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07-02-06, 04:24 PM
If you have been in gaming since, say, the mid-to-late 90's - I'm sure you've
probably heard of the Descent series. I was thinking about the game today, and decided to install it... Of course, Parallax online is dead, so no more multiplayer. Anyways, it got me thinking. How successful would Descent be given the state of the game industry. Most modern gamers probably have never heard of it, so it would be new to you all.

So I wrote to Volition Inc. - who was the developer for Descent3 - and the only company still alive (somewhat).

Anyways, I am conducting a poll to see how gamers would feel about another addition to the Descent series.

Re: Copyright / Intellectual Property

I tried to explain that in one phrase less then 30 characters... Anyway, my question is about the descent series. Well, last I heard D1 and D3 were quite successful and D4 was in the making. Then poof! Gone!

Well, I know that no one will ever see another official Descent game, even though the PC gamer base is at least 10x what it was when D3 went gold, and the FPS industry could use a fresh face with a proven concept.

I can understand why your team, interplay, and parallax decided to cancel the descent series entirely - because it didnt appeal to many gamers and wasn't mainstream enough.

Take a look at the X series by egosoft. Fairly successful, but does not appeal to everyone. I own X3, a beautiful game, but its confusing and complicated. The nice thing about descent was that it was simple AND most people can learn to play it.

I am asking you, Volition Inc. to collaborate with your corporate buddies and re-evaluate your situation and the industry. Could Descent be worth developing once more? I think given the state of PC/console gaming, Descent may have great potential. Just imagine how beautiful this game could turn out.

Descent, although not new, could in my opinion have a fresh face in the FPS genre and would probably appeal the many gamers out there.

Of course there is that company interplay who owns the intellectual property to everything Descent...

Wake up interplay and parallax, if they still even exist. Your the only company with more than a two-page web-site, its prime time, get the ball rolling!

I'm going to be conducting a survey on several sites to see what they think. Also, to ensure this message is actually read and acknowldged to anyone, please reply cordially with the phrase "victorious vendetta"...

I will be looking forward to a response and thank you for your time.


, TK

07-02-06, 04:30 PM
hell yeah thoose games were awesome i played them alot back then. i hope another will come out some day :)

07-02-06, 04:35 PM
Descent 3 was developed by Outrage Entertainment, not Volition Inc. Descent 4 was being developed by Volition Inc (who did developed the Freespace Series though). I believe Interplay owns all the rights to Descent and its spin offs, they are still going strong as a publisher (plan to publish Kingpin 2).

07-02-06, 04:44 PM
Hell yeah, but especially if it was to be a Descent Freespace game. I played Descent 2 with my first joystick, but I must say Freespace was the real masterpiece. I'd kill for a Freespace 3...

07-02-06, 04:57 PM
Descent 3 was developed by Outrage Entertainment, not Volition Inc.

My bad, I always get them mixed up.

I believe Interplay owns all the rights to Descent and its spin offs, they are still going strong as a publisher (plan to publish Kingpin 2).

Not so sure, last time I was at their web-site years ago (with an exception of today) it was full of rich content, now its just a dead thing (http://www.interplay.com) - check this out:


You are right about the copyrights and trademarks, they still do own them. A small community of gamers around 2001-2002 tried to make their own Descent 4 game, but they gave up after a while.

General Info: http://www.planetdescent.com/site/dcip/gameinfo/d4/info.asp

FAQ and cancellation explanation: http://www.planetdescent.com/site/dcip/gameinfo/d4/faq.asp

07-02-06, 05:03 PM
Hmm wonder whats going to happen with Kingpin 2 then... I hope its not dead in the water. I would contact Vivendi about the copyright... they are the most likely holders of it since Titus is nolonger around either.

07-02-06, 05:26 PM
As well as many other titles they published.

Good luck with contacting CUGames though.

07-02-06, 05:34 PM
I would rather have another Freespace game. Descent made me dizzy.

07-02-06, 06:18 PM
I would love to see another Descent. I played every Descent game. Descent 3 had just about the most impressive graphics in any game at the time, it also came with extremely steep hardware requirements.

07-02-06, 08:52 PM
Descent was cool, but I dont think it'd sell. Anyone remember Forsaken? That was sweet too.

07-02-06, 09:30 PM
I never really got into the descent games. I have Descent 3, but I just never really got into it.

