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Marvel_us
12-22-06, 01:26 PM
I think they fixed that game save issue.
* Various bug fixes and formatting issues

Seems like a solid patch to me.

Happy Holidays everyone! To celebrate, we've released the first update to Resistance: Fall of Man! Read further for specific details.

Ranked Games

* Map size determined by the number of players in the game
* All maps available for ranked games
* Score limits for team deathmatch adjusted based on the number of players in a match
* Time limits added for all game types that were missing them


General

* Various bug fixes and formatting issues
* Fixed a rare issue where a player would become invisible to all other players in a match
* In Human vs Human or Chimera vs Chimera team games, all players on a team will show up as the same model to help distinguish between the teams.
* Added a barrier on Manchester, which was previously left out, to prevent players from leaving the playable area.


Character Sheet

* “Return a Flag” ribbon now displays properly. All “Return a Flag” ribbons earned prior to this patch will be restored.
* “Multi Kill” ribbon will now be tracked. Unfortunately, no “Multi Kill” ribbons earned before this patch can be restored.
* “Target Bomber” ribbon can now be achieved with the frag grenade as well as the hedgehog grenade
* You will now receive a system message when you earn a new rank.
* A player’s rank will not be sometimes misrepresented as lower than it actually is.
* Wins/Losses are now displayed on the player stats.
* Changed the requirements to earn some of the medals on the character sheet.
* We have replaced the Skeleton skin with a new skin, the Mechanic. We've determined that the Skeleton is much smaller and more difficult to see on many levels than any of the other skins. The skins were never meant to give a gameplay advantage, but to offer you the chance to customize your character as you see fit, and we don't want people to be at a disadvantage because they didn't pick any one particular skin. Never fear, the skeleton may make a return at some later date, in some form or other.


Lobby

* You can now accept a party invite if you are in a game and the party you are joining is in the same game.
* The results screen will now automatically rejoin the game after 30 seconds instead of disconnecting from the game as it previously did.
* There is now an option to enabled “Map Vote” for custom games. If this option is enabled, players may press triangle when they are on the results screen to vote on what map they wish to play next. This option is enabled by default.
* You can now create a deathmatch game with a time limit as the only end game condition.
* Fixed a bug where players joining a game in progress would sometimes be placed on the team that had more players instead of the team with less players.


Voice Chat

* Voice chat is now “push-to-talk” by default in team games as well as free-for-all games. The standard button is L3 and it can be remapped. Open mic is active only for squad chat when you choose to join a named squad. In that case you still use the push-to-talk button to broadcast to your entire team. Other places where open mic is active are when observing in a limited lives game and when you are in a party
* There is now an indicator in the lower right hand corner to let you know when you are transmitting on the microphone


Interface

* Players in a squad will now be given an additional option to spawn near their squad in CTF, Meltdown, and Breach.
* Player names that are longer than 11 characters will no longer be truncated if they have a clan tag enabled.
* The flag taken message will stay on the screen longer in CTF games
* Enemies are now represented as triangles on the radar and map.
* Buddies on your team will show up as green dots on the map and radar (if it is enabled)
* Squad members will show up as yellow dots on the map and radar (if it is enabled)


Balance and Tuning

* Chimeran rage damage multiplier has been reduced.
* Chimera at max heat will now only lose health until they are at 50% health instead of going all the way down to 1% health.
* Humans will now spawn with 1 frag grenade as well as the M5A2 Carbine
* Enemies will now show up on the Human map/radar if they are within radar range of ANYONE ON YOUR TEAM and only in the following circumstances: They are sprinting or in rage mode, they are firing/attacking, they are jumping, or they are within range of node radar (Breach)
* The L11-2 Dragon will now do extra damage to Chimeran players as was originally intended
* Most weapon damage values have been tweaked in the interest of balance. In general, weapons have been tweaked to deal slightly less damage.
* The spawn selection algorithm has been modified to make players spawn next to enemies less often, and to spawn near teammates and squadmates more often
* Moved the location of the flag in several CTF maps to help prevent stalemating
* Suicide will now increase the waiting time until a player respawns by 10 seconds in team games.

http://boardsus.playstation.com/playstation/board/message?board.id=resistance&thread.id=22059

Bad_Boy
12-22-06, 01:29 PM
Yeah I patched mine today (took about a 60 seconds). Seems full featured and fixed/changed a lot of minor things I felt were wrong with MP.

Voice chat is now “push-to-talk” by default in team games as well as free-for-all games. The standard button is L3 and it can be remapped. Open mic is active only for squad chat when you choose to join a named squad. In that case you still use the push-to-talk button to broadcast to your entire team. Other places where open mic is active are when observing in a limited lives game and when you are in a party
I think I like this one the most for clan servers I get in on every saturday. :)

saturnotaku
12-22-06, 03:27 PM
It's really sad that now we're seeing patches for console games. Note that this isn't a slight against the PS3/Sony, but against the industry as a whole.

