View Full Version : Gainward ho!
Originally posted by Nutty
Honestly tho, when are you ever able to compare AA quality when a game is actually moving? Unless its a flight sim, with slow moving far off objects or something.
I still think those shots that some website posted showing unreal2, and need for speed, showed better image quality in the GF-FX. AA was nigh on identical as far as I could see, but the GF-FX had way better texture quality. The 9700 shots were far too blurry in the texture department.
That said, I dont think I'll get a gf-fx unless my mate (who won a quadro-fx from cg-shaders, and got a gf-fx from nvidia conference) sells me his cheap :) You mean the pictures where the 9700 was showing fog and the FX wasn't? Not showing fog just may not blur textures(as fog is SUPPOSED to blur).
that is the onlything i can figure that he is could be talking about.
GlowStick
03-02-03, 03:19 PM
He is basicly saying that the lod is diffrent for textures far away. The fog issue is a driver probelm that is probly fixed in the new drivers.
Anyways i agree, ATI cuts quality for preformance too, just run a game with MESA 3d and you will see what im talking about. So far you cannot make a game play decently unless you find other ways to do the same thing, but faster.
Originally posted by GlowStick
The fog issue is a driver probelm that is probly fixed in the new drivers.
No it isn't. It's a hardware bug.
MuFu.
GlowStick
03-02-03, 04:01 PM
Originally posted by MuFu
No it isn't. It's a hardware bug.
MuFu.
oh really
ya, i assumed a driver workaround would be possable; what kind of odds would you give that MuFu?
The fog is not a hardware bug. Fog calculation is soo trivial it can easily be fixed in software.
Regardless of the fog or not, the road textures were extremely blurry on the 9700, and fog doesn't account for this, as it should not affect texture lod.
Originally posted by Nutty
The fog is not a hardware bug. Fog calculation is soo trivial it can easily be fixed in software.
Regardless of the fog or not, the road textures were extremely blurry on the 9700, and fog doesn't account for this, as it should not affect texture lod.
so according you MuFu is lieing to us, eh Nutty? also, how do you know that texture lod is affected at all rather than just a very light layering of fog over the top makeing it look that way?
Originally posted by Nutty
The fog is not a hardware bug. Fog calculation is soo trivial it can easily be fixed in software.
Sure - doesn't mean that it's not a hardware bug though, eh? ;)
No idea about how/when it might be fixed, sorry. I am told it is one of the things resolved in NV35. We'll have to wait and see whether NV31 & NV34 exhibit the same fubarity.
MuFu.
GlowStick
03-02-03, 07:21 PM
Originally posted by MuFu
Sure - doesn't mean that it's not a hardware bug though, eh? ;)
No idea about how/when it might be fixed, sorry. I am told it is one of the things resolved in NV35. We'll have to wait and see whether NV31 & NV34 exhibit the same fubarity.
MuFu.
Maybe someone at B3d can make a test to see whats the problem with it. They know alot about 3dgames there.
GlowStick
03-03-03, 12:08 AM
Gainward UPDATE!
Here is a quote from a press release from Gainward (im not sure if it has been translated)
Owing to Gainward’s advanced R&D skills, [B]the maximum noise level rate will be reduced up to 7db/B] in compare to nVidia’s original design.
Then furter down the page i see
Yes, max 40 ~ 42db
Hm i guess they mean the noise will be around 40db, the site dosent link to the PR but they copy pasted it.
GlowStick
03-03-03, 12:11 AM
Originally posted by GlowStick
Gainward UPDATE!
Here is a quote from a press release from Gainward (im not sure if it has been translated)
Then furter down the page i see
Hm i guess they mean the noise will be around 40db, the site dosent link to the PR but they copy pasted it.
Also it seems it comes with Headphones, ive been meaning to buy some too (im useing crappy generic speakers i got for 20$)
I get the feeling Gainwards card looks like Abits
Originally posted by Nutty
I still think those shots that some website posted showing unreal2, and need for speed, showed better image quality in the GF-FX. AA was nigh on identical as far as I could see
are you serious?
http://www.testeagles.net/ati/gffx-aa.jpg
http://www.testeagles.net/ati/9700-aa.jpg
If you're not joking let me know and I might bother pointing out how obvious it is that Ati's AA is of much better quality.
*cough* horizontal cross bar. Oops
BTW, the shading looks a lot darker on some of those shadows with the FX
Wow look at that... who would ever have guessed it..... less jaggies, and it just happens to more than double it in FPS to boot........
40 DB is still pretty loud..... I knew they were on crack.
Originally posted by Gar
BTW, the shading looks a lot darker on some of those shadows with the FX
that is a lack of gamma correction.;)
GlowStick
03-03-03, 09:55 AM
Originally posted by muzz
Wow look at that... who would ever have guessed it..... less jaggies, and it just happens to more than double it in FPS to boot........
40 DB is still pretty loud..... I knew they were on crack.
Could someone find the PR link to an gainward site?
The thing is, 3dgameman.com is an ATI site (based in canada too) and the site consists of a front page, and then all of his reviews are done in his forum. All news posts about the site are done in his forum too. So it was odd that he mirrord it to his site :P Usually he links to where he got the info from.
legion88
03-03-03, 11:22 AM
Those images are not valid comparisons for quality of "jaggie removal". The angles are not identical, etc. and these will definately affect the amount of jaggies to be seen.
I already did an experiment on "jaggies" a few years ago over at 3DGPU where I compared the G400Max, Radeon 256, GeForce2, etc. By just playing around with distances and angles (even though the images look identical), I was able to trick people into believing that the G400Max image had 2X FSAA when the card does not support FSAA at all.
Hellbinder
03-03-03, 11:31 AM
I still think those shots that some website posted showing unreal2, and need for speed, showed better image quality in the GF-FX. AA was nigh on identical as far as I could see, but the GF-FX had way better texture quality. The 9700 shots were far too blurry in the texture department.
De-Nile is not just a River in Africa after all eh???
:rolleyes:
Reminds me of a Biblical Proverb.
"If the Blind lead the Blind, Both will Fall into a Ditch"
while i will admint that it is not the best comparison, it is still rather obvious that the fx is incapable of produceing the quality of aa avalable on the 9700.
Originally posted by Hellbinder
De-Nile is not just a River in Africa after all eh???
funny you should bring that up because I heard that legion88 lives in a place called dean-isle.
GlowStick
03-03-03, 01:36 PM
Hm, soemone should make a map with alot of angles things for a certin game, and then make a 'mod' where it puts u in the same place etc.... then u can run the mod and take screenshots with diffrent video cards.
Also maybe when u press enter it moves you to a diff part of the map for other sceenerary etc.
good idea GlowStick! actualy, just stratigily placed spawnpoints would work fine. spawn, snap a shot, suiside and wind up in another spot. granted spawning is a random thing so it could take a few times to get to the point you want but still it would not be too inconvenant. one could even edit a standard map such as the one above for just that purpose. it would take all of 10 minutes.
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