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View Full Version : Awaiting The Setup.exe For NVIDIA Demo: GeoForms


FraGTastiK
04-12-06, 04:20 PM
Imagine another dimension, where magical shapes exist which have no predefined structure, but instead, are shaped by sound. These shapes, or "GeoForms", have a taste for music, and will stop at nothing to express themselves, moving like liquid to the beat.

Not only can GeoForms change their shape at will, but they can also change their subatomic organization, quickly morphing into almost any material, be it glass, metal, water, wax, putty, brushed metal, marble, or jade. They range from opaque to translucent, polished smooth to rough as sand, and from plain to porous and veined.

The GeoForms live in a fantastic landscape of plasma and comets, providing the light that reflects, refracts, and is transmitted through the GeoForms dynamic surface.

Key Features

HDR with Antialiasing - Using one of several techniques to achieve high dynamic-range (HDR) lighting simultaneously with multi-sample antialiasing, this scene is rich in bright lights, glows, and reflections, while still having beautifully soft antialiased edges.

HDR Motion Blur - Stunning motion blur is enabled by the ultra-fast shading core of the NVIDIA® GeForce® 7900 graphics processing unit (GPU), with far fewer blending artifacts due to depth testing for every sampled pixel. Bright spots become bright streaks as the GeoForms fly through space.

HDR Lens Flare - Just like in the real world, the lens can become awash with a light flare when looking at intensely bright areas. This is a HDR technique rather than using old-fashioned sprites.

Real-time "Depth Peeling" Refraction - Up to 4 layers of transparent surfaces are visible through each other, with no sorting of polygons or shapes - the GPU uses a depth peeling technique to put the "underneath" layers down first.

Sub-Surface Light Scattering - By rendering the geometry into multiple high-precision buffers the depth of the GeoForms can be determined, permitting light to scatter through them as it does through marble, onyx, wax, or skin.

Procedural Texturing - By compositing several samples from simple 3D noise volumes, complex and turbulent shading patterns emerge, such as marble veins, procedural bumpmaps on the 3D surface, and an ever-changing cubic environment.

NVIDIA® SLI™ Technology - The GeoForms frolic all the more when your GPU has friends.

Factoids: 31 Render Passes
150 Instructions for initial shader (each layer of rendering)
300 Instructions for HDR motion blur

http://www.nzone.com/object/nzone_geoforms_home.html

vr-zone has hinted about this before, now we just need the demo file. I cannot wait. :D

jAkUp
04-12-06, 05:18 PM
No Havok Physics support? :)

FraGTastiK
04-12-06, 06:33 PM
You know something jAkUp dont you. ;) Havok is included in there isnt it?

jolle
04-12-06, 06:44 PM
If so, maybe thats what this line is hinting at..
NVIDIA® SLI™ Technology - The GeoForms frolic all the more when your GPU has friends.
Havok FX could use one of the GPUs in SLi fully right?
Or it could just be stating the obvious that it gets faster with SLi..

Grechie
04-13-06, 01:15 AM
sweeeet looks real nice

NeoLojik
04-26-06, 09:25 AM
*small bump*

I've got a brand new XFX 7900 GT arriving soon, I'd love to know when this is being released too... It looks awsome :D

*mourns the death of his 6800 Ultra*

SLippe
04-26-06, 12:21 PM
*small bump*

I've got a brand new XFX 7900 GT arriving soon, I'd love to know when this is being released too... It looks awsome :D

*mourns the death of his 6800 Ultra*
Once your 7900 GT arrives, you won't be mourning long, trust me!

NeoLojik
04-26-06, 02:28 PM
Once your 7900 GT arrives, you won't be mourning long, trust me!Just finished building my new A8N-E and XFX 7900 GT (520/1500) rig. Mourning? Mourning about what? :D :D

Redeemed
04-26-06, 02:30 PM
I read about this a while back (well, maybe a couple weeks back)- any word on when the demo will be released?

