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jAkUp
05-07-06, 03:14 AM
http://pc.ign.com/articles/705/705454p1.html

Includes some new screenies! The horribly jagged shadows need some work, but overall it looks fantastic.

russ_3d
05-07-06, 10:12 AM
i read this last night. i think it looks fantastic.

the way he seems to be really wrapped up in the actual story of the game as opposed to the engine is lovely.

i know this shouldnt really be another ppu thread, but i hope that this game utilises it for the water and environment - that i would love to see.
stray bullets, glass windows and thousands of tons of water just seems to sound rather exciting - but maybe im getting ahead of myself


jakup - can you ask him about the water physics @ E3 please?

jAkUp
05-08-06, 06:49 PM
Another preview!

http://www.firingsquad.com/news/newsarticle.asp?searchid=10168

CaptNKILL
05-08-06, 07:01 PM
You may clear an area out and come back to find that something's come back in. It makes you feel like it's a real world. It also makes you feel uncomfortable and exposed.

Bleh... I hope that doesnt mean respawning enemies. That totally killed System Shock 2 for me. It made the game feel really lame. Everything you see in that game had better be somewhere in level all the time. Nothing should just appear in the room you cleared out 10 minutes ago.

jolle
05-08-06, 07:02 PM
wonder if the shadow solution will end up looking like that, or if they intend to do some filtering on it..
Isnt there some differences on how you can go about that on Geforce and Radeons? or maybe Im confusing things.. (thinking fetch4 vs PCF)
And you prolly need some other solution for some of the older cards, so either they just skip it, or set up some different paths for specific cards perhaps?
Anyhow, BF2 have that blocky unfiltered look on the shadows aswell, or is that only on ATi cards?