punk22
04-09-06, 12:46 PM
Hey.
I have this kind of "stutter" in oblivion. Actualy its noticable in many games.
Its like the picture is vibrating, like a ghost image ontop of the real one just alittle out of sync.
To use an example. The intro sequence in Quake 4, when the first body floats past the camera, its like small skips/micropauses. When the animation is suppose to go like this:
__________________________
It goes like this
-------------------------------------
I use a CRT monitor, but its just as noticable on a TFT monitor.
It doesn't matter if my fps is 30 or 140. It's still noticable.
Its like the frames are not smoothly laced together.
If you circlestrafe, like strafe left and turn with the mouse to the right to keep a single object or character in the center of the screen at all times, that character seem to flick back and forth, even though the crosshair of the mouse is dead on. Also, if I look at the lower right or left of the screen, it gets even more obvious, as it looks like i counterturn every other frame or so. Just like a small but highly repetitive ms-lag in an online FPS. To be more precise, I turn slightly left, but then the engine reverts and the next frame seem to turn the OTHER way, and this repetitively back and forth for a jerky and somewhat nausiating experience.
This does not depend on FPS. This behaviour is consistent regardless of FPS and vsync. It's not a result of tearing of the image.
Could some of you guys please please please try this out yourself, in an indoor area for instance with very low visual quality to get very high FPS, then circle strafe around an object. Look first at the object if it seems to flick back and forth and not remain in the center, and also look at the corners of your screen to see if you have this alternate and repetive counter-turning syndrome.
I hope this is clear enough. Also, the FPS IS smooth according to the engine and console, since it a very small and confined area I check out. The ranges in my FPS was between like 100 and 124. There is just no way it couldn't reproduce a smooth visuals.
Here's a couple of videos. Hope you guys know a solution to the problem. I'm all out of ideas.
Video1 (http://s44.yousendit.com/d.aspx?id=38S0YLYUWC4610NXT2KWX7JPFW)
Video2 (http://beta.yousendit.com/transfer.php?action=download&ufid=643458E43FE22338)
- punk
I have this kind of "stutter" in oblivion. Actualy its noticable in many games.
Its like the picture is vibrating, like a ghost image ontop of the real one just alittle out of sync.
To use an example. The intro sequence in Quake 4, when the first body floats past the camera, its like small skips/micropauses. When the animation is suppose to go like this:
__________________________
It goes like this
-------------------------------------
I use a CRT monitor, but its just as noticable on a TFT monitor.
It doesn't matter if my fps is 30 or 140. It's still noticable.
Its like the frames are not smoothly laced together.
If you circlestrafe, like strafe left and turn with the mouse to the right to keep a single object or character in the center of the screen at all times, that character seem to flick back and forth, even though the crosshair of the mouse is dead on. Also, if I look at the lower right or left of the screen, it gets even more obvious, as it looks like i counterturn every other frame or so. Just like a small but highly repetitive ms-lag in an online FPS. To be more precise, I turn slightly left, but then the engine reverts and the next frame seem to turn the OTHER way, and this repetitively back and forth for a jerky and somewhat nausiating experience.
This does not depend on FPS. This behaviour is consistent regardless of FPS and vsync. It's not a result of tearing of the image.
Could some of you guys please please please try this out yourself, in an indoor area for instance with very low visual quality to get very high FPS, then circle strafe around an object. Look first at the object if it seems to flick back and forth and not remain in the center, and also look at the corners of your screen to see if you have this alternate and repetive counter-turning syndrome.
I hope this is clear enough. Also, the FPS IS smooth according to the engine and console, since it a very small and confined area I check out. The ranges in my FPS was between like 100 and 124. There is just no way it couldn't reproduce a smooth visuals.
Here's a couple of videos. Hope you guys know a solution to the problem. I'm all out of ideas.
Video1 (http://s44.yousendit.com/d.aspx?id=38S0YLYUWC4610NXT2KWX7JPFW)
Video2 (http://beta.yousendit.com/transfer.php?action=download&ufid=643458E43FE22338)
- punk