SLippe
04-27-06, 01:18 AM
Just finished building my new A8N-E and XFX 7900 GT (520/1500) rig. Mourning? Mourning about what? :D :D
:beer:

snowmanwithahat
04-28-06, 12:54 PM
I read about this a while back (well, maybe a couple weeks back)- any word on when the demo will be released?
i have no clue, but i saw the demo last night on nvidia's website, it looks sweet, i can't wait until they finally release it though

Redeemed
04-28-06, 01:09 PM
i have no clue, but i saw the demo last night on nvidia's website, it looks sweet, i can't wait until they finally release it though


How could you have seen the demo last night- I just checked their sight and the only thing they have in regards to that demo is what was quoted at the beginning of this thread. Is there a page with screen shots, a short movie clip, or something that hasn't been linked to yet?

FraGTastiK
04-28-06, 08:33 PM
There were some small screenies on nZone page if you have not noticed already. But this demo is more about interaction, music and physics although with nice graphics features. I've seen this thread linked on boardtracker.com music section. Apparently people other than comp geeks are interested in this demo.

About release date I guess according to hints dropped in that quote this might use SLI-Havok Physics so when nVIDIA decides to launch its Havok Physics SLI feature we might see the actual executable demo file on nZone. Its just a guess I might be wrong.

OWA
04-29-06, 02:05 PM
Hopefully it'll be released soon.

snowmanwithahat
04-29-06, 02:08 PM
How could you have seen the demo last night- I just checked their sight and the only thing they have in regards to that demo is what was quoted at the beginning of this thread. Is there a page with screen shots, a short movie clip, or something that hasn't been linked to yet?

yeh, there's screenshots up somewhere.... it looks really great

snowmanwithahat
04-29-06, 02:13 PM
http://www.nzone.com/docs/IO/29974/screenshot1.jpg
http://www.nzone.com/docs/IO/29974/screenshot2.jpg
http://www.nzone.com/docs/IO/29974/screenshot3.jpg
http://www.nzone.com/docs/IO/29974/screenshot4.jpg
http://www.nzone.com/docs/IO/29974/screenshot5.jpg
http://www.nzone.com/docs/IO/29974/screenshot6.jpg
http://www.nzone.com/docs/IO/29974/screenshot7.jpg

that's all i've seen so far

Redeemed
04-29-06, 02:17 PM
Wow. If it is to support thier physics implementation- I wonder how it'd run on the PhysX card. Or if it'd run at all.

snowmanwithahat
04-29-06, 02:22 PM
Wow. If it is to support thier physics implementation- I wonder how it'd run on the PhysX card. Or if it'd run at all.

this has been hotly debated, because the physx card can technically support the havok physics engine, but that's like saying a 975 chipset can support SLI, it COULD work, but i doubt they'll come to an agreement where they'll design drivers for it, but in theory, it could be adapted to work with the physx card.... i don't know if it will happen though

FraGTastiK
04-29-06, 02:50 PM
Yea I cannot wait to experience SLI physics. There is also this Dinobones demo that uses nVHavok physics. I think we are gonna have that one too along with GeoForms. There is a movie of Dinobones available for download on my favorite site, Fileshack. I found the link on a PCPER.com article about nVHavok physics. Seems like a PCPER/Fileshack cooperation. The nv-vortex and bricks movies were awsome also.

EDIT:I am trying to find the PCPER.com link on nV Physics but PCPER.com is inaccesible for me. Weird.

EDIT2:PCPER still down for me but I managed to find the DL links on fileshack and I guess I was right there is a special directory created for PC Perspective files at sileshack! They do cooperate, nice.

Vortex:http://www.fileshack.com/file.x?fid=8575
Dinosaur:http://www.fileshack.com/file.x?fid=8576
Bricks:http://www.fileshack.com/file.x?fid=8574

EDIT3 : pcper is back to life again. I digged up the links:
http://www.pcper.com/article.php?aid=228&type=expert
http://www.pcper.com/article.php?aid=222

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OT:PCPER recently investigated ATi BS claims about nVIDIA SLIX16 low bandwidth (http://www.pcper.com/article.php?aid=212) wich ATi used to throw around in their xfirex16 promotion slides and in hardware forums. Kudos to PCPER for that! But the thing is that it didnt make a big noise when they were proven wrong. Much less amount of noise than when they were touting the BS claim everywhere. I guess they got much better spin doctors working for them !

OWA
04-29-06, 02:55 PM
that's all i've seen so far
Thanks for posting them. I was getting ready to go look for them so you saved me the trouble. :)