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brady
08-14-06, 07:38 AM
I think this (http://news.teamxbox.com/xbox/11540/Microsoft-Invites-the-World-to-Create-Its-Own-Xbox-360-Console-Games-for-the-First-Time/) is pretty cool. I've also heard that the ps3 will be allowing/providing some level of user created content. Exciting.

In the 30 years of video game development, the art of making console games has been reserved for those with big projects, big budgets and the backing of big game labels. Now Microsoft Corp. is bringing this art to the masses with a revolutionary new set of tools, called XNA Game Studio Express, based on the XNA platform. XNA Game Studio Express will democratize game development by delivering the necessary tools to hobbyists, students, indie developers and studios alike to help them bring their creative game ideas to life while nurturing game development talent, collaboration and sharing that will benefit the entire industry.

During his keynote presentation today at Gamefest 2006, a Microsoft game developer event hosted by Microsoft in Seattle, Chris Satchell, general manager of the Game Developer Group at Microsoft, announced details of the new technology, which will be broadly available this holiday season. XNA Game Studio Express will be available for free to anyone with a Windows XP-based PC and will provide them with Microsoft’s next-generation platform for game development. By joining a “creators club” for an annual subscription fee of $99 (U.S.), users will be able to build, test and share their games on Xbox 360™ and access a wealth of materials to help speed the game development progress. This represents the first significant opportunity for novice developers to make a console game without a significant investment in resources.


During his keynote, Satchell talked about academic institutions that are lining up to include XNA Game Studio Express in their course offerings. Also showcased was the work of key XNA supporters Autodesk Inc. and GarageGames. Through the Microsoft XNA relationship with Autodesk, the leading provider of 3-D authoring software, game developers and enthusiasts can now more easily incorporate content into XNA Game Studio Express via Autodesk’s FBX file exchange format. Joining Satchell on stage was Mark Frohnmayer, president of GarageGames, who showcased ports of its next-generation Torque tools and technology over to the XNA Game Studio Express platform.


XNA Game Studio Express Opens Up Game Creation to the World

By providing an integrated, seamless development environment based on Visual Studio Express and .NET that simplifies the integration and use of game content, XNA Game Studio Express makes game development easier to accomplish for smaller projects, strongly increasing the chance for great game ideas to make it out of the concept stage and into the hands of gamers everywhere.

The XNA Game Studio Express beta will be available Aug. 30, 2006, as a free download on Windows XP, for development on the Windows XP platform. XNA Game Studio Express will give anyone with a Windows XP-based PC access to a unified development tool that liberates the creation of great Xbox 360 and Windows XP-compatible games, providing a new alternative to the existing multithousand-dollar development kits that many console games require. The final version of XNA Game Studio Express will be available this holiday season.

“XNA Game Studio Express will ignite innovation and accelerate prototyping, forever changing the way games are developed,” Satchell said. “By unlocking retail Xbox 360 consoles for community-created games, we are ushering in a new era of cross-platform games based on the XNA platform. We are looking forward to the day when all the resulting talent-sharing and creativity transforms into a thriving community of user-created games on Xbox 360.”

Not only will XNA Game Studio Express turn the community into creators, but a second XNA toolset geared toward game development professionals is scheduled to be available in spring 2007, fundamentally changing the way commercial games are developed.


The Beginning of the Game Developer Revolution

From students at colleges, universities and high schools of the future to the proverbial “guys in the garage,” Microsoft XNA Game Studio Express will liberate anyone with a great game idea to create titles for Xbox 360 and Windows XP simultaneously. More than 10 universities and their game development schools — including University of Southern California, Georgia Tech College of Computing and Southern Methodist University Guildhall — have already pledged to integrate console game development and XNA Game Studio Express into their curricula for the first time, and Xbox 360 will be the only console at the center of all coursework.

“Great game ideas are incubating in the minds of students everywhere,” said Michael Zyda, director for Gamepipe Labs at the University of Southern California. “With XNA Game Studio Express, Microsoft is investing in these next-generation innovators, creating the canvas for dreamers to express their powerful game ideas. In incorporating XNA Game Studio Express and Xbox 360 consoles into our Gamepipe program, USC will be able to better provide game studios and publishers around the world with a newfound wellspring of talent and opportunity. It’s ingenious.”

In addition, GarageGames, technology provider and developer of one of the most successful Xbox Live Arcade titles, “Marble Blast Ultra,” has migrated both its Torque Shader Engine and new Torque Game Builder 2-D visual game designer over to the XNA Game Studio Express platform.

