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litri
12-06-06, 02:20 PM
I heard a lot of buzz about this game around E3, but since then it has disappeared and now sports a 2007 release date.

http://hazegame.uk.ubi.com/

Any news?

Tork64
12-06-06, 02:35 PM
very interesting trailer

Marvel_us
12-06-06, 02:38 PM
Those screens are old. While the screens look good I still think Crysis looks better.

hirantha
12-06-06, 02:47 PM
doesn’t look that interesting as Crysis.

OWA
12-06-06, 02:48 PM
While it looks good, I'm not sure it'd give Crysis a run for the money.

BioHazZarD
12-06-06, 03:14 PM
doesn’t look that interesting as Crysis.

Why not ? id say that trailer looks sweet, the only thing crysis has showed off so far is the graphics and please dont tell me you think the graphics is whats make an game... more like an expensive tech-demo.

Zelda_fan
12-06-06, 03:18 PM
Wow, that trailer looks really really interesting. Not just as in it will have good graphics, but as in it will actually be a good game as well.

Personally I think Crysis is going to suck and be a big flop gameplay wise. Graphically it isn't even that impressive anymore compared to what else is coming out.

Vik1dk
12-06-06, 03:24 PM
Interesting? agreed

|MaguS|
12-06-06, 03:25 PM
I think the game is going to rock, Its from the makers of Timesplitters and Goldeneye...

Riplayne
12-06-06, 03:29 PM
Wow, that trailer looks really really interesting. Not just as in it will have good graphics, but as in it will actually be a good game as well.

Personally I think Crysis is going to suck and be a big flop gameplay wise. Graphically it isn't even that impressive anymore compared to what else is coming out.

I think you might be reffering to the multiplayer shots, which look like total crap, i've still seen nothing close to some of thier single player gameplay videos. Gameplay wise though, who knows, they didnt dispoint with Farcry.

OWA
12-06-06, 03:42 PM
Why not ? id say that trailer looks sweet, the only thing crysis has showed off so far is the graphics and please dont tell me you think the graphics is whats make an game... more like an expensive tech-demo.
Graphics do make the game, imo. :)

MaXThReAT
12-06-06, 03:44 PM
Recently I had the chance to interview Free Radical's Rob Yescombe, screenwriter for next gen title HAZE for Xbox 360, PC, and PS3. If you haven't heard of Free Radical Designs they are the studio behind awesome titles like Timesplitters and Second Sight.

So on with the interview:

About the Game

PS3Land: How does title "HAZE" play into the game?

Rob: Well, to be too specific would spoil a few things. But in broad strokes, a ‘haze’ implies something unclear – something obscured. In the heat of battle, it can be hard for a soldier to think clearly. Haze is also a military slang word, associated with initiation tests and ‘Code Reds’. That said, those definitions don’t necessarily imply the content of the game… We’re enjoying being very non-specific at the moment.

PS3Land: First person shooters are becoming more common on consoles, and are already in abundance on PC - what's different about Haze?

Rob: It’s early days, so in fact, at the moment we’re keen to show off all the FPS aspects that gamers are familiar with – and to show how we’ve improved them. Things like AI and level design are key to a top quality FPS, but so many games don’t give them the care and attention they need. Beyond that, you can look forward to all the physical and mental benefits that Nectar provides for Mantel’s private army... Vague enough for you?

PS3Land: What can you tell us about Jake Carpenter?

Rob: Jake is a young guy, a college graduate. He’s recent transfer from a conflict in Seoul, so he’s well versed in combat but he’s new to the South American war zone where this game is set. He’s pretty much the standard Mantel Trooper – a well-paid tough guy, obeying orders with a smile on his face.

PS3Land: Does Jake follow a fixed storyline, or is there scope to his mission?

Rob: The game is a visceral war story, told over a continuous three-day period. The plot is linear, but there will be some flexibility in how you tackle the objectives. It’s choc-a-block full of rich characters and some really dazzling set-pieces, but it’s not all explosions and gunfire – we think tat downtime is just as important in a dramatic experience. You’re definitely going to feel something for your comrades. Really, war isn’t horrifying because of the blood – it’s horrifying because of who’s bleeding. If you care about the people who die, your gaming experience will be richer. It will mean something.

PS3Land: The game takes place in South America I've read, what kinda terrain should we expect to see?

Rob: Well, rest assured, HAZE isn’t just a jungle shooter – you’ll be travelling from sea level through a huge range of environments up to the top of a mountain and beyond. I’m not allowed to tell you specifics yet, but you’ll know from TimeSplitters that we’re obsessed with providing plenty of variety in locations. You won’t be going to Egypt or a Space Port, but you sure as hell aren’t going to get bored.

