View Full Version : First G80 Graphics !
Xion X2
10-15-06, 10:49 AM
Here's what 99 Nights actually looks like when you're playing it:
http://h.yimg.com/download2.games.yahoo.com/games/buzz2/content/p/4/475962/928270_20060814_screen009.jpg
http://h.yimg.com/download2.games.yahoo.com/games/buzz2/content/p/0/458017/928270_20060510_screen007.jpg
Xion X2
10-15-06, 10:56 AM
And I think the supposed tech demo looks amazing. So freakin' realistic that it's starting to become "weird." Perhaps she looks "weird" to some of you because we never foresaw the effects that a videogame would have on us when the characters became so lifelike. This is a big jump up from Ruby or any of the other recent tech demo models that we've seen.
This reminds me of virtual-reality stuff I've seen in movies when computer-generated models, who looked just like real people, began to think and act on their own. Welcome to a glimpse of the future, people. It's going to freak out many of us.
CaptNKILL
10-15-06, 11:06 AM
And I think the supposed tech demo looks amazing. So freakin' realistic that it's starting to become "weird." Perhaps she looks "weird" to some of you because we never foresaw the effects that a videogame would have on us when the characters became so lifelike. This is a big jump up from Ruby or any of the other recent tech demo models that we've seen.
Na, she looks wierd in the photos too. I just find her more screwy looking than attractive. :p
That's not an actual in-game shot. It's cinema.
If you've played the game, you should know it uses realtime cutscenes with the same graphics assets. The opening cinematics are pre-rendered and the difference is night and day.
Of course during cutscenes the graphic quality is raised just like it happens in PGR 3 photomode because the machine doesn't have to perform other tasks and can concentrate solely on rendering.
I agree that world detail is quite poor and that compensates lack of detail with lot of blurring but the models of the main characters are amazing, better than any other game I've seen so far for the Xbox 360.
Xion X2
10-15-06, 11:28 AM
You think these models are amazing?
http://h.yimg.com/download2.games.yahoo.com/games/buzz2/content/p/0/458017/928270_20060510_screen007.jpg
They just look like your everyday low-res models to me. Dead Rising's models look much, much better IMO.
I just don't get impressed by cutscene models that much.. especially when they look very similar to stuff we've seen done for the past 2-3 years. The reason I'm impressed so much by this tech demo is because, geez, she looks real.
The reason I'm impressed so much by this tech demo is because, geez, she looks real.
Same here.
Intel17
10-15-06, 02:50 PM
I'd bet money that the first pic is a CG face pasted onto a photographed head. Notice the extremely sharp variation in skin color and detail from the face to the neck?
Wow, that looks quite amazing, but I doubt that's the final version. It just seems too unimpressive for professional 3d-artists. But then again, this has to run in real-time and not 0.1fps. :D I'm sure that the nvidia team will make the final model look a wee bit better, with hair, eyebrows and more realistic-looking eye-textures. The skin is perfect, almost too perfect and some bumpmapping could be added. :) I'd like to know how they made the skin look so realistic, it just amazes me everytime I look at it.
And here's a link for those who want to know how head-modelling is done, without high-tech equipment: http://www.3dm3.com/tutorials/afro/
fivefeet8
10-15-06, 04:09 PM
I dont think so ..
Yes it did.
http://www.nzone.com/object/nzone_nalu_downloads.html
Yes it did.
http://www.nzone.com/object/nzone_nalu_downloads.html
I see thanks for correcting me.
hordaktheman
10-16-06, 09:55 PM
There's definitely something fishy about the upper pic. The skin tone differs between the face and the neck, and there is definite edge smoothing where the cheek-bones meet the hair.
If anything, it looks more like a photoshopped pic of the actual woman than of the 'virtual model'. You have all these highly detailed frayed ends and small tangles of hair, while the face doesn't even have any skin pores but the neck does?
killahsin
10-17-06, 02:45 AM
right thats why i said i believe its a refrence photo in the background plane during the modeling process. the facial is the model the rest had not been modeled yet.
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