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overheat
01-21-06, 02:14 PM
http://www.gamershell.com/pc/crysis/screenshots.html

overheat
01-21-06, 02:21 PM
officiel tech demo hi res
http://www.gamershell.com/download_12286.shtml

Toss3
01-21-06, 02:21 PM
HOLY SH*T!!! :eek: THAT LOOKS AMAZING!!! The pictures are a little bit blurry, but I can see that it's gonna be amazing..(nana2)

Superfly
01-21-06, 02:36 PM
looks cool - long way off though I suspect.

overheat
01-21-06, 02:36 PM
q4 2006

Bad_Boy
01-21-06, 02:39 PM
oh ****. unreal engine 3 who? :D

jAkUp
01-21-06, 02:52 PM
Yea thats the same video that was released a while back, but just much better quality :D

Can anyone translate that?

overheat
01-21-06, 02:55 PM
I know I was the one who posted the old video ;)

Bad_Boy
01-21-06, 02:55 PM
But it looks SO MUCH better in a non blurry higher res. :D

jAkUp
01-21-06, 03:22 PM
yea can anyone translate that :D :D :D We need info!!!!

Tuork
01-21-06, 03:39 PM
Holy crap... that looks really really sweet.

Knot3D
01-21-06, 03:58 PM
Does everything they make have to have the word 'cry' in it !?

Why?, i cry :confused:

Bad_Boy
01-21-06, 05:18 PM
"Crysis" might show up on x360 and PS3 also.

http://forums.e-mpire.com/showthread.php?t=39057
/GameStar/dev: How does porting work from x86 to X360?

Cevat Yerli: In general the architecture is different of course, but they are quite a bit more similar then Xbox360 and PS3. The cpu's of PC, 360 and PS3 have only one similarity - multi-threading. As a generic cpu the Xbox 360 processor is the most powerful one, if you're taking the 7 Spu's of the PS3 into account things change. Before we had the PS3 devkits we thought PS3 and Xbox 360 were closer in design than PC and console. That's not the case though *laughs*

/GameStar/dev: So you are optimizing your engine for the cell spu's?

Cevat Yerli: Sure. We have to, because we want to utilize PS3's power in full. Accordingly the PS3 will get it's own engine architecture, kind of a sub-architecture of CryEngine 2.

/GameStar/dev: You outsourced the Far Cry Instincts port. Now you have to port yourselves?

Cevat Yerli: Umh ...

/GameStar/dev: ... the graphics interfaces are requiring an extra effort?

Cevat Yerli: Yeah, because of OpenGL ES for the PS3 we have to recode our whole rendering. If you look at it closely, CryEngine 2 will have 2 solutions for each system in total. If a developer abstracts that, the technology is optimized very specifically. Otherwise you cannot utilize the whole power. Alternatively you can abstract it in a way that it is not running on all system, then the strongest platform is losing out the most ...Ofcourse it's unconfirmed though.

agentkay
01-21-06, 05:52 PM
I can translate it, but let me read it first. :p

Superfly
01-21-06, 06:06 PM
I can translate it, but let me read it first. :p

You have exactly 30 seconds!!!!!! :D

jAkUp
01-21-06, 06:13 PM
I can translate it, but let me read it first. :p

I love you :condom:

agentkay
01-21-06, 06:39 PM
Page 29

The Story

An unknown object (not an asteriod because it didnīt cause enough damage) hits an island in the Pacific, and the North Koreans send their army to investiage the issue, and so does China and the US sends two carrier there as well. The tensions between the NK and US are close to a war, so the US starts a CovertOp and sends in Jake Dunn (our character) and a small team to infiltrate and investigate the situation on the island. He and his team make a HALO jump at night and unlike in "NOLF", this isnīt a special level but we actually fall several miles thru air and the beautiful volumetric clouds and can steer our īchute onto the island beneath us. There are no annoying level loadings and every object casts his own shadows which move accordingly as the times passes by just like in real life.

At first Dunn and his men are sneaking thru the jungle, listening to what the NK soldiers are saying, and investigating artifacts in a similar way like you can do in "Condemned" with a scanner and after sending it to your carrier youīll receive ammo drops or weapon modifications.

..............

Page 30 (Picture description: Notice how the dynamic sun movement changes the "mood" of the exact location. In the evening the jungle casts long shadows and a moody scary scene while middays the jungle has bright vibrant colors. All pictures are not pre-rendered but actual ingame pictures.)

