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View Full Version : Prob with Swat4 Stechkov syndicate


ractivejon
03-10-06, 02:03 PM
If anybody can tell me how to fix my problem.... I'm exhausted... I tried to correct since 1 week.

Single mode run great but when I try to connect into the "Online mode" at the 3/4 of the line (loading) I have a Red screen (for 2 sec) and after it says Critical Error....

Here the log :

No Label

Crash Time: 03/08/06 12:52:53

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2816 MHz with 511MB RAM
Video: RADEON 9600 SERIES (6414)

UserName: cowboy
ComputerName: COWBOYD
Application location: C:\Program Files\Sierra\SWAT 4\ContentExpansion\System\

SWAT Build Number: 1.0

ReadFile failed: Count=0 BufferCount=-10204483 Error=Invalid access to memory location.

History: FCompactIndex<< <- ULinkerLoad<<FName [(LinkerLoad Transient.LinkerLoad294 13137219))] <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject [(Engine.LevelSummary MP-DEAD_END.LevelSummary NULL)] <- GUIController::execLoadLevelSummary [(SwatMPVotingPanel Transient.SwatMPVotingPanel @ Function SwatGui.SwatMPVotingPanel.LoadFullMapList : 009A)] <- UObject::CallFunction [SCRIPT='GUI.GUIController.LoadLevelSummary' OBJ='SwatGUIController0'] <- UObject::CallFunction [SCRIPT='Core.Object.FileMatchingPattern' OBJ='SwatMPVotingPanel'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatMPVotingPanel.LoadFullMapList' OBJ='SwatMPVotingPanel'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatMPVotingPanel.InitComponent' OBJ='SwatMPVotingPanel'] <- UObject::CallFunction [SCRIPT='GUI.GUIMultiComponent.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='GUI.GUIPage.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatGUIPage.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatPopupMenuBase.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatMPPage.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatGUIController.GetMPPopupMenu' OBJ='SwatGUIController0'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatGUIController.GetCurrentPopupM enu' OBJ='SwatGUIController0'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatGUIController.OnStateChange' OBJ='SwatGUIController0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRepo.StateChange' OBJ='SwatRepo0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRepo.PostPlayerLogin' OBJ='SwatRepo0'] <- UObject::ProcessEvent [Function SwatGame.SwatGamePlayerController.ClientOnLoggedIn () on SwatGamePlayerController MP-ABomb.SwatGamePlayerController0] <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch [(Actor SwatGamePlayerController0)] <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick [(NetMode=3)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Client'] <- MainLoop

If you can help me it would be a pleasure. Thanks

Jon