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View Full Version : weird problem... MDK 9.0


xspec
02-17-03, 05:34 PM
running mandrake linux 9.0, on athlon / geforce2 mx.

now everything works fine, games included, BUT after i've been playing for a while, game quits & gives me error message "Recieved signal 11, exiting"


and in /var/log/XFree86.0.log i see this line:

nvClipLock: client timed out, taking the lock



... now what could be the problem?

bwkaz
02-17-03, 08:53 PM
Which game? Sounds like a bug in it to me...

The sig 11 means the game (or some library function it called) tried to read memory it wasn't allowed to read, or write memory that it wasn't allowed to write. The nvClipLock thing is *hopefully* just a side effect of the game dying while doing OpenGL stuff.

xspec
02-18-03, 06:37 AM
well, the game is quake2 (compiled from icculus.org cvs)

and the game keeps goin' fine few hours till the first error, then when i start q2 again, it will crash very soon again, and so on and so on, only thing that helps is rebooting my comp. might be a memory prob then...

bwkaz
02-18-03, 08:42 AM
Oh. Hmm...

Maybe try a memtest86 overnight if you think it's the memory?

I can run icculus.org's Quake2 for hours (and have, a couple of times) without seeing that, so I don't think it's an issue with the game...