PS3Land: Why is Jake fighting The Promise Hand, and who are they?

Rob: Well, The Promise Hand is a faction of guerrillas who have overthrown the government in the Boa region of South America. They’re lead by a vicious warlord and would-be dictator known as ‘Skin Coat’. Skin Coat earned his nickname by flaying the skins of POWs and fashioning the pieces into crude leather, from which he makes his clothes. He is an extremely dangerous man, and his soldiers are terrifyingly dedicated.

PS3Land: To what extent will destructible environments go in HAZE?

Rob: There will be many destructible elements throughout the game. Furthermore, we’re really focussing on a life-like appearance to the environment overall – the lighting, the textures, the sounds. When you step out of the Mantel dropship, it’s going to look like the real world.

PS3Land: What multiplayer modes should we expect to see in HAZE?

Rob: You’ll be able to play the main narrative campaign in four-player co-op, split-screen or online. And, what’s more, the multiplayer maps are going to blow everyone away – they’re objective based, missions that will support two full teams going head-to-head, each with their own specific aims and goals.

PS3Land: Free Radical has been known to add a Map Maker to their FPS games (Timesplitters), will there be one for HAZE?

Rob: We’d love to, but there’s really isn’t the time. We’re throwing ourselves into making an incredibly focussed single-player experience, with top end co-op and multiplayer maps. We want those elements to be perfect, so we need to spend as much time on them as possible.

PS3Land: What weapons/vehicles/items will you be able to utilize in HAZE?

Rob: I can’t go into detail yet, because I’ll be spanked – in the bad way – but the weapon and vehicle set is based on real-world stuff with a near-future twist. But the really exciting thing about combat in HAZE is the difference in fighting styles between Mantel, who are highly trained military badasses; and The Promise Hand, who really know how to use the terrain and their own ferocity to their advantage.

PS3Land: What is your favorite weapon as of now?

Rob: Personally, I have a bit of a pistol fetish. It’s got a real snap, so you blink when you fire it. That’s our rule of thumb: if it makes you flinch, it makes it into the game.

About Development

PS3Land: How many years has HAZE been in the works?

Rob: The engine has been in development for about two years, and the game concept itself has been in the works for about eleven months. Really, HAZE is the accumulation of all the great ideas we haven’t had time to put into other games in the past.

PS3Land: I've read that Free Radical has built the game engine from the ground up, what new technologies should we see in this new engine?

Rob: Oh, you can be sure to get a plethora of next-gen excellence. HDR, Normal mapping, Depth of Field… The list goes on, but the important thing is this: HAZE will be one of the most visually spectacular games of 2007.



Rob Yescombe from Free Radical

PS3Land: Any differences between the 3 versions (PS3, Xbox 360, PC)?

Rob: The three versions are planned as the same right now. That said, we are looking into extra content to see what’s going to be feasible.

PS3Land: Are you using the Blu-ray technology of the PS3 to add additional game material?

Rob: Nope.

PS3Land: Any difficulties in developing for the PS3 due to new Cell structure?

Rob: We certainly haven’t encountered anything particularly difficult about it so far. It’s a powerful tool, and we’re using it to do some pretty amazing stuff.

PS3Land: What is the best thing about next gen consoles, more specifically the PS3, that enables great game development?

Rob: Next-gen technology has really opened up the possibility of creating environments that look, feel and behave in a realistic way. Just being able to do post-processing, something that movies have been doing for years, has been making our artists robot dance with glee.

PS3Land: How would you describe the power of the Cell and RSX?

Rob: There’s a huge amount of potential there, but it’s going to take time to really blossom. Certainly in the next few years, we’re going to see some very special things coming out of it.

PS3Land: Will HAZE be utilizing the tilt sensors of the PS3 controller?

Rob: We’re looking into it. It’s a possibility.

PS3Land: Will HAZE be shipped to play in 1080p?

Rob: We’re testing things now. Hopefully, yes.

PS3Land: What will be the framerate at which HAZE plays in?

Rob: Again, we’re still testing. But you can rest assured that it’ll be the best it can possibly be.

PS3Land: Is there an official ship date set for HAZE?

Rob: 2007.

PS3Land: If you would like to add anything else about HAZE that would be great. For example: multiplayer features, how the PS3 and Xbox will run multiplayer, etc.

Rob: Actually, one of the cool features we’re implementing is that all the multiplayer maps and objectives are tied into the single player campaign – events that occur in the main narrative will cause incidents in the multiplayer and vice-versa. If you want the whole experience of the story, you’re going to want to play all the multiplayer levels too. It’s going to be cooler than Walt Disney’s urine.

http://www.ps3land.com/article-615.php

|MaguS|
12-06-06, 04:57 PM
Graphics do make the game, imo. :)

Well your opinion sucks...




