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View Full Version : 'F.E.A.R.' - v1.03 Patch, SDK & Server Files Available NOW


mullet
02-16-06, 03:32 PM
http://www.worthplaying.com/article.php?sid=31995&mode=thread&order=0

Version 1.03
------------

Global:
* Fixed typo in description of HUD fade speed on Game Options screen.
* Fixed crash associated with patch not overwriting default.archcfg file.
* Fixed crash associated with aborting game load from the GameSpy lobby.
* Fixed issue with weapon perturb not being calculated correctly
when held at extreme vertical angles.

Multiplayer:
* CD Key is now hidden when entered in the Multiplayer Client options.
* Fixed Server crash associated with clients using bad strings.
* Fixed random client crash in listen server games with more than
eight players.
* Fixed issue with F.E.A.R. background disappearing on "Find Servers"
screen.
* Fixed typo description of Defend Base Radius option on the CTF
Host Options menu.
* Fixed occasional client crash immediately after joining a remote server.
* Fixed client crash associated with stopping the GameSpy Server Browser.
* Removed restriction on presale content for normal customers.
* Users can now vote for map selection, next round, and next map.
* The Dedicated Server column of the server browser screen has been
removed. The Platform column now shows three different icons: hosted
servers, dedicated Win32 servers, and dedicated Linux servers.
* An additional graphic and sound will play when you are hit with a
headshot.
* Option added to allow NavMarkers to fade out as they get farther from
the center of the screen. The key this is bound to can be set with the
"Toggle Markers" option in the Status section of Configure Controls.
* Added Punkbuster Support.

Server:
* Fixed bad string output for messages typed into the console from a
dedicated server operator.
* Added Japanese character support to FearServer.exe.
* Editing server options with scmd will now update info on remote clients.
* Fixed issue with launching a new listen server after disconnecting from
a server running custom maps.
* Fixed issue with the –archcfg command line option not being recognized
when running a dedicated or listen server with a mod .archcfg file.
* Added a new command line option, -userdirectory <path>, to set the user
directory to the specified path, instead of the default path of
Documents and SettingsAll UsersShared DocumentsMonolith ProductionsFEAR.
Please refer to the serverreadme.txt file for more information on this
option.
* The -optionsfile command line argument will now recognize a full
path to the server options file, making it possible to reference an
options file outside of the user directory. Please note that the full
file name must be specified, including the extension (e.g. ".txt").
* The -mpcustomizations command line argument will now recognize a
full path to the customizations file, making it possible to reference a
customizations file outside of the user directory.
* The server multiplayer scoring log file now resides in the user directory
rather than the executable directory.
* The server multiplayer scoring log now provides the unique ID of each
player and the objective points scored by each player.
* Fixed issue with the Linux dedicated server failing to start if the
multiplayer scoring log was enabled.

Tygerwoody
02-16-06, 04:06 PM
oh boy fear!!!! :yawn:

SLippe
02-16-06, 04:23 PM
Here's a faster link/mirror...

http://www.feargame.net/index.php?categoryid=9&p13_sectionid=9

jAkUp
02-16-06, 04:35 PM
Yes! PB support!!!

OWA
02-16-06, 06:40 PM
I'm getting a little over 100k/sec at filefront. Not too bad. A couple of others were around 50k/sec.

grey_1
02-16-06, 06:41 PM
Thanks Mullet!

nutcrackr
02-16-06, 07:35 PM
lol they actually made a level that's outside with trees and grass. :p

Killroy X
02-16-06, 08:38 PM
Yeah, but uh..F.E.A.R. should stick with indoors...not very pretty outdoors. And what's up with no fix for SP?

jAkUp
02-16-06, 11:52 PM
Awesome! Played it for a while, the headshot "indicator" is very cool!

Here is a screenie of the new map, not bad, a little low res textures, but overall its decent ;)

Was playing online and somebody recognized me from nVnews! He said he is a lurker here :)

http://img47.imageshack.us/img47/5238/untitled2kj.th.jpg (http://img47.imageshack.us/my.php?image=untitled2kj.jpg)

The Boatman
02-17-06, 07:03 AM
When is the UK version of the patch coming out? I can't install this one, it's for the US version only. NM - found it on Sierra's site.

SLippe
02-17-06, 11:54 AM
Guess I'm not going to worry about this patch. I don't play it online anyways or I probably couldn't if I wanted too. LOL Since there is no SP fix, no point for me. Nice screenie, JaKuP.

stncttr908
02-17-06, 02:29 PM
Haha, does anyone still play this?

Peoples-Agent
02-17-06, 09:07 PM
I haven't even finished it yet, been sat about waiting for drivers and a patch to get trible buffering working with SLI AFR mode and VSync using that DXTweaker gizmo. Still no luck as of yet lol

jAkUp
02-17-06, 09:17 PM
I still play online, alot of others do as well. The PB patch is MUCH needed. Next up for PB, COD2 :D

CaptNKILL
02-17-06, 09:21 PM
I still play online, alot of others do as well. The PB patch is MUCH needed. Next up for PB, COD2 :D
What map is that with the trees :eek:

That looks sweet!

Peoples-Agent
02-17-06, 09:22 PM
What we really need is access to a blasted ingame console.

CaptNKILL
02-17-06, 09:59 PM
Here's a faster link/mirror...

http://www.feargame.net/index.php?categoryid=9&p13_sectionid=9
I just downloaded it and thats the UK only patch... :mad:

jAkUp
02-17-06, 10:09 PM
The map with the trees is the new MP map :D There are 3 new in total. Its called Deadwood