“The GarageGames mission has always been to provide top-tier technology, tools and community to independent and aspiring game developers,” said Josh Williams, CEO of GarageGames. “We are excited that Microsoft is demonstrating leadership by taking the revolutionary step of opening up game development for Xbox 360 to hobbyists and students. In aligning our tools and technology with XNA Game Studio Express, we’re helping even more individuals with the creativity and drive to make video games bring them to life on both Windows XP and Xbox 360.”


Gamefest 2006

Microsoft leads the industry in helping game developers make amazing games for Xbox and Windows. Today and tomorrow, Gamefest 2006 will feature nearly 100 sessions for game developers, producers and publishers to grow their skills, introduce them to new development techniques and deliver powerful tools to build the best games possible.

LurkerLito
08-14-06, 09:17 AM
This is definately a great thing to have. I wonder though what kind of stuff will they allow to be published. I mean will they let me port over something like XBMC to the 360? That is a killer app waiting to happen. Even if you go out an buy the pro licensed version so you can put stuff on XBL, would MS approve that app even if you gave it away for free and just ate the cost of the pro license.

The other little thing that is a bit unclear, is if you have a small team and just want to test your game on the 360, will the $99 fee service allow access to your alpha/beta test to everyone subscribing to the fee or only your team? I think that needs to be addressed. I'd hate to see people basically giving out their real buggy code to everyone, rather than only to their own testers/team members before it is ready.

brady
08-14-06, 10:16 AM
This is definately a great thing to have. I wonder though what kind of stuff will they allow to be published. I mean will they let me port over something like XBMC to the 360? That is a killer app waiting to happen. Even if you go out an buy the pro licensed version so you can put stuff on XBL, would MS approve that app even if you gave it away for free and just ate the cost of the pro license.

The other little thing that is a bit unclear, is if you have a small team and just want to test your game on the 360, will the $99 fee service allow access to your alpha/beta test to everyone subscribing to the fee or only your team? I think that needs to be addressed. I'd hate to see people basically giving out their real buggy code to everyone, rather than only to their own testers/team members before it is ready.

I gess we'll get a better idea of the "ins and outs" on the 30th of this month when the beta is released. Even though I think this is cool, I would think it was even more cool if they would allow modding on production games.

Hex
08-14-06, 10:32 AM
I could be wrong but didnt they announce something like this for the PS3 months ago?

Namrok
08-14-06, 01:28 PM
OH YES! This is what I've been waiting for.

Knot3D
08-14-06, 01:40 PM
"....will democratize game development by delivering the necessary tools to hobbyists, students, indie developers and studios alike to help them bring their creative game ideas to life while nurturing game development talent...."

I wonder if that 99$ subscription fee, will guarantee the IP rights to the Indie dev who'll create the 'blockbuster idea', or that MS gets the IP rights because of the XNA license ?

Look at HL2 Portal : originally, a gameplay id of a videogame student... and she's now a Valve employee...hmmm

'democracy in gamedevelopment' eh....

brady
08-14-06, 04:51 PM
I could be wrong but didnt they announce something like this for the PS3 months ago?

I made reference to that in my original post although I don't have any sources to post in regards to the ps3 and user created content.

|MaguS|
08-14-06, 06:14 PM
I still wish I could find a Net Yaroze, The Black Playstation 1 that allowed gamers to create games for the PS1. It was a great idea but so hard to find...

I will probably get the XNA Game Studio, sounds great.

Hex
08-14-06, 06:54 PM
I made reference to that in my original post although I don't have any sources to post in regards to the ps3 and user created content.

Yeah I know you did, but shockingly all of the sites that are all over this news like it is the newest and greatest thing seem to somehow overlook that Sony made a big deal about this on the PS3 a while ago.
I think it is a great step for gaming in general honestly

S.I.N
08-14-06, 07:02 PM
Yeah I know you did, but shockingly all of the sites that are all over this news like it is the newest and greatest thing seem to somehow overlook that Sony made a big deal about this on the PS3 a while ago.
I think it is a great step for gaming in general honestly

So what and why begrudge it? With MS and their XNA tools behind it actually looks like a reality istead of talk.

brady
08-14-06, 07:48 PM
Yeah I know you did, but shockingly all of the sites that are all over this news like it is the newest and greatest thing seem to somehow overlook that Sony made a big deal about this on the PS3 a while ago.
I think it is a great step for gaming in general honestly

I knew this was coming...

kev13dd
08-14-06, 11:31 PM
Yeah I know you did, but shockingly all of the sites that are all over this news like it is the newest and greatest thing seem to somehow overlook that Sony made a big deal about this on the PS3 a while ago.
I think it is a great step for gaming in general honestly
I remember hearing about XNA before I heard about the X360. So it's not like this is BREAKING news. You want to know why it's making so much more noise than the PS3 stuff? Because this one is closer to existence by a long shot. I get more excited when I smell the pie than I do when my mom tells me she might cook some for dessert

K