Bad_Boy
12-22-06, 03:31 PM
It's really sad that now we're seeing patches for console games. Note that this isn't a slight against the PS3/Sony, but against the industry as a whole.
If it it improves the game, I'm all for it. Regardless of platform.
Resistance MP was already great to me, the fact that they took the time to fix the many minor things wrong with it they could of just left there means good things can come from patches.

Plus patches on consoles compared to PC patches are easier to control since theirs no varible hardware between each person.

On the other hand, if developers push out a gimped game just to get it out there and then patch it later, then we have problems. But as far as this patch goes, I dont see anything bad about it.

superklye
12-22-06, 03:33 PM
It's really sad that now we're seeing patches for console games. Note that this isn't a slight against the PS3/Sony, but against the industry as a whole.
True, but at the same time, I'm glad they're finally able to do it. I know on PS2, the Everquest: Champions of Norrath game had some game-ruining bugs that were unfixable because there was no way to patch the game.

Hell, anyone remember the Jurassic Park game for PS1 that was basically a Mortal Kombat knockoff? About a year after its initial release, a "Gold" version was released that fixed a number of game-ruining bugs, but that was under the guise of adding "new content" and such.

At least you don't have to rebuy the game now. But I wish, on the whole, there was better QA. :(

npras42
12-22-06, 03:37 PM
Have to agree. Resistance certainly isn't the first console game to have such a patch, but it just highlights what the future is like. There is one major show-stopping bug in this game (the save game one), and I find it hard to remember any games having problems like this prior to the 'downloadable patches for consoles era'.

I have no idea how long this game is, but if say an RPG like oblivion or final fantasy ever had a bug like this, and I lost my save game, I would be mightily f**ked off.

saturnotaku
12-22-06, 04:48 PM
True, but at the same time, I'm glad they're finally able to do it. I know on PS2, the Everquest: Champions of Norrath game had some game-ruining bugs that were unfixable because there was no way to patch the game.

Hell, anyone remember the Jurassic Park game for PS1 that was basically a Mortal Kombat knockoff? About a year after its initial release, a "Gold" version was released that fixed a number of game-ruining bugs, but that was under the guise of adding "new content" and such.

At least you don't have to rebuy the game now. But I wish, on the whole, there was better QA. :(

Point taken. At the same time, there is absolutely no excuse for some of these bugs to ever exist. Patching a game to improve multiplayer or add features is one thing; patching to fix bugs that should have been addressed during development is another. I'm not trying to start an argument as I think we're on the same page here. :)

|MaguS|
12-22-06, 04:49 PM
I have no idea how long this game is, but if say an RPG like oblivion or final fantasy ever had a bug like this, and I lost my save game, I would be mightily f**ked off.

I ran into a bug in Final Fantasy 7 that curropted all my data... I was on the second disc and had to start all over... I cried myself to sleep that night.

superklye
12-22-06, 04:52 PM
Point taken. At the same time, there is absolutely no excuse for some of these bugs to ever exist. Patching a game to improve multiplayer or add features is one thing; patching to fix bugs that should have been addressed during development is another. I'm not trying to start an argument as I think we're on the same page here. :)
Definitely. I couldn't agree with you more. Games should be 95% bug-free at launch. I know that's generally not possible and little bugs'll slip in. The huge, game-ending bugs definitely should've been caught. It's amazing to me sometimes the things that get through QA.

It's like...did you have one guy test the game for an hour or something? :rolleyes2

Q
12-22-06, 05:03 PM
Console games should be nearly 100% bug free. No excuses.

I was always under the impression that the reason PC games needed to be patched was because there were literally millions of different hardware combinations that your product was going to be used on. Its impossible to test every scenario. With a console game you have ONE configuration.

Damn disappointing. It just makes the developers even more focused on "Push the product now (unfinished) and patch it later" so they can make more money. In my opinion, this was one of the big advantages that consoles had over PC's.

saturnotaku
12-22-06, 05:05 PM
Definitely. I couldn't agree with you more. Games should be 95% bug-free at launch. I know that's generally not possible and little bugs'll slip in. The huge, game-ending bugs definitely should've been caught. It's amazing to me sometimes the things that get through QA.

It's like...did you have one guy test the game for an hour or something? :rolleyes2
I hear that. And it's not as if these are PCs either. It's a friggin console.

superklye
12-22-06, 05:07 PM
*Bites tongue to keep from making smart-ass comment about teh ceLL*

Mr. Hunt
12-22-06, 10:07 PM
Yeah I both love and hate the patches for consoles... on one hand, I hate it because if devs get really lazy and just release unfinished games (See: Splinter Cell Double Agent on PC), but I love it because sometimes there is just that one bug that can slip through even with a great dev... sometimes one just slips by :\... nice to be able to fix it and I feel patches are pretty needed in most multiplayer games for balancing purposes.