Although the first actions of you and your team are covert and sneaking, soon you will take good use of your arms (pistols, MPs, assault rifles, sniper). All weapons are 3D objects and can collide with trees or other solid objects, so if you want to actual hit your targets, better make sure your rifle is lined up properly. (the way it is explained, it seems that the game helps you to line it up automatically as well. thats my guess though)

More details on the physics

The physical realism in Crysis is very amazing and doesnīt end at at the guns, but every object that looks like it can be moved, can actually. The times when a single leaf/branch stops the player are definitly over. Actually almost every object is destructable. We are droping trees and crush fences, detonate houses and even "damage" grass and leave trail behind us as we go thru the jungle. As we crouch into the grass, we actually feel safe because unlike in Far Cry, the AI does not see thru the grass but it does notice unnatural movement of the grass, and starts to investage the area.

The weapons

Almost every weapon in Crysis can be customized. You can either mount silencers, scopes, lasers. Jake itself is a mod-able weapon, he wears a Nano Muscle Suit. This suit does not only give him some armour and enhances his strenght and speed but the player can actually move the suits energy to either increase the armour/shield, speed, strenght. You can assign hotkeys to this energy management system and quickly change the settings of the suit. For a retreat youīd for instance try to maximize running speed etc. The suit can also heal you but of course all actions with the suit cost energy, but after a while it re-charges itself.

............

Page 31 (the AI Koreans are smart, they re-group and attack the people in the "building" simultaneously)

The suit can also help Jake to sneak around (costs energy as well) as it can reduce his noises, but if you forget to turn it off and fire a loud weapon, you can see how you waste your suits energy.

Holiday on ice

An AC might be a standard item in almost every car, but even Jakes suit has one as well and it will soon save his life. Because the unknown piece from outer space is not an asteriod but actually an alien ship who want to terraform the earth into an ice world. In a scene all out of sudden the aliens fire their ships ice cannon and parts of the jungle are now iced. This happens realtime ingame, the level doesnīt reload or anything like that. We can see how the area/island gets iced further and further as the time passes by. Game designer Bern Diemer told us "there wonīt be any pre-rendered video clips that pull the player out of tense and nervwracking scenes". (similar like COD I guess)

The enemies become allies

After the surprise attack by aliens, the US and North Koreans now are allies and try to fight off the threat to all humans together. You might be now wondering if NKs have no bad feelings about Jake all out of sudden? They do. In Crysis the former enemies donīt forget what you have done. A Korean general knows exaclty what you have done with his soldiers. Have you killed many of them, especially out of situations where you suprised them, he wonīt co-operate with you completely and might keep imporant information for himself or even "hiddes" equipment or ammo. All major NPCs have this kind of "memory" in Crysis and with the right actions Jake can even end up in a romantic relathionship with a hot female soldier. The main plot isnīt affected by this but the various side plots increase the replay value of Crysis tremendously.

.........

Page 32 (picture: for the night we have mounted a silencer on our rifle. Our compass seems to be broken because the sun goes down in the north)

"Farewell brothers"

Crysis even remembers our most spectacular attacks. When we fraged several aliens at the same with a well placed īnate, a young soldier told us his amazement shortly after. Thanks to this we feel like a part of this world, that we can affect it and get to know the characters and therefore its even a little painful if our fellow mates get killed. The AI teammates however act independently and the player canīt give them any orders or commands. The devs told us they wanted the gameplay to be concentrated on Jake Dunn and our fellow soldiers donīt affect the main plot anyway. If they get killed they are simply not available in the next misson/chapter. So when things get really bad and your whole team is dead, youīll end up celebrating your victory alone at the end of the game. BTW, we found our young soldier later on half way iced inside a huge ice block.

Cold War

The aliens have 2 primary weapons, the "Molecular Accelerator" shoots ice nails and doesnīt need ammo but far more spectaculor is the "Molecular Arrester". With that one we can freeze our enemy and split him into little ice cubes .... in realtime. If we get iced ourself, the Nano suit can safe our life if it has enough energy and the action can continue. Our suit has another advantage in the war against the aliens. He can drop our body temperature so deep that the alliens wonīt see us anymore (they only see thermal vision). This obviously works only a short time, uses a lot of energy and can cause damage to Jack. The suit has also an emergency function where it sends out a shockwave and all enemies in area (maybe 50m around us) canīt fight us for a little while. The suit can also malfunction and take a little longer than usual to recharge after using the emergency function.

Freeroaming

In Crysis there will be huge partly metallic enemies who Jake has to climb on (with magnetic shoes lol). Jake wonīt be walking the whole time on ceilings and walls unlike the hero in "Prey" but later on he will be "floating" inside the alien ship because it wonīt have any gravity.

