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View Full Version : UT2007 preliminary system requirements.


Fotis
02-20-06, 12:10 PM
Source (http://64.233.179.104/search?q=cache:LxsgOamN43IJ:unreal.freakygaming.co m/pc/action/unreal_tournament_2007/system_requirements.html+&hl=en&gl=sg&ct=clnk&cd=1) from inside Epic has revealed the preliminary system req for UT2007.Keep in mind that these are not official requirements from Epic, nor final.
According to Mark Rein the minimum specs represent minimum specs for high ingame detail which is not the same as bare "minimum specs" so that the game runs at all.

Minimum Requirements
CPU: 2.8Ghz
RAM: 512MB
Graphics: Geforce 6 series

Recommended System
CPU: 3-4Ghz
RAM: 1024MB
Graphics: NVIDIA 6800GT/Ultra or 7800GT/GTX SLI


UT2007 Technical features and requirements
* Dual-core CPU: Multi-threading is supported and should provide much better performance
* 64-bit version to be available with better textures
* Renderers: SM3.0, 2.0, possible DX8 renderer
* HDR supported
* Physics: Novodex Physics Engine
* AGEIA PhysX PPU supported.

jAkUp
02-20-06, 12:23 PM
Hmmm... Sweeney told me there will be no DX8 renderer, and he said it may be something they do later.

MaysitoJr
02-20-06, 12:37 PM
Written by: Fredrik Olsson
Published: 05-10-10 15:35
:screwy:

|JuiceZ|
02-20-06, 01:18 PM
Will take these with a grain of salt until Epic makes 'em official.

hazindu
02-20-06, 01:18 PM
Did they happen to talk about the game's content? The last couple of UTs weren't worth their sticker price imo.

WimpMiester
02-20-06, 02:22 PM
If it's like all their previous games, you must meet (better to exceed) the recommended setup to get acceptable frame rates. I personally still think Unreal and UT99 are more fun to play than any of their games that came after them so I really don't care about UT2007. What I'm waiting for is Quake Wars ET.

anticitizenzero
02-20-06, 04:55 PM
I'm sure the 7900 will handle it fine at near full

nekrosoft13
02-21-06, 09:26 AM
not bad, it would also be nice if they mention for what detail and resolution those settings are.

playing at 1680x1050 on max details, would be hard

also 2.8ghz represent P4, so thats about AMD 2800+

Tork64
02-21-06, 10:18 AM
ahh yes. Unreal engine 3, an awesome looking engine where i dont need to upgrade :) Cant wait for this.

msxyz
02-21-06, 10:29 AM
People at Epic are usually very good at optimizing their games and making the engine scalable.

During break hours I sometimes play UT2004 at almost max detail on a three years old laptop with a Pentium III and a GeForce4Go and people are really amazed at how impressive it looks on such a poor machine

SlamDunk
02-21-06, 10:49 AM
Why doesn't anyone care about the date?

Published: 05-10-10

...and the source is Inquirer :thumbdwn:

Not worth posting, in my opinion. Wait until you hear the specs from Epic themselves near the release.

Imbroglio
02-21-06, 11:10 AM
year-month-day ftw. that's why nobody is caring :screwy:

not everyone adheres to the americanized standard of month-day-year

jolle
02-21-06, 11:43 AM
year-month-day ftw. that's why nobody is caring :screwy:

not everyone adheres to the americanized standard of month-day-year
I think the point was Old news from a "not so reliable" source...

|JuiceZ|
02-21-06, 12:09 PM
I think the point was Old news from a "not so reliable" source...

exactly...

GoodCooker
02-21-06, 03:17 PM
BTW, regarding UT2004, is anyone having success playing this game when your CPU is overclocked? I know it is quite sensitive to overclocking, but was curious if others have been able to get away with it.

I can get my 4400+ running stable at just 2.4GHz on everything I throw at it (not a huge overclock IMO), but UT2004 crashes within minutes of being started.

-=DVS=-
02-21-06, 03:19 PM
* 64-bit version to be available with better textures
This looks like BS to me , wasn't there FarCry 64bit edition and all those textures ran just fine on 32-bit XP. Difference was what 3fps at moust :thumbdwn:

nekrosoft13
02-21-06, 03:23 PM
BTW, regarding UT2004, is anyone having success playing this game when your CPU is overclocked? I know it is quite sensitive to overclocking, but was curious if others have been able to get away with it.

I can get my 4400+ running stable at just 2.4GHz on everything I throw at it (not a huge overclock IMO), but UT2004 crashes within minutes of being started.
i OC'ed my 4400+ to 2.7ghz, runs everything perfectly, including ut 2004.

i had problems before when i had 4 DIMMS filled. now i got 2x1gb sticks and everything is great.

I could lower the multiplier, and raise the FSB higher, but i will need cooling on my chipset

GoodCooker
02-21-06, 04:00 PM
I had problems before when i had 4 DIMMS filled. now i got 2x1gb sticks and everything is great.

Yup, I have 4 512MB sticks. I need to buy memory for a second PC anyway, so I will go for one of those matched 1GB pairs the next go around. That might solve this problem, including some overclocking issues in general.

Funny, but even at stock speeds, UT2004 rocks at 60-70 with everything turned on to the highest settings, and 4x AA. It is just the hassle factor of having problems in one game that the others don't. I'll do the memory upgrade and see what happens.

SlamDunk
02-21-06, 04:01 PM
http://forums.beyondunreal.com/showpost.php?p=1929119&postcount=47

Guys,

We have no idea what the minimum or recommended hardware specs for UT2007 will be. It is way too early to predict that.
http://www.ataricommunity.com/forums/showpost.php?p=7253319&postcount=6

At first I thought those were the specs of the machine we demoed on at Game Convention, but they're not. I don't know WHERE they came from, but they'll not resemble the final specs.
Never believe stuff unless it comes straight from the developers ;)