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|MaguS|
07-31-06, 07:01 PM
Looks like Crytek is looking for PS3 programmers with experiance in porting to the PS3... hmmm Crysis on the PS3? It can't be Farcry since thats owned by Ubisoft...

Ooooh let the rumors begins!

Link Here! (http://www.crytek.com/inside_crytek/item.php?id=42&s=jobs&pID=4)

Connaught
07-31-06, 10:19 PM
Old news,

http://www.nvnews.net/vbulletin/showthread.php?t=71004

just with your version they specify the ps3, probubly because they already have exp with the 360?

Nv40
07-31-06, 11:16 PM
Yep .. Welcome to last year!!
IT will be completely ilogical to not port their games to the PS3 and the Xbox360 ,since they have a very big studio. Instead of doing one game for this console and another for that one. its far cheapier to reuse their existing graphics data for others consoles. Unless the Microsoft or Sony have the game exclusive ,if you have a big studio its common sense to port your games to others platforms and maximime your profits.

Bad_Boy
08-01-06, 02:39 AM
Crytek seems to be trying to get the most out of the PS3 with their engine. Actually modding the crysis engine to better fit the PS3 cell processor.

http://www.beyond3d.com/forum/showthread.php?t=23293&page=1&pp=25
/GameStar/dev: How does porting work from x86 to X360?

Cevat Yerli: In general the architecture is different of course, but they are quite a bit more similar then Xbox360 and PS3. The cpu's of PC, 360 and PS3 have only one similarity - multi-threading. As a generic cpu the Xbox 360 processor is the most powerful one, if you're taking the 7 Spu's of the PS3 into account things change. Before we had the PS3 devkits we thought PS3 and Xbox 360 were closer in design than PC and console. That's not the case though *laughs*

/GameStar/dev: So you are optimizing your engine for the cell spu's?

Cevat Yerli: Sure. We have to, because we want to utilize PS3's power in full. Accordingly the PS3 will get it's own engine architecture, kind of a sub-architecture of CryEngine 2.

/GameStar/dev: You outsourced the Far Cry Instincts port. Now you have to port yourselves?

Cevat Yerli: Umh ...

/GameStar/dev: ... the graphics interfaces are requiring an extra effort?

Cevat Yerli: Yeah, because of OpenGL ES for the PS3 we have to recode our whole rendering. If you look at it closely, CryEngine 2 will have 2 solutions for each system in total. If a developer abstracts that, the technology is optimized very specifically. Otherwise you cannot utilize the whole power. Alternatively you can abstract it in a way that it is not running on all system, then the strongest platform is losing out the most ...

|MaguS|
08-01-06, 06:25 AM
Old news,

http://www.nvnews.net/vbulletin/showthread.php?t=71004

just with your version they specify the ps3, probubly because they already have exp with the 360?
My bad....

Nv40
08-01-06, 12:40 PM
yeah.. that interview was posted also at Nvnews. Interestingly according to CRytek the console arent equally fast as most people believe .by his comments it looks like there are significant diferences in performance with their engine when you use the full power of each console . Perhaps we will see higher quality content and textures in the PS3 version. :)

gmontem
08-01-06, 12:59 PM
Yep .. Welcome to last year!!
IT will be completely ilogical to not port their games to the PS3 and the Xbox360 ,since they have a very big studio. Instead of doing one game for this console and another for that one. its far cheapier to reuse their existing graphics data for others consoles. Unless the Microsoft or Sony have the game exclusive ,if you have a big studio its common sense to port your games to others platforms and maximime your profits.
So it is only common sense for a big studio like these guys to port this game to Windows Mobile 5 and maximize profits. I'm definitely looking forward to playing Crysis in my PDA phone! :D

Bad_Boy
08-01-06, 02:43 PM
yeah.. that interview was posted also at Nvnews. Interestingly according to CRytek the console arent equally fast as most people believe .by his comments it looks like there are significant diferences in performance with their engine when you use the full power of each console . Perhaps we will see higher quality content and textures in the PS3 version. :)
I doubt we will see higher textures. The high end Crysis PC should probably be at 2gigs of memory. Something the 360 and the PS3 just cant do.

But on the other hand, the cell processor is plenty fast, So I would expect the amount of stuff going on in the game to be on par with the pc version, if not better.

anticitizenzero
08-01-06, 02:57 PM
game to be on par with the pc version, if not better.

Your forgetting about the fact that Crysis on the PC wil utilize Dx10, ps3 I believe uses a version of the 7900 or 7800 nvidia chipset, hence dx9, or a modified version. I garentee you the console version of this game will not look anywhere near the PC. But i'm sure the ps3 version will look better than the xbox 360.

thor1182
08-01-06, 03:09 PM
They have to optimize the engine for the PS3 for it not to blow chunks. For all intensive purposes the CPU on the 360 and the PS3 suck at Gen purpose execution in comparison to the CPU’s made by Intel and AMD.

Both PC chips have wider pipelines to do more executions at once, and can do Out of Order execution, neither the Cell or the 360 CPU’s can do that. Each of the 360 cores is a simple PowerPC chip that is 2 issue wide IN ORDER execution core, and the main core in the cell is essentially one of the 360 cores with the SEC’s attached to it.

Both the 360 and the PS3 have a lot of marketing friendly number crunching numbers, but not real realistic in real world applications.

anticitizenzero
08-01-06, 03:28 PM
Hence why it will never look as good as the pc.

Bad_Boy
08-01-06, 03:30 PM
Your forgetting about the fact that Crysis on the PC wil utilize Dx10, ps3 I believe uses a version of the 7900 or 7800 nvidia chipset, hence dx9, or a modified version. I garentee you the console version of this game will not look anywhere near the PC. But i'm sure the ps3 version will look better than the xbox 360.
PS3 will be going OpenGL for Crysis. I'm not saying they will look the same graphically, I'm saying the stuff going on will probably be the same or better CPU wise. Physics being one example, which the cell should be great at.

thor1182
08-01-06, 03:39 PM
PS3 will be going OpenGL for Crysis. I'm not saying they will look the same graphically, I'm saying the stuff going on will probably be the same or better CPU wise. Physics being one example, which the cell should be great at.

key word there is SHOULD. With the small cache, there could be alot of memory thrashing as all the SPECs are trying to get calcualtion results from other cores, or results that were too big to fit on thier little independant caches.

From a graphics perspective, the GPU in the PS3 is pretty decent, and considering we are talking HDTV resolutions, it may look very close if not match PC at equivalent resolutions.

Bad_Boy
08-01-06, 04:06 PM
key word there is SHOULD. With the small cache, there could be alot of memory thrashing as all the SPECs are trying to get calcualtion results from other cores, or results that were too big to fit on thier little independant caches.point taken. but I trust in crytek, I think they have a good understanding of things on the cell. They made argurably 2 of the best engines in video game history. And they are focusing on using the cell power "in full" makes me feel more comfortable they will cycle information on the SPU's as should.


From a graphics perspective, the GPU in the PS3 is pretty decent, and considering we are talking HDTV resolutions, it may look very close if not match PC at equivalent resolutions.point taken again, If we are talking 720p (which pc's can go tons over that if you compare numbers) I suspect the graphics should be pretty close at equivalent pc res's. But if we are talking max settings possible, I'm not sure the RSX (or 360 gpu) can match SLI setups, especially cards coming out by the time the game drops. I suppose it just depends on how much you want to spend from a consumer perspective. Though it would be nice to have some final RSX specs.

But overall I have faith in crytek. :)