adminc
03-10-03, 02:44 PM
History.
Compiled Nvida's drivers 1.0-4191 on 9.1 rc1 and the gcc version mismatches the ones that were compiled with the kernel.
just so u know :)
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Latest Atempts!
Compiled Nvidas drivers 1.0-4191 (src) on 9.1 rc2 worked without one single error message, booted up the operating system and 2D works screaming fast (I'm using RenderAccel... I know beta but thats what linux is about... :) ))) works really fast in Halflife, Sin, Quake II, Quake III Arena, Unreal II Tour, Unreal III Tour.
Tux too of course
some of the games use winex and some is linux compiled.
Ogle Works as good as usual (Gothenburg rules)
Problem:
When the screen updates / redraws, it hangs or reboots! now and then, have passed the noapic to lilo, works n/a. (= NOT)
Recompiled kernel to turn of apic, acpi, apm and everything else I could think off and the problem still exist.
Ideas are welcomed
:lame: :lame:
Compiled Nvida's drivers 1.0-4191 on 9.1 rc1 and the gcc version mismatches the ones that were compiled with the kernel.
just so u know :)
---
Latest Atempts!
Compiled Nvidas drivers 1.0-4191 (src) on 9.1 rc2 worked without one single error message, booted up the operating system and 2D works screaming fast (I'm using RenderAccel... I know beta but thats what linux is about... :) ))) works really fast in Halflife, Sin, Quake II, Quake III Arena, Unreal II Tour, Unreal III Tour.
Tux too of course
some of the games use winex and some is linux compiled.
Ogle Works as good as usual (Gothenburg rules)
Problem:
When the screen updates / redraws, it hangs or reboots! now and then, have passed the noapic to lilo, works n/a. (= NOT)
Recompiled kernel to turn of apic, acpi, apm and everything else I could think off and the problem still exist.
Ideas are welcomed
:lame: :lame: