View Full Version : X-Fi XtremeGamer Fatal1ty Professional

11-05-06, 04:58 PM
finally what i was looking for


11-05-06, 05:12 PM
Wait... So this is a Fatal1ty just without the front bay? and cheaper? but with the X-RAM?? Finally!

11-05-06, 05:15 PM
yes, yes and yes

but i'm also thiking about that new auzentech card, need some reviews

11-05-06, 05:17 PM
I can't wait for this card to show up over here. This is what I have been waiting for :)

11-05-06, 05:49 PM
i still can't decide, either that new blaster or that new auzentech (still don't like their driver support)

11-05-06, 06:17 PM
I'd go with the tried and true Creative simply for the EAX HD support, but that's me.

11-05-06, 06:30 PM
have you seen these specs?

The C-Media Oxygen HD CMI8788 Audio Processor is the heart of the AUZEN X-MERIDIAN 7.1.
4 pcs 24-bit/192kHz AK4396VF (120dB-part spec.) DACs for 7.1channel output. (24-bit/192kHz in 7.1channel playback)
1 pc 24-bit/192kHz AK5385VF(114dB-part spec.) ADC input (24-bit/192kHz recording)
1 pc CMI9780 AC'97 2.3 CODEC for AUX input, CD input, MIC input (16bit/48kHz playback/recording)
Integrated up to 192k/24-bit S/PDIF transmitter for 44.1kHz,48kHz, 96kHz, 192kHz SPDIF output.
Supports onboard high grade special COAX+OPTIC combo type transmitter module for up to 192kHz SPDIF out.
Integrated up to 192k/24-bit S/PDIF receiver for 44.1kHz,48kHz, 96kHz, 192kHz SPDIF input.
Supports onboard high grade special COAX+OPTIC combo type receiver module for up to 192kHz SPDIF input.
Standard 10PIN Front Panel Audio supports connectivity for stereo audio output and a microphone input from most new chassis. (All 7.1channel analog output muted by jack connection sense of front panel headphone out / Dual MIC input available by back panel mic input and front panel mic input)
DTS® Interactive - A real-time 5.1 channel encoder.
DTS® Neo:PC - An upmix matrix technology.
Dolby® Digital Live (DDL) - A real-time 5.1 channel encoding.
Dolby® ProLogic IIx surround processor spreading stereo audio into 7.1 channel surround sound.
Dolby® Headphone technology, conveying 5.1 surround and 3D gaming audio over stereo headphones.
Dolby® Virtual Speaker solution, bringing amazing virtual surround sound fields via general two speakers.
C-Media FlexBass™ - LFE channel crossover frequency setable from range 50 to 250Hz in Small speaker mode and Small/Large speaker selectable.
C-Media Magic Voice™, popular feature for disguising your tone in online chatting.
C-Media Xear 3D™ 7.1 Virtual Speaker Shifter technology.
C-Media’s unique Karaoke functions: Microphone Echo, Key-shifting.
Individual 10-band EQ for each channel,.27 global reverberation environments.
Supports most industrial standards of 3D sound for PC gaming, including EAX™ 1.0 & 2.0, A3D™ 1.0, and DirectSound™.
Swappable DIP type OPAMP controlled preamp out circuit (4pcs output control OPAMP IC with DIY socket)
Surface mount type OPAMP controlled preamp input circuit (2pcs input control OPAMP for ADC and 1pc MIC input gain control)
5Vrms (Differential DAC output with gain adjustment / approximately full swing from +/- 8V dual power supply)
Proper OPAMP control circuit (large capacity 1A +8V, -8V, dual power supply circuit) for high quality audio quality, prevent audio distortion at high volume level.
Upgrade Extension available (Extra 6.35mm MIC / Extra Digital I/O sold separately)

plus there will be no EAX support in vista

EAX will be dead in Vista, will run thru OpenAL in vista


11-05-06, 06:41 PM
As far as I know Soundblaster cards from the Audigy onwards support OpenAL through hardware and EAX works fine through OpenAL. In fact most recent releases have used OpenAL for EAX HD support.

There will be no EAX support in Vista for games that use DirectSound for EAX. Any game that is using EAX HD already uses OpenAL and will work fine in Vista


So EAX will be very much alive in Vista.

11-05-06, 06:44 PM
vista will use OpenAL for all hardware sound support basically, EAX will run thru it, but if the game doesn't support OpenAL then no hardware support

11-05-06, 06:48 PM
vista will use OpenAL for all hardware sound support basically, EAX will run thru it, but if the game doesn't support OpenAL then no hardware support

As I just said...

The X-FI supports OpenAL through hardware and EAX will work fine if not better in Vista for modern titles. As far as I know the C-Media also support OpenAL through hardware, but needs the drivers to enable it.

11-05-06, 09:59 PM
Yea all of the Doom3 engine games use OpenAL I believe.

11-05-06, 10:05 PM
Yea all of the Doom3 engine games use OpenAL I believe.

So does the U2 engine, Quake 3 engine (SoF2 and JK2 in particular). If OpenAL is good enough for MS to move away from their own DirectSound3D I'm all for it :D

11-05-06, 11:20 PM
This card looks like a winner. I was turned off of the original X-fi offerings but this one is sweet.

11-07-06, 11:06 PM
anyone noticed that this new Fatal1ty card got different board design?

maybe this new design fixes some issues that x-fi had?



11-08-06, 06:40 AM
There're some other differences as well from what I've heard from someone who upgraded from a Extreme Music to this card.

The newer cards including the Fatal1ty Pro Series don't have the SPDIF intercept DD/DTS decoder. Instead Creative give you one download of Cyberlink PowerDVD with the DD/DTS functionality upto 7.1 channels.

Also this card ( and the other two budget cards ) don't have the mode switcher anymore, constantly running in a single mode.

11-08-06, 10:12 AM
Looks like the same thing to me, execpt the card itself looks different.