StealthHawk
02-04-03, 06:01 AM
- Tenebrae 2.0
This will be a "next generation" version of Tenebrae. It will play Quake 3 Arena maps exclusively, no Quake I support anymore and it is a completely stand-alone application.
Features (these are already partially done)
Quake 3 bsp file support. (may not be compatible with existing q3 maps)
Shaders
Curves
3D Audio (using OpenAL)
Scriptable menus (using xml)
Planned features
Prefab support (ASE file format)
Skeletal animation
Physics (using ODE)
On the hardware side we will support all the current supported cards, and plan to use nVidia's CG to do vertex-pixel programs.
All this will come with a new TestMap from Willi, totally remade from scratch with all new textures. Further planed is to add at leased one default weapon for the first release of Tenebrae 2.
http://tenebrae.sourceforge.net/index.php
of course no word on a release, but it does sound interesting nonetheless. seems like this will be a totally new engine, or perhaps one very loosely based on Quake source. i can't wait to see it :D
This will be a "next generation" version of Tenebrae. It will play Quake 3 Arena maps exclusively, no Quake I support anymore and it is a completely stand-alone application.
Features (these are already partially done)
Quake 3 bsp file support. (may not be compatible with existing q3 maps)
Shaders
Curves
3D Audio (using OpenAL)
Scriptable menus (using xml)
Planned features
Prefab support (ASE file format)
Skeletal animation
Physics (using ODE)
On the hardware side we will support all the current supported cards, and plan to use nVidia's CG to do vertex-pixel programs.
All this will come with a new TestMap from Willi, totally remade from scratch with all new textures. Further planed is to add at leased one default weapon for the first release of Tenebrae 2.
http://tenebrae.sourceforge.net/index.php
of course no word on a release, but it does sound interesting nonetheless. seems like this will be a totally new engine, or perhaps one very loosely based on Quake source. i can't wait to see it :D