Ryo-Ohki
02-24-03, 04:00 AM
Hi there,
I'm using the system in my sig (drivers versions as mentioned) and I finally got around installing the original Unreal Tournament (GOTY edition), with the installer from Loki (v436).
I'm primarily using the SDL renderer and the games runs quite well (doesn't get below 110 fps), BUT I have this annoying issue with the gamma setting I can get around, mind you, but can't find a solid fix for it.
When I start the game for the first time, the gamma setting in the intro cutscene is adequate, and the UT main menu also shows up normally when I get to it. However, when I enter a map, I can see the image is suddenly over-exposed. I have to set the gamma compensation to 1 or 2 to get it to an acceptable level, and if I don't, upon returning to the UT menu, the display becomes over-exposed too.
Now, back with a correct gamma setting for gameplay, if I quit the game with that setting, the next time I enter it, the intro custscene is DARK beyond dark and the UT main menu shows up black - I can hear it reacting to commands but I can't see anything. And if I press F11 only once during the intro, things returns to a somehow normal state.
I tried switching to the OpenGL renderer, but it also exhibits funky gamma issues (albeit not as precisely depictable) and performance stinks in comparison, so I'm not really interested in it for UT.
I still have to mention UT2003 is also installed under Linux on this machine, is set to use the OpenGL renderer, but works really great. Any idea ?
I'm using the system in my sig (drivers versions as mentioned) and I finally got around installing the original Unreal Tournament (GOTY edition), with the installer from Loki (v436).
I'm primarily using the SDL renderer and the games runs quite well (doesn't get below 110 fps), BUT I have this annoying issue with the gamma setting I can get around, mind you, but can't find a solid fix for it.
When I start the game for the first time, the gamma setting in the intro cutscene is adequate, and the UT main menu also shows up normally when I get to it. However, when I enter a map, I can see the image is suddenly over-exposed. I have to set the gamma compensation to 1 or 2 to get it to an acceptable level, and if I don't, upon returning to the UT menu, the display becomes over-exposed too.
Now, back with a correct gamma setting for gameplay, if I quit the game with that setting, the next time I enter it, the intro custscene is DARK beyond dark and the UT main menu shows up black - I can hear it reacting to commands but I can't see anything. And if I press F11 only once during the intro, things returns to a somehow normal state.
I tried switching to the OpenGL renderer, but it also exhibits funky gamma issues (albeit not as precisely depictable) and performance stinks in comparison, so I'm not really interested in it for UT.
I still have to mention UT2003 is also installed under Linux on this machine, is set to use the OpenGL renderer, but works really great. Any idea ?