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joelatino
02-22-07, 01:39 PM
http://uk.theinquirer.net/?article=37791

what do you think about it?

Zelda_fan
02-22-07, 01:42 PM
http://uk.theinquirer.net/?article=37791

what do you think about it?

I would prefer this. I'm sick and tired of seeing a card released every 3 months. Release one series of cards every year, but have the performance gains be huge. Makes the decision much easier for the consumer.

Greasy
02-22-07, 02:15 PM
Just buy the fastest card out at the time you're ready to make your purchase, and don't look back. If the 8900s come out they aren't going to make the 8800s stop working all the sudden. :p

Tuork
02-22-07, 04:59 PM
Just buy the fastest card out at the time you're ready to make your purchase, and don't look back. If the 8900s come out they aren't going to make the 8800s stop working all the sudden. :p

That only works if you have the disposable income to spend on such pricey items.

For instance, I can barely afford a 8800GTS right now... I welcome intermediate releases of technology, like for instance the 320MB version of the GTS.

Greasy
02-22-07, 05:25 PM
That only works if you have the disposable income to spend on such pricey items.

For instance, I can barely afford a 8800GTS right now... I welcome intermediate releases of technology, like for instance the 320MB version of the GTS.

Sorry, I should have said the fastest card you can afford. :)

Lfctony
02-22-07, 05:34 PM
With the R600 delayed again, they could just focus on their next card instead of a refresh. I think this is a good thing and rather possible.

Ancient
02-22-07, 05:39 PM
Until some games come along that really begin pushing the G80s to their limits, I'm not sure why the next gen is even required. Right now it'd be nice if NVIDIA focused their attention on the software end of things instead of the hardware.

Greasy
02-22-07, 05:41 PM
Until some games come along that really begin pushing the G80s to their limits, I'm not sure why the next gen is even required. Right now it'd be nice if NVIDIA focused their attention on the software end of things instead of the hardware.

I'm sure this was set in motion long before they realized they were going to have all the problems with Vista drivers. That said they would be smoking crack to even think about releasing a dual chip card that relied on SLI right now.

SH64
02-22-07, 06:11 PM
With the recent R600 delay , i wont be surprised ..

walterman
02-24-07, 09:46 PM
Maybe nvidia is scared about the "possible" R600 performance.

After all, nvidia has been always giving us the technology advances with a dropper. In special at the memory bandwidth area. If i remember, there were only 100-200 MHz of difference between the 7800-6800 cards. Come on ! We all know the massive performance that the GTX 512 / 7900 GTX had over the 7800GTX mainly due to the memory bandwidth difference. No comments about the massive performance leading that ATI had when they switched to 256bit bus when the 9700Pro vs 4600Ti (or 5800FX) era.

If you want high res gaming with AF/AA, you need memory bandwidth, the rest are gpu tricks to save bandwidth.

I hope to see soon those new samsung GDDR4 4GHz chips in the 512bit bus cards.

Just check what the xbox 360 can do thanks to the massive bandwidth of the eDRAM @ 256 GB/s.

Redeemed
02-24-07, 10:34 PM
Maybe nvidia is scared about the "possible" R600 performance.

After all, nvidia has been always giving us the technology advances with a dropper. In special at the memory bandwidth area. If i remember, there were only 100-200 MHz of difference between the 7800-6800 cards. Come on ! We all know the massive performance that the GTX 512 / 7900 GTX had over the 7800GTX mainly due to the memory bandwidth difference. No comments about the massive performance leading that ATI had when they switched to 256bit bus when the 9700Pro vs 4600Ti (or 5800FX) era.

If you want high res gaming with AF/AA, you need memory bandwidth, the rest are gpu tricks to save bandwidth.

I hope to see soon those new samsung GDDR4 4GHz chips in the 512bit bus cards.

Just check what the xbox 360 can do thanks to the massive bandwidth of the eDRAM @ 256 GB/s.

Just look at the X1950 XTX- memory bandwidth is not everything even at high res with lots of AA and AF. But yes, it does help. If the GPU is lacking- all the memory bandwidth in the world wouldn't make a difference.

Me, I really don't care what nVidia does when it comes to releases. I'm loving my two 8800GTSs with this Opty185- sure, it isn't the fastest of the fastest- but I'm playing every game at 1920x1440 with 16xAA and vsynce+tb no problem. Seldom do my games dip below 60 fps. I don't feel nvidia needs to release a refresh, I'm betting that the 8800GTX will hold its own again R600 just fine.

