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fellix
08-14-06, 07:59 AM
Since 1995~96 when the multimedia "boom" was brought with Win95, MS is making every possible step to, at least, suppress any rival API oppositing D3D and the OS itself. These and the following years were very hard for the industry, at all.
Prior to this moment, MS was actually one of the most passioned supporters of the OGL (as part of the ARB committee) just because of the fact, that Win 3.x, at its nature, couldn't coupe with this API, and WinNT was the only way MS to enter and survive in the high-end workstation market, dominated then by the big UNIX-RISC cartel. Hell, they even brought ICD and MCD driver models there to ease the developers.
It was (and still is, by some margin) about their own "child", no matter how much one API is technically superior to other.
And that was the reason why JC refused to develop on D3D back then.
....
3Dfx and GLIDE are for another story. ;)

Riptide
08-14-06, 10:45 AM
OpenGL is an indusry standard because its not controlled by one company, its controlled by a board.
The definition of the word standard does not fit this. It does not require being controlled by a board to be a standard.
What area besides games is D3D used in?It doesn't matter. There can be more than one standard out there regardless of whether one is used more in x area than another.
The reason this is a big deal is because many of those apps use OpenGL in a window and not in full screen mode. MS has been trying to kill OpenGL since the mid 90's.A big deal to a niche market but I feel you here. Regardless we now know this isn't going to be the case. So big whoop. Noone here has proven that they have tried to kill GL since the 90s. It's a baseless accusation.
The way they implemented OpenGL it had poor preformance, this is what caused other companies to implement OpenGL correctly on Windows.Who frickin cares??? If they had done something to break the other companies implementations then sure maybe they tried to kill it. But they did not. Therefore, baseless accusations.
The fact is MS has always done what ever it takes to get people to use their technology and only their technology.
No they have not and you haven't proven that.

RejZoR
08-14-06, 05:59 PM
You can still run UT2004 through OpenGL (i remember running it on Radeon through OGL just to use some ATi postprocessing effects like HDRish). If there aren't settings in GUI, that doesn't mean they aren't available in INI files :P

nekrosoft13
08-14-06, 06:13 PM
i always liked openGL over directx

T.h.o.m.a.s.
08-14-06, 06:54 PM
where is glide ??:D

nekrosoft13
08-14-06, 06:54 PM
glide is dead

HighTest
08-14-06, 08:21 PM
where is glide ??:D

Most pharmacies have this available in 16oz tubes. :D

SH64
08-14-06, 08:32 PM
Great news ... i'll surely like to see more & more OpenGL titles in the future.
(esp from id , the gods of OGL!)