.........

Page 33 (Detail in Crysis is not a rare thing, notice the labels on the missiles, the starting officers vest and btw, Jake can pilot these VTOLs himelf. Other picture: Not only the sun is casting dynamic shadows, but so do explosions and fires)

The battles in air will be similar amazing. Yes Jake wonīt only to use jeeps, or small vehicles, but also helicopters and high-tec jets. There wonīt be any noticeable dead ends of the levels, but just like in FarCry when you leave beyond the limit you will either be stopped by the own troups, the aliens or a tropical storm.

A short vacation

As intense the Crysis adventure feels, its also short like it. The game is about 10 hours long, and frustating scenes like in FarCry wonīt exists, in Crysis we are allowed to save our game at any time. Crytek wants to improve the multiplayer as well, and will include DM, TDM, CTF, and a more tactical mode similar to BF2 but unlike holding positions, it will actually be special artifacts that give the team special abilities, like weapons, upgrades, vehicles. The opposing team can steal these artifacts and vice versa. There wonīt be any aliens in MP and a coop mode for SP wonīt most likely be added either.

Destination unknown

While the guys from Crytek are still far from an official release date, CEO Cevat Yerli was optimistic: "The work on Crysis advances nicely and we are aiming at an release in Q4 2006." The red box also said that the game is finished around 60%.

Sorry for any spoilers but you wanted a translation. :p BTW, if anyone wants a translation for page 34 and 35, which mainly talk about the CryEngine 2, let me know.

Nv40
01-21-06, 07:14 PM
Too many hints in that interview about Ps3 vs Xbox360 performance. enough to end the war of which one is the most powerfull.. ;)

http://forums.e-mpire.com/showthread.php?t=39057




Cevat Yerli :crytek studios

1) " As a generic cpu the Xbox 360 processor is the most powerful one, if you're taking the 7 Spu's of the PS3 into account things change."

2)....[xbox360] analyzing it from a software developer’s standpoint it's no different from hyper threading. That means that you're supposed to have 6 threads, but it's only 1.5 threads by 3 in reality. With [PS3's] cell things are looking differently: the main cpu has 2 threads (slightly better than hyper threading) and then you're getting the synergetic processors. The 8th spu was cut.
....Yeah, because of OpenGL ES for the PS3 we have to recode our whole rendering. If you look at it closely, CryEngine 2 will have 2 solutions for each system in total. If a developer abstracts that, the technology is optimized very specifically. Otherwise you cannot utilize the whole power. Alternatively you can abstract it in a way that it is not running on all system, then the strongest platform is losing out the most ...


3)Cevat Yerli: Sure. We have to, because we want to utilize PS3's power in full. Accordingly the PS3 will get it's own engine architecture, kind of a sub-architecture of CryEngine 2.

4)... In the cell architecture you have apart from the PowerPC core also individual cell cores that are connected through an ultra-high end-bus and can communicate with each other independently. If you exploit the optimized parallelizing, you can achieve a linear scaling over all cell cores.

5)Cevat Yerli: You can't port it either really. We're the only german developer that has a PS3 dev kit I believe. Accordingly we can look at the hardware in real life rather than speculating about it. The PS3 is a system that needs further adaptions that are especially written for the PS3 architecture - simply porting just isn't working.

6)Cevat Yerli: They wish. But it's a long way off that still. The devkits aren't that far either yet. Based on the information on the devkits you have to do a lot of low level work, to get something out of this hardware.



1) is worth to notice that there are 2 comparisons of PS3 perfomance there. One using only the main general purporse PowerPC processor and another using the dedicated the entire processors that is 1 + 7 spe's processors..

2) ..Is also interesting that in their experience ,that contrary to many beliefs the consoles arent as close as many thought ,but one console is Stronger.. also Treads in the Main powerPC PS3 processor are slightly better than hypertreading that is used Xbox360. ALso they will be optimizing their game for each console fullest potential ,not just a straight port.So expect diferences significant diference here and there between the consoles in the same game. Because they already said is not possible to port the game if they optimize,since the consoles are very diferent in design.

3)they are working to use the full power of the PS3 ,not just its main generic powerPc processor. but also its seven dedicated Spe cpus..

4)Which means that with eficient code the ,PS3 can scale linearly with every additional processor used .This is really good news .means the System is very eficient scaling performance.