This way, they can put more $$$ into developing better drivers for the GF8 series, as well as focusing more on G90- maybe even ensuring that G90 would have rather nice driver support upon release unlike the G80. Just my opinion though.

buffbiff21
02-25-07, 08:48 AM
This way, they can put more $$$ into developing better drivers for the GF8 series, as well as focusing more on G90- maybe even ensuring that G90 would have rather nice driver support upon release unlike the G80. Just my opinion though.

I just wish more games would come out so I can UTILIZE my hardware.

Its kind of like Nintendo: They release a new flagship Zelda game like every 5 years! I would rathery they just focus on the actual GAMES and not waste time with hardware.

So why the hell did I bring up Nintendo? Well their situation is not the same as Nvidia and ATI's and such but it still is a valid connection in my mind.

Redeemed
02-25-07, 09:04 PM
I just wish more games would come out so I can UTILIZE my hardware.

Its kind of like Nintendo: They release a new flagship Zelda game like every 5 years! I would rathery they just focus on the actual GAMES and not waste time with hardware.

So why the hell did I bring up Nintendo? Well their situation is not the same as Nvidia and ATI's and such but it still is a valid connection in my mind.

nVidia really doesn't have anything to do with developing the video games. So I'm not so sure what your point is. I think developers should stop trying to make PC games run on consoles- they need to instead focus thier resources and efforts into making the PC games fully utilize all the power the PC has to offer. That would be my preference. Once they've done that they can then worry about a console version of the game. Kind of like CryTek has done with FarCry and now Crysis (and hopefully everyone of their future titles).

buffbiff21
02-25-07, 11:09 PM
So I'm not so sure what your point is.
Im not so sure what my point was either :p

Just drunk on a Saturday night, thats all.

:scatter:

jAkUp
02-26-07, 01:15 AM
nVidia really doesn't have anything to do with developing the video games. So I'm not so sure what your point is. I think developers should stop trying to make PC games run on consoles- they need to instead focus thier resources and efforts into making the PC games fully utilize all the power the PC has to offer. That would be my preference. Once they've done that they can then worry about a console version of the game. Kind of like CryTek has done with FarCry and now Crysis (and hopefully everyone of their future titles).

Yup, but unfortunately, that costs both time and money. I applaud Crytek for being practically the only developer who is not doing cross-platform games, cross-platform can be OK if done right, unfortunately it is never done right so I would rather avoid it completely.

MUYA
02-26-07, 01:58 AM
If you want high res gaming with AF/AA, you need memory bandwidth, the rest are gpu tricks to save bandwidth.
It's not all abut bandwidth...you can have butt loads of bandwidth but if the GPU cannot utilize the bandwidth, this becomes more of a moot point apparently due to saturation. Perhaps how good teh ROPs and how many will decide efective use of the extra bandwidth

Richteralan
02-26-07, 02:05 AM
I would imagine small core tweaks and die shrink will make a G80 to G90.

It's just a code name after all.

Redeemed
02-26-07, 03:03 AM
Yup, but unfortunately, that costs both time and money. I applaud Crytek for being practically the only developer who is not doing cross-platform games, cross-platform can be OK if done right, unfortunately it is never done right so I would rather avoid it completely.

The companies might make more $$$ if thier games were actually worth the $50 they cost when they are finally released. Just my opinion though. I know CryTek doesn't appear to be hurting financially and they are avoiding the cross-platform issue. So I see no reason why larger companies like EA or such can't do likewise.

jAkUp
02-26-07, 03:58 AM
The companies might make more $$$ if thier games were actually worth the $50 they cost when they are finally released. Just my opinion though. I know CryTek doesn't appear to be hurting financially and they are avoiding the cross-platform issue. So I see no reason why larger companies like EA or such can't do likewise.

Yup, but just try convincing a high up exec at a publisher that you need a few more hundred thousand dollars for a half decent PC port.

Redeemed
02-26-07, 06:13 AM
Yup, but just try convincing a high up exec at a publisher that you need a few more hundred thousand dollars for a half decent PC port.

I don't quite get what you mean. I'm not talking about ports- I'm talking about PC games in general. When company "A" decides to develop video game "XYZ" for the PC- they shouldn't worry about a version for consoles untill they finish the PC version. That way the company can focus more time and resources on that specific title to make it run and utilize the hardware in today's PCs appropriately. Then, once they have that settled, they can focus on making a "port" for consoles. And of course, when making the port focus on making it function and appear appropriatly per console.

