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Uttar
02-12-03, 07:00 AM
Originally posted by rwolf
I agree with you, but when nvidia talks about the nv30 they say 400 million, 1000 engineers (including TSMC engineers), 48GB/s memory bandwidth (compressed)...

Nope.
They say $400M for the NV3x product family.
And $100M specifically for the NV30.

So it's $100M, not $400M!

Who brought us fast-Z clears, hierarchical-Z, lightning fast AF, AA, 128-bit color, hardware gama correction (vs nv30 pixel shaders), best image quality and all the ALL in wonder innovations? ATI, ATI, ATI, ATI

Psst, small mistake. All the things you said were created by ATI, beside 128-bit color. ATI is still using *96-bit color* in the PS, only nVidia is using 128-bit.

I have heard that nvidia was responsible for pixel shaders, but I recall John Carmack had complained because they were implemented poorly. Nvidia was also first with the crossbar memory controller on a video card (although they have been on other devices for a long time).

DX8.0 Pixel Shaders *and* Vertex Shaders is proprietary technology invented by nVidia.
The DX8 PS implementation was very basic however. IIRC, Carmack's complain was that it wasn't sufficently flexible ( -> NV30 PS which give ridiculously high limits )
nVidia thus implemented the following technologies before ATI ( that doesn't mean they invented them: many were available for super expensive workstations way before )
T&L, NSR ( nVidia Shading Rasterizer, that's from the GF2 ) , VS/PS, 128-bit color, multisampling, crossbar memory architecture, ...


Uttar

jbirney
02-12-03, 07:31 AM
Originally posted by Uttar
DX8.0 Pixel Shaders *and* Vertex Shaders is proprietary technology invented by nVidia.

No completly false. DX8 PS/Vs is/are a standard which I believe MS holds the rights to. In fact 3dfx and ATI had some inputs on what when into the PS/VS shader specs!

Uttar
02-13-03, 09:52 AM
Originally posted by jbirney
No completly false. DX8 PS/Vs is/are a standard which I believe MS holds the rights to. In fact 3dfx and ATI had some inputs on what when into the PS/VS shader specs!

Hmm, IIRC MS licensed nVidia technology.
So nVidia invented it, and pretty much sold it to MS which now holds the rights.
Not sure it's correct, but that has always been my understanding of it.


Uttar

StealthHawk
02-13-03, 05:07 PM
Originally posted by Uttar
Hmm, IIRC MS licensed nVidia technology.
So nVidia invented it, and pretty much sold it to MS which now holds the rights.
Not sure it's correct, but that has always been my understanding of it.


Uttar

that's what i thought too. and MS was pissed that nvidia made them license it.

Steppy
02-15-03, 04:37 PM
Originally posted by Uttar
Hmm, IIRC MS licensed nVidia technology.
So nVidia invented it, and pretty much sold it to MS which now holds the rights.
Not sure it's correct, but that has always been my understanding of it.


Uttar The original radeon featured vs and ps...the ps never got used as the specs went another way after the card came out.