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View Full Version : Empire at War release day patch v1.01


Superfly
02-16-06, 02:34 AM
I have highlighted some fixes that people bought up as issues with the demo.

Notes: (seriously big patch!!)

For PC: 1.01 update
Patch Name: EAWUpdate1_1.exe http://www.3dgamers.com/dlselect/games/swempireatwar/eawupdate1_1.exe.html
Platform: PC
Format: CD-ROM
Size: 20.2 MB
Min. Requirements: N/A
Posted: 02/16/06
Installation: This is a self extracting exe. Double-clicking on this file installs the patch.
This update addresses the following:
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General Issues
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? Corrected an issue that could prevent progress past mission 4 in the Rebel Campaign.
? Added AI improvements for Land Control games.
? Corrected an issue to count troop transports towards unit cap in space tactical battles.
? Improved AI to move units within firing range when using Tractor Beam/Proton beam weapons.
? Corrected an issue where proton torpedoes would ignore hardpoints when applying damage.
? Corrected an issue in tutorial mission 5 that caused hint Voice Overs to stop repeating if the reinforcements objective has not been completed.
? Corrected multiple text and voice issues in Japanese, French, Italian, German, Spanish, and Polish versions of the game.
? Corrected an issue that prevented two Force-sensitive heroes from targeting the same building.
? Corrected an issue that caused ground troops to be destroyed in space tactical battles when using Auto-Resolve.
? Corrected an issue that prevented enemy units from displaying their team color in the mini-map.
? Corrected an issue with the magnapulse cannon that required double-clicking in order to target enemies.
? Corrected a collision issue with Land Skirmish map "Clash on Tatooine" that allowed units to fire through the terrain.
? Disabled Save/Load functionality when in tutorial missions.
? Corrected an issue that allowed AI to use Luke Skywalker's special ability without waiting for the recharge timer.
? Corrected multiple issues with the cinematic camera.
? Corrected an issue that allowed the Interdictor Cruiser's Gravity Well to remain active after it was destroyed.
? Corrected an issue that prevented multiple units from using the Barrage ability on the same target.
? Corrected an issue that allowed the Death Star to fire after a tactical battle completed.
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Performance Issues
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? Corrected performance issues with particle effects.
? Improved path-finding and collision for troop transports in space maps.
? Corrected performance issues caused by ToolTips in tactical battles.
? Improved load times.
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Graphics Issues
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? Corrected an issue with the shadow mesh for X-wings.
? Improved accuracy for auto-detection of graphics Detail Level.
? Corrected an issue that did not pause the demo-attract cutscenes behind full-screen menus.
? Corrected a sizing issue with ToolTips in menu screens after changing the Video Resolution.
? Corrected issues with the Fog-of-War in the Collector's Edition bonus maps.
? Adjusted the tactical camera for widescreen aspect ratios.
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Multiplayer Issues
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? Increased Multiplayer stability for LAN and Internet games.
? Disabled the Fast Forward and Play buttons in Multiplayer games.
? Corrected an issue that caused Game Speed settings to revert to defaults when changing modes in Multiplayer.
? Corrected a crash issue caused by clients joining a game without selecting the same map as the host.
? Corrected multiple issues that caused text to word wrap in Multiplayer screens and menus.
? Added a message in the lobby to inform clients when they were missing maps for some hosted games.
? Corrected Save/Load issues in Multiplayer Campaign games.
? Added a message box to state when players leave Galactic mode in Multiplayer Campaign games.
? Corrected an issue that prevented double-clicking to select all of a unit type in Multiplayer games.
? Corrected an issue that allowed two players to use the same player color.
? Corrected an issue that allowed the droid log to retain information from previous Multiplayer games.
? Corrected an issue that caused players to lose Skirmish battles when a different player would quit the game.
? Corrected an issue that caused custom game names to display incorrectly.
? Corrected an issue that caused the mini-map to appear black after completing successive Multiplayer games.
? Corrected an issue that allowed too many AI units in Multiplayer games.
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Balance Issues
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? Updated Tech Level build times for Command Centers
o Tech 2:
Previous Build Time 40 seconds
New Build Time: 60 seconds
o Tech 3:
Previous Build Time 50seconds
New Build Time: 85 seconds
? Updated Tech Level 3 costs for Command Centers
o Previous Cost: 3800
o New Cost: 4000
? Reduced the amount of time that Force Corrupt will affect vehicles.
o Previous Time: 120 seconds
o New Time: 90 seconds
? Reduced fighter laser damage against capital ship and space station shields.
? Reduced damage caused by AT-ST units against infantry.
? Increased the cost of AT-ST units in Skirmish games.
? Increased the recharge timer for the Millennium Falcon's special ability.
? Reduced Millennium Falcon's shields and health.
? Increased the cost of Emperor Palpatine in Skirmish Multiplayer games.
? Increased the cost of Colonel Veers in Multiplayer games.
? Adjusted the radius and recharge timer for Colonel Veers' special ability.
? Increased Vader's TIE Advanced fighter to have 50% more health and double the firepower.
? Increased the amount of shield damage caused by the larger ion cannons.
? Increased the health for Mineral extractors.
? Increased Anti-Aircraft damage against Airspeeders.
? Reduced AT-AA damage against infantry.
? Increased the rotation speed for the turret of AT-AA units.
? Corrected an issue with Fighter damage verses armor.
? Increased the health of Darth Vader's escort fighters.
? Increased the amount of damage Obi-wan does to buildings.
? Increased the cost and build time of missile cruisers.
? Decreased the amount of damage to turrets, vehicles, and buildings caused by Airspeeders.
? Corrected an issue that prevented Colonel Veers from being vulnerable to the cable attack.
? Increased the recharge timer for Red squadron's lucky shot.

My pre-order was posted yesterday - I cant wait for this game.