JK :p

Bearclaw
12-06-06, 06:42 PM
Personally I think Crysis is going to suck and be a big flop gameplay wise. Graphically it isn't even that impressive anymore compared to what else is coming out.
QFT. I don't think Crysis even looks all that interesting but who knows. We'll see when it comes next year.

jAkUp
12-06-06, 07:22 PM
Personally I think Crysis is going to suck and be a big flop gameplay wise. Graphically it isn't even that impressive anymore compared to what else is coming out.

I love it when people speculate on gameplay on only a few videos. FarCry was a great game IMO.

stevemedes
12-06-06, 07:26 PM
I'll buy whichever has better multiplayer!

sillyeagle
12-06-06, 09:14 PM
Wow that looks awesome. I really like the stylized flair the grapchics have. In my opinion Crysis looks a bit bland. Its like in Crysis they tried to hard to make it totally real that is lost the artistic touch.

Even photographers know when it comes to nature photography, what sell is highly and even overly saturated color. Fuju Velvia film is the standard for nature shots, and sells photos like no other due to its color balance and unrealistic saturation.

So to me Crysis look a bit bland, and from what I have seen doesn't have the artistic touch Farcry had.

jAkUp
12-06-06, 09:40 PM
Why not ? id say that trailer looks sweet, the only thing crysis has showed off so far is the graphics and please dont tell me you think the graphics is whats make an game... more like an expensive tech-demo.

Not really, Crysis has alot going for it too. Ability to upgrade weapons and add attachments in game/in engine, same environments frozen, upgrade abilities like speed, armor in game, etc.

shabby
12-06-06, 09:48 PM
I want to join mantlecore...
Sounds like a us army ad :)

ynnek
12-06-06, 10:53 PM
Not really, Crysis has alot going for it too. Ability to upgrade weapons and add attachments in game/in engine, same environments frozen, upgrade abilities like speed, armor in game, etc.

Yea! I can't believe some of you think Crysis is going to be boring, cause I think it has the potential to rock...

First of all, the open free range environment with tons of cover.. No more hallway/cow herding shooters.

Then all the weapon mods, upgrades, attatchments.. and the "powered armor" tweaks.. sounds like we'll have tons of options on how to take out the enemy. That video with the truck smashing into the shack was pretty cool.. I will have to steal a truck, and ram it into a structure, then jump out and run around melee everyone else like some insane meth head.. ;)

Or do stupid stuff.. like hit someone with those darts, and wait for him to walk up to everyone, and make him collapse right in front so everyone can see and watch how the AI reacts.. lol

jAkUp
12-07-06, 12:14 AM
Yea! I can't believe some of you think Crysis is going to be boring, cause I think it has the potential to rock...

First of all, the open free range environment with tons of cover.. No more hallway/cow herding shooters.

Then all the weapon mods, upgrades, attatchments.. and the "powered armor" tweaks.. sounds like we'll have tons of options on how to take out the enemy. That video with the truck smashing into the shack was pretty cool.. I will have to steal a truck, and ram it into a structure, then jump out and run around melee everyone else like some insane meth head.. ;)

Or do stupid stuff.. like hit someone with those darts, and wait for him to walk up to everyone, and make him collapse right in front so everyone can see and watch how the AI reacts.. lol

Yea thats another one, the cool little dart that you can collapse him at any moment.

stevemedes
12-07-06, 12:20 AM
It's kinda pointless even debating which game will be better when neither is out yet and none of us have played either of them.

Zelda_fan
12-07-06, 01:17 AM
I love it when people speculate on gameplay on only a few videos. FarCry was a great game IMO.

FarCry was an ok game with great graphics (for its time). The atmosphere never really pulled me in, there were no bosses, the weapon selection wasn't unique at all, and the levels could have used a lot more puzzle solving to progress through them.

All in all, it was still a fun game, but nothing special. From the looks of Crysis, I'm assuming it will be more of the same with Graphics+ and Physics+

But your right. The game hasn't been released so I could be completely wrong. However, I'd bet money I'm not.

sillyeagle
12-07-06, 01:20 AM
One of the coolest parts of Farcry, in my opinion, was the ability to attack the enemy any way you wanted. I'm a big fan of mobile gun platforms, so I would steal a boat and bombard the shoreline with the 50 cal before moving in on foot. I would use a vehicle any chance I got, and it was amazingly fun to have that kind of freedom to plan your attack however you chose. Not like other games where the battle unfolds exactly has the designers want it to. I assume Crysis will have the same free form style, and if so its going to rock.

stevemedes
12-07-06, 11:00 AM
I dont think we even have to think about this question for awhile. It's at least a year away until Crysis gets delayed for another year! :D