russ_3d
05-07-06, 06:30 PM
am i the only one that thinks that the whole physics thing on pc's feels alot like the force feed back deal a few years ago?...
probably not, although the comparison to force feedback sounds to me a little :wtf:
force feedback units sound to me like an idea tacked on to pc's. physics in games sound like something the community has wanted for a long time.
real enviroments that get damaged and real running water in a game like bioshock would be incredible..
car racing sims (or burnout:D ) with accurate damage models and rain/oil simulations
and im sure particle effects in games havent been progressing much lately because of the processing needed to accurately position the particles.. although i dont really know how the gpu's handle them - i only know 3dsmax particles w/ physics looks a whole lot better than we get currently in games - im not just talking about light particles - im talking about sticky meta-particles and gravity/wind effects, true fire ;) stuff like that.
im also really looking at the card to handle much of the gameplay im sure if they do it correctly it will add a very subtle - but very important smoothness and realism to the way that the forces/inertia/movement gets handled in games - with none of the stutter that happens when a lot gets moved v/quickly on screen with todays games :thumbsup:
and also none of that thing in games like HL2 when you can break a crate but not a door, or those metal bars (now we can bend em)
if that was all tl;dr - then no i dont think they are as gimmicky as the force feedback - i think that physics is more pre-planned, not 'tacked-on' as f/fback is
/russ :)
probably not, although the comparison to force feedback sounds to me a little :wtf:
force feedback units sound to me like an idea tacked on to pc's. physics in games sound like something the community has wanted for a long time.
real enviroments that get damaged and real running water in a game like bioshock would be incredible..
car racing sims (or burnout:D ) with accurate damage models and rain/oil simulations
and im sure particle effects in games havent been progressing much lately because of the processing needed to accurately position the particles.. although i dont really know how the gpu's handle them - i only know 3dsmax particles w/ physics looks a whole lot better than we get currently in games - im not just talking about light particles - im talking about sticky meta-particles and gravity/wind effects, true fire ;) stuff like that.
im also really looking at the card to handle much of the gameplay im sure if they do it correctly it will add a very subtle - but very important smoothness and realism to the way that the forces/inertia/movement gets handled in games - with none of the stutter that happens when a lot gets moved v/quickly on screen with todays games :thumbsup:
and also none of that thing in games like HL2 when you can break a crate but not a door, or those metal bars (now we can bend em)
if that was all tl;dr - then no i dont think they are as gimmicky as the force feedback - i think that physics is more pre-planned, not 'tacked-on' as f/fback is
/russ :)