If CryTek, being far smaller than a lot of the other companies out there, can do this then I see no reason why any other company is not doing it also.

walterman
02-26-07, 08:12 PM
It's not all abut bandwidth...you can have butt loads of bandwidth but if the GPU cannot utilize the bandwidth, this becomes more of a moot point apparently due to saturation. Perhaps how good teh ROPs and how many will decide efective use of the extra bandwidth

Of course you need a GPU with power to handle the bw, but without the bw, the GPU will sit & wait for the memory all the time.

Just check what the 360 can do with the monster bandwith of the eDRAM with a GPU between R5x0-R6x0 & it costs 300$ +-. I've been playing GOW @ 1080p, & i still cannot belive it !

Personally, i think that PC gaming is crazy today, cause you need a 3000E rig to play games @ 1080p. You can buy the 360 for 10x times less money.

Redeemed
02-26-07, 08:29 PM
Of course you need a GPU with power to handle the bw, but without the bw, the GPU will sit & wait for the memory all the time.

Just check what the 360 can do with the monster bandwith of the eDRAM with a GPU between R5x0-R6x0 & it costs 300$ +-. I've been playing GOW @ 1080p, & i still cannot belive it !

Personally, i think that PC gaming is crazy today, cause you need a 3000E rig to play games @ 1080p. You can buy the 360 for 10x times less money.

The difference is you don't get 16xAA, 16xAF, at 2560x1600, with vsync (and TB)- nor the massive amound of texture data.

Memory BW reallys isn't as important as you are trying to make it seem. Again I bring up the X1950XTX. Also, look at the 8800GTS and 8800GTX- when it comes to raw horsepower it smokes anything in any of today's consoles yet it is still using GDDR3.

Again, memory BW isn't as important as you seem to imply that it is.

Rakeesh
02-27-07, 02:28 AM
Is there any word on how much less heat the 80nm chips will produce? Or any word on when abouts they should come out?

Also, does the evga step up program count rebates against your total cost?

EDIT: Actually nevermind, that step up program looks like a joke...15% restock? Yeah right.

walterman
03-01-07, 06:54 PM
The difference is you don't get 16xAA, 16xAF, at 2560x1600, with vsync (and TB)- nor the massive amound of texture data.

Memory BW reallys isn't as important as you are trying to make it seem. Again I bring up the X1950XTX. Also, look at the 8800GTS and 8800GTX- when it comes to raw horsepower it smokes anything in any of today's consoles yet it is still using GDDR3.

Again, memory BW isn't as important as you seem to imply that it is.

But, the X1x00 has special memory controller with tons of tweaks & it's programmable, to save memory bw.

Of course that a console can't run 2560x1600 16xAA 16xAF, but, i need a 7900GTX with 56GB/s just for 1280x1024 with 4xAA 16xAF, & it runs R6V barely, while the 360 has np moving GOW @ 1920x1080p 4xAA ??xAF. I know that they're different games, but, it's same engine, UE3.

Just check what intel said about that 80 cores CPU project in development (http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2925)

At the Spring 2005 Intel Developer Forum, Justin Rattner outlined a very serious problem for multi-core chips of the future: memory bandwidth. We're already seeing these problems today, as x86 single, dual and quad core CPUs currently all have the same amount of memory bandwidth. The problem becomes even more severe when you have 8, 16, 32 and more cores on a single chip.

A GPU is almost like a multicore chip with a lot of ALUs that need data. With extra memory BW, the GPU will be working always, but without bw, the GPU will waste precious working cycles. At high resolution with high level of AA/AF, you need to access to a lot of data.

Prolly the memory controller on the X1x00 has tweaks like caching the texture samples that you're going to need for the AF, to avoid reading them several times or flushing them from the caches, ... or to hide the memory latencies while there's another load/store in progress, ... or serving the critical word in first place, ... or pairing access to arrays of elements, ... tons of tweaks to save bw.

Memory BW is VERY important for high res AA/AF gaming ! :)

cschueths
03-13-07, 03:11 PM
Until some games come along that really begin pushing the G80s to their limits, I'm not sure why the next gen is even required. Right now it'd be nice if NVIDIA focused their attention on the software end of things instead of the hardware.
Yes, because the same engineers who design chip logic also write the drivers. And next gen hardware is always developed from start to finish just days before release.
</sarcasm>

I can't for the life of me think of anything more retarded right now.