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View Full Version : Keepsake - Updated Demo


SH64
04-11-06, 06:48 AM
For adv games lovers!
http://www.worthplaying.com/article.php?sid=33301&mode=thread&order=0

# Multi-Platform (Windows 98/2000/Me/XP)
# 1024x768x32 pre-rendered background graphics
# 5000+ poly fully animated 3d characters
# Dynamic lighting and shadows
# Many levels of details to provide a quality game for low and high-end computers
# 3d atmospheric sound effects
:p

now seriously .. some interesting features :
In Game Help System

One of the coolest features of Keepsake is its Active Hint system. Who hasn't got to that really frustrating point in a game? Most of us have at one time or another... and what happened? We went on the net and got a walkthrough. Everyone has a different threshold regarding their degree of patience to solve a difficult puzzle. It's with that in mind that we decided to create the active hint system. Whenever a player gets stuck on a puzzle, a special button on the interface will be available to ask side-kick Zak for some hints.

The puzzles

The puzzles and obstacles Lydia will have to overcome in Keepsake are of variable difficulty and they get harder as you progress in the game. We tried to avoid as much as possible the "Go Fetch" style of puzzle mainly found in classic adventure titles. Also, the game puzzles will never get frustrating or discouraging since Zak will always be there to help you out.

Main character interactions

Another interesting feature of Keepsake is that, apart from at the beginning of the game, you'll never be alone in your journey. The feeling generated by this is much more dynamic than other adventure games where you are alone most of the time.