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View Full Version : X3: Reunion - v1.4 Patch


SH64
03-15-06, 04:42 AM
http://www.worthdownloading.com/game.php?gid=1282
New features:

* Tug Laser allows M6/TL class ships to move stations using a tractor beam
* New commands for automated mobile mining are available through the Special Command Software
* New option to have ships contact you once they have completed their current command

Other improvements:

* Improved performance in sectors with large asteroid counts
* If a hired TL freighter is destroyed an entry in your logbook will be created
* New military ships have better scanners
* M6 class ships have better energy generators
* Adjusted collision avoidance of gates and small asteroids
* Number of Xenon ships roaming the universe has been reduced
* Amount of civilian ships has been rebalanced

New graphics options:

* More Dynamic Light Sources: if disabled the number of dynamic light sources will be reduced (per pixel light is still rendered); disabling this will have a slight positive effect on game performance
* Ship Colour Variations: if disabled ship colours will not be shifted; disabling this will have a slight positive effect on game performance
* Disable Vertex Size Optimisation: enabling this option will fix the "black triangle" bug some ATI users reported in 1.3:
o Please note that this issue only occurs on newer ATI cards with certain driver versions. ATI has found the problem and it should be fixed in future driver versions. Please check if you still need to disable this option when you update your drivers so you can take advantage of the optimisation.

Bug fixes

* Alt-Tab should no longer cause a crash!
* Freeze caused by story mission fixed
* Freeze caused by Trade Command Software MK3 fixed
* Trade Command Software MK3 energy supply fixed
* Factory in Bala Gi's Joy is rebuilt
* Black screen when leaving a sector fixed
* Jump drive functionality after buying Kha’ak specifications restored
* Xenon ships no longer spawn in Teladi shipyards
* Yaki pilots without face/voice fixed
* Motionless Kha’ak clusters fixed
* Usage of video and audio codecs optimised to fix various problems
* Shockwave Generator and Mass Driver weapons have been optimised to reduce their impact on game performance
* ****pit positions for turrets corrected
* Lighting of custom geometry (e.g. ****pit mod) fixed
* Terran ships no longer pursue the player through the whole universe after he jumped out of the sector
* Newly built Xenon M2 ships are properly equipped with shields
* Uncontrolled spawning of large amounts of Yaki ships in certain sectors has been fixed. (note that it may take a few minutes after loading a savegame until the numbers are back to normal)
* Many other minor problems resolved

Note: Savegame compatibility is maintained from all previous publicly released versions to 1.4, including public BETA versions 1.3.1 and 1.3.2.

killahsin
03-15-06, 05:03 AM
how is the patch? Where it says new graphics options are they only to lower settings or to raise them also?

ok for all those curious the community reaction to this patch is overwhelmingly positive.

killahsin
03-15-06, 05:18 AM
oh sorry for the double post while you guys are checking this patch check this mod look at the screens of the 29 ships the dude added. simply impressive work.

http://forum2.egosoft.com/viewtopic.php?t=126698

Superfly
03-15-06, 06:04 AM
impressive modeling.

Riptide
03-15-06, 09:23 AM
Great now if the CTD problem when loading saved games is fixed I might actually reload this thing. Doesn't seem to say anything about that though.

ynnek
03-15-06, 11:07 PM
Great now if the CTD problem when loading saved games is fixed I might actually reload this thing. Doesn't seem to say anything about that though.

are you talking about the ctd when loading saved games when using the beta patch? I thought they said it was simply a beta patch problem.

Nice.. too bad I'm too absorbed in EVE though..

OWA
03-15-06, 11:32 PM
http://www.worthdownloading.com/game.php?gid=1282
Thanks!

Riptide
03-16-06, 08:28 AM
are you talking about the ctd when loading saved games when using the beta patch? I thought they said it was simply a beta patch problem.

Nice.. too bad I'm too absorbed in EVE though..
No it happened frequently even w/1.3.

Regardless they say it's fixed now on the forums. But after having finished the plot and playing around a bit with an M2 I'm to the point now that I don't care to reload the game. The only thing that will pick my interest back up is if they implement widescreen FOV. Then I'll probably reload it. Otherwise it will collect dust while I get back to CSS and start in on Quake4.

Superfly
03-16-06, 08:46 AM
No it happened frequently even w/1.3.

Regardless they say it's fixed now on the forums. But after having finished the plot and playing around a bit with an M2 I'm to the point now that I don't care to reload the game. The only thing that will pick my interest back up is if they implement widescreen FOV. Then I'll probably reload it. Otherwise it will collect dust while I get back to CSS and start in on Quake4.

X3 is a great game but like you say after several months of constant play there comes a time to let it rest.

I felt exhausted when I finally uninstalled it.