troyquigley
01-24-07, 07:46 AM
3dmark 2006 score stinks.
i have 2 computers with the same nvidia drivers v93.71
one computer has a 7900gt 2gb ram amd 64 x2 3800 @ default (scores 5200)
the other has a 6800nu 16x1 6vp 1gb ram amd 64 @ 2.5ghz (scores 783)
both video cards o/c as far as they will go.
i want my settings to give me the BEST visual quality (within reason)
what settings do i have set that if changed would help my performance to go way up without sacrificing quality.
games i play:
oblivion
hl2 counter strike (game aa = off, game ani = triple buffering)
rise of nations
rome total war
here are my settings
global driver settings
aa settings = app controlled
ani filtering = app controlled
image settings = high quality
color profile = not available
vsync = off
force mipmaps = none
conformant texture clamp = on
extention limit = off
hardware accel = single
trilinear opt = off
ani mip filter opt = off
ani sample opt = off
gamma correct aa = on
transaparency aa = multi
triple buffering = off
negative lod bias = allow (what does "clamp" mean?)
threaded opt = auto
opengl error reporting = off
thx for the help
i have 2 computers with the same nvidia drivers v93.71
one computer has a 7900gt 2gb ram amd 64 x2 3800 @ default (scores 5200)
the other has a 6800nu 16x1 6vp 1gb ram amd 64 @ 2.5ghz (scores 783)
both video cards o/c as far as they will go.
i want my settings to give me the BEST visual quality (within reason)
what settings do i have set that if changed would help my performance to go way up without sacrificing quality.
games i play:
oblivion
hl2 counter strike (game aa = off, game ani = triple buffering)
rise of nations
rome total war
here are my settings
global driver settings
aa settings = app controlled
ani filtering = app controlled
image settings = high quality
color profile = not available
vsync = off
force mipmaps = none
conformant texture clamp = on
extention limit = off
hardware accel = single
trilinear opt = off
ani mip filter opt = off
ani sample opt = off
gamma correct aa = on
transaparency aa = multi
triple buffering = off
negative lod bias = allow (what does "clamp" mean?)
threaded opt = auto
opengl error reporting = off
thx for the help