5)Since they told they are working in a game on the XBox360 and PS3 , their oponions arent based on speculation ,but on real life experience working with the consoles with their engine . very few developers that have made comparisons in the past between the consoles cant say the same, others ..that is IDsoftware,VAlve..etc..are working either in the Xbox360 or in the PS3.but not in both consoles at the same time. Aside from Eletronic ARts ,the only other top developer that im aware have done comparisons and have real experience with both consoles that im aware is EPIC with UT2k7 and GEArs of WArs.


6)nothing new.. PS3 is the less easier to work . They need to use assembly (the lowest level of programming) to get something? in the console. worth to notice that the interview is old , by now things should be a bit better. :)

SH64
01-21-06, 07:20 PM
WOW!@!|!! Crysis keeps looking better & better! :eek:

btw its Crytek

pliflier
01-22-06, 05:15 AM
Page 29


Sorry for any spoilers but you wanted a translation. :p BTW, if anyone wants a translation for page 34 and 35, which mainly talk about the CryEngine 2, let me know.

oh man~~~plz do it~~I love you!!:p

nutcrackr
01-22-06, 05:18 AM
Awesome thanks for the translation agentkay!

Sounds really good, like a mix of what Far Cry did really well and combined with futuristic stuff. Frozen forest sounds like a cool effect (pun intented) and the AI that continues to the end of the game sounds really interesting. I'm very much looking forward to Crysis now :)

Superfly
01-22-06, 05:30 AM
sounds most impressive - Crytek raised the bar with FarCry and it looks like there going to do that again with Crysis.

Cant wait now, thanks for translation.

agentkay
01-22-06, 07:10 AM
Page 34

Cry Engine 2

(Every leaf is made of polygons. The sun, shadows and constantly moving vegetation make the jungle alive. Later on its transformed into a bizarre ice world)

(Other than in FarCry, the clouds are not the border/end of a skybox. For instance the huge mountains rise through the unbelievable realistic volumetric clouds.)

Crysis uses the most advanced graphics technology and Crytek wants to deliver a standard that the compertition has to beat first. CryEngine2 supports Dual-Core CPUs, SM3 and HDR and Crytek told us "it uses more effects/shaders for a single tree than other engines do for whole games". (Sounds a little like PR BS to me)

Dynamic World

The motto of the CryEngine 2 is "all in realtime, dynamic lit and shadowed, interactive and destroyable." For instance the sun rises in east and later goes down in the west, the clouds and gigantic mountains cast their own shadows just like every single leaf and branch in the jungle as well. Crytek uses high-res textures combined with most impressive shader effects.

Movie-like effects

To make the game very cinematic Crytek is also using motion blur and depth of field. Very fast objects/movements realistically blur and depth of field is focusing the central elements, while the sides/edges of the picture and very distant objects rather lose some focus.

..................................

Page 35

(HDR light shines thru the leafs, produces realistic sun rays.)
(High-res softshadows are one of the strengths of CryEngine2. We didn´t notice any artifacts or stairs on the shadows.)
(Fires cause heat distortion and the highly detailed particle smoke darkens the scene/sun)
(In Crysis you can destroy whole buildings, shoot down thousands of trees, plants and the more powerful the PC, the more objects are kept that way.)
(The vegetation moves realistically around our character)
(Human faces are more real than before, skin pores, beard, scars and on the right side of the picture you can notice the engines "depth of field")

We need more performance

The hardware requirements of Crysis are not finalized yet. But Cevat Yerli (Crytek CEO) told us that the minimum requirements are a SM2 graphics card. We assume that you will also need at least a 2GHz CPU and 512MB system ram to decently play the game at low settings. For maxxed out details you will need a lot better performing system. A dual-core CPU will be well used in Crysis. The engine uses a very interesting load balancing system that takes advantace of not only dual core but also HT, and CPUs that use both (Intel P EE 840/955 or 2007 scheduled 4 Core CPUs). Depending on the release date, Crysis might ship already with DX10 and SM4 support, and you can expect such graphic cards at the second half of 2006. (My guess: The engine is primary a DX9 SM3 engine, legacy path/support is SM2, and DX10/SM4 will be added as soon as it is available, in similar way like FarCry received SM3 but it might come with it already. The article is a little vague about this point.)

SlamDunk
01-22-06, 07:48 AM
BTW, if anyone wants a translation for page 34 and 35, which mainly talk about the CryEngine 2, let me know.[/I]
Yes, please. I don't want to read the story bit at all (avoiding spoilers), but the bits about the CryEngine 2 interest me very much :bounce:

EDIT: Oh, good timing, agentkay! Thanks! :D

Gaco
01-22-06, 07:48 AM
Wow, that game is the epitome of nextgen - Can't wait :D

Oh and thanks for the translation agentkay ;)