, 12:06 AM
Nice :D I would really like to check that out.

Sorry guys, jakup really meant to say he would really like to check gib out :naughty:

GamerGuyX
01-03-06, 12:17 AM
i know im a fanboy, no need to remind me...

You say that like it's a good thing. http://forums.raiden.net/images/smiles/095.gif

PeterJensen
01-03-06, 01:48 AM
no its not, its not only richer in features, but it runs on more than just windows... And its not made by a **** company like ms


i know im a fanboy, no need to remind me...

also, direct x is the easy way, opengl is the beter way...

waaaaaaaaaaaaa waaaaaaaaaaaa thats the sound of the police....jesus cry me a river.
Directx is both the easy and the best way.

Intel17
01-03-06, 05:00 PM
You're both wrong. Software rendering is the way to go! ;)

Eh, They are very much alike now.... just OpenGL is more well open and less restrictive but DirectX is so dam easy....

How is OpenGL more "open" and "less restrictive"?

Nutty
01-03-06, 05:54 PM
Because its an open source API. If a hardware company wants a new feature, they just expose it. In DX you have to get MS's approval to expose a new feature and they dictate how its done, you also have to pay them license fees to be able to support it. OpenGL is free.

a12ctic
01-03-06, 07:17 PM
You say that like it's a good thing. http://forums.raiden.net/images/smiles/095.gif
maby i just dont want to be reminded...

Intel17
01-03-06, 08:17 PM
Because its an open source API. If a hardware company wants a new feature, they just expose it. In DX you have to get MS's approval to expose a new feature and they dictate how its done, you also have to pay them license fees to be able to support it. OpenGL is free.

IHV's pay a licence fee to be able to do this. http://opengl.org/about/licensing.html

evilghost
01-03-06, 08:26 PM
waaaaaaaaaaaaa waaaaaaaaaaaa thats the sound of the police....jesus cry me a river.
Directx is both the easy and the best way.

I'm wondering if DirectX is helping you render the hostile WMF files faster that are destroying all the Win32 button-monkeys right now...