07-02-06, 10:03 PM
Man, I am hoping to see another title in the Fury series :)

M$ Fury 3 was the first flight sim I played and I LOVED it :D

07-02-06, 10:05 PM
Descent was cool, but I dont think it'd sell. Anyone remember Forsaken? That was sweet too.

I remember Forsaken :) That game was cool also, it had sweet graphics as well.

07-02-06, 10:53 PM
Hell yeah, but especially if it was to be a Descent Freespace game.
Yep Freespace was one of my top space-sim games .. i've yet to play any games that come close to it gameplay & story wise.

07-02-06, 11:11 PM
I remember Forsaken :) That game was cool also, it had sweet graphics as well.

lol, I remember booting that up when I got my second Voodoo 2 12mb in SLI. Oh boy did I think I was 'teh ****'. :D

07-02-06, 11:19 PM
ooooo, now i remember this game. i remember playing rainbow six for the first time much more clearly. Goes to show the kind of games i like...

07-02-06, 11:22 PM
I remember rainbow six clear as day. I spent about 10,000 hours on MSN gaming zone playing that :D

07-03-06, 12:13 AM
hell yes.

07-03-06, 02:23 AM
The descent series was meh

But Freespace2 was by far the best space sim i ever played, its the type of game that would still hold up against the crap they bring out now

Freespace was just awesome for me, i remember playing it thinking my god this game is huge, lol then i learnt about jump drives and i was blown away by how small i felt in the universe

Its a shame they didnt really flesh out some of the further systems and planets in the dark corners of the universe, and more stories and missions wouldve been great.

Then the modders took over and although i appreciate the effort they took to keep freespace alive, in the end it became a hodgepodge of patches and mods, with no real unity.

Long live freespace 2

07-03-06, 09:03 AM
Yea Freespace2 was really really awsome. I loved it. Very good game. There hasen't been many space sim type games in awhile..infact i dont think there eva has been..i might fireup freespace 2 again >< just loved it.

07-03-06, 09:28 AM
Remember the first time seeing the Colossus warp in? Yeah, Freespace 2 was GODLY.

07-03-06, 10:34 AM
Freespace and Freespace 2. Let me just sum up the feelings and words that comes into my mind once again.

Right from the menu it was different. You're inside a hangar and were clicking on the actual rooms, elevators and controlcenters for missions, options, gameinfo, exit game ect.

What really defined the Freespace series was attention to detail. They had truly created a wide range of spacecrafts sorted in classes and each actual ship in the game had both name and class. Our allied bombers and fighters were named in order of the greek alphabet and our enemies were named after Hindu Gods.

Did anyone ever try and go into the infobank and read the technical details on the weapons, species, subspace drives etc.? They were actually very detailed and use many real scientific and mathematical terms and notations. I also loved reading about the political structures and relations together with historical events that happend in prior- and during Freespace1.

The soundtrack was excellent. FS also featured the best controls and HUD layout I have ever experienced in any spacesim. Controls were advanced but well-arranged and HUD displaced a thousand things but in an orderly manner. Graphics was good for it's time, especially FS2 which still looks great today. The super heavy advanced warheads in endgame was a blast to use and read the technical specs of. Mission variations were great (combat, astroid, scanning, stealth, escort, bombing etc.), gameplay was splendid, voice acting very well done. The training modules early game helped set the atmosphere and the plot really pushed the player foward all the time.

The mystery of the Shivans was one of the game's master strokes. In Freespace one you had the feeling that you only encountered a small scouting party of Shivans. In Freespace 2 you initially thought you met a relatively strong Shivan force but in the end you realized it was only the tip of the iceberg and you was really left with the feeling of having no idea of the true extent of the Shivan military power. The "mandkind is on the brink of annihilation"-feeling the game gave you was so true and genuine that in certian you were absolutely convinced that this battle could mean the survival and extinction of the human race. Masterly done.

Made Wingcommander ashamed and Freelancer pointless and hollow, at least to me. It may have ruined a number of other better-than-average spacesims experiences for me by showing how good it can be done, but it was more than worth it :D

07-03-06, 11:15 AM
Pfft atleast use your own screenshot!

07-03-06, 11:22 AM
By the way, the wikipedia entry on Descent: Freespace is really great reading :)


07-03-06, 11:30 AM
Gah! Forgot how large this game was... 3 Discs... yipes!

EDIT: OMG, I forgot about the Descent 3 trailer after the install is done. It just popped up and scared the **** out of me!

Hehe, Two patches for the game is less then 2MBs!