rbininger
02-16-03, 06:34 PM
I've been a Linux user (RedHat) for about two years now ... and have encountered a problem for which I just can't seem to find a fix. I've played games on this machine for years, and have never had any real problems in getting apps up and running.
Last night, I decided to patch (2199) and play a little UT2003, and found that it froze at the intro screen every time. Assuming a driver problem, I upgraded both my RH8 kernel and the nVidia drivers (kernel 2.4.18-24.8.0 from RPM and nVidia driver 4191 from source). Still no luck on getting UT2003 launched.
In troubleshooting my UT problem, I tried a couple other acceled games and found none of them worked anymore either (QF, Q3A, RtCW, hell even GLTron) ... all the GL based games bring the system to a stand-still, while anything else (SDL games like LBreakout, SimCity 3000, etc...) work fine. What happens is:
1. Machine boots perfectly without error.
2. X loads perfectly without error (running WMaker .80.2 & OSS 3.97h). The nVidia splash screen displays properly on X launch.
3. GL games run slooow, like 1 frame a minute slow (the machine acts as though it's locked-up). I can verify the games don't die completely though, since I can CTRL+ALT+F2 back down to a console to run a kill command to free the X display. When I do this though (leave X via escape) the game resumes normal speed. Although of course I can't see the game any longer while at a console prompt, audibly anyhow, I can hear what _should_ be happening at normal framerates.
4. After killing the offending GL app, I can CTRL+ALT+F7 back into X, and everything resumes normal operation. Sound, keyboard and mouse control are fine.
Nothing else with my nVidia installation appears to be a problem though, since all other apps work fine. Audio and other I/O devices seem OK as well, for example: I can listen to music in XMMS, watch movies with audio in Xine and Mplayer, play games like PySol and Frozen Bubble, etc...
This leads me to assume that the problem is with the GL libraries ... which is where I'm stumped. Everything checks out fine ... I've RTFM, Re-RTFMed, Googled, and trolled every post here ... no luck. Going back a revision or two with kernels and drivers doesn't work, so I'm beginning to believe that _something else_ I've installed in the last two or three weeks broke libraries. The last games I can remember running without errors were FlightGear or FooBilliards, both of which were installed in late January. Don't really remember that I've tried playing games since then.
I've attached a log file containing the output of some different commands and files. I've also gone through the RedHat updater and brought all packages to current (Feb 16), as I had read in an nVidia FAQ about problems with PAM and the /dev/nvidia* devices.
Any help appreciated, thanks!
System:
Asus P4B MoBo
Intel Pentium 1.7Ghz
x2 512Mb PC-133 SDRAM
nVidia GF4-4200 Ti/64Mb
SoundBlaster Live! MP+
x2 3Com 3C905 NICs
& drives, printers, monitors, yada yada...
EDIT: Updated nvidia.txt attachment
Last night, I decided to patch (2199) and play a little UT2003, and found that it froze at the intro screen every time. Assuming a driver problem, I upgraded both my RH8 kernel and the nVidia drivers (kernel 2.4.18-24.8.0 from RPM and nVidia driver 4191 from source). Still no luck on getting UT2003 launched.
In troubleshooting my UT problem, I tried a couple other acceled games and found none of them worked anymore either (QF, Q3A, RtCW, hell even GLTron) ... all the GL based games bring the system to a stand-still, while anything else (SDL games like LBreakout, SimCity 3000, etc...) work fine. What happens is:
1. Machine boots perfectly without error.
2. X loads perfectly without error (running WMaker .80.2 & OSS 3.97h). The nVidia splash screen displays properly on X launch.
3. GL games run slooow, like 1 frame a minute slow (the machine acts as though it's locked-up). I can verify the games don't die completely though, since I can CTRL+ALT+F2 back down to a console to run a kill command to free the X display. When I do this though (leave X via escape) the game resumes normal speed. Although of course I can't see the game any longer while at a console prompt, audibly anyhow, I can hear what _should_ be happening at normal framerates.
4. After killing the offending GL app, I can CTRL+ALT+F7 back into X, and everything resumes normal operation. Sound, keyboard and mouse control are fine.
Nothing else with my nVidia installation appears to be a problem though, since all other apps work fine. Audio and other I/O devices seem OK as well, for example: I can listen to music in XMMS, watch movies with audio in Xine and Mplayer, play games like PySol and Frozen Bubble, etc...
This leads me to assume that the problem is with the GL libraries ... which is where I'm stumped. Everything checks out fine ... I've RTFM, Re-RTFMed, Googled, and trolled every post here ... no luck. Going back a revision or two with kernels and drivers doesn't work, so I'm beginning to believe that _something else_ I've installed in the last two or three weeks broke libraries. The last games I can remember running without errors were FlightGear or FooBilliards, both of which were installed in late January. Don't really remember that I've tried playing games since then.
I've attached a log file containing the output of some different commands and files. I've also gone through the RedHat updater and brought all packages to current (Feb 16), as I had read in an nVidia FAQ about problems with PAM and the /dev/nvidia* devices.
Any help appreciated, thanks!
System:
Asus P4B MoBo
Intel Pentium 1.7Ghz
x2 512Mb PC-133 SDRAM
nVidia GF4-4200 Ti/64Mb
SoundBlaster Live! MP+
x2 3Com 3C905 NICs
& drives, printers, monitors, yada yada...
EDIT: Updated nvidia.txt attachment