PDA

View Full Version : The Elder Scrolls IV: Oblivion 1.2 patch released


Pages : [1] 2

nekrosoft13
03-23-07, 08:04 PM
1. Known Issues and Troubleshooting


Installation Issue
If you repeatedly uninstall and re-install Oblivion, certain systems will display an error message if you try to uninstall Oblivion again. To fix this, put your Oblivion disk in and run setup.exe. This will clear up the error and you can uninstall and reinstall the game.

Saved Games
Your saved games are located in your \My Documents\My Games\Oblivion directory.

Prior to Installing the Game
Before attempting to install Oblivion, please verify that your computer meets system requirements.

We also recommend that you prepare your hard drive for installation by running ScanDisk and Disk Defragmenter prior to installation. These utilities are part of Windows® and can identify and resolve problems with your disk drive which could hinder installation and/or playing of the game.

To launch these programs and optimize your hard disk drive:

Open "My Computer".
Right-click the disk drive you wish to install the game onto (usually C:).
Click on "Properties".
Select the "Tools" tab.
Click "Check Now" to launch Scandisk.
When Scandisk has completed, follow steps 1-3 and click "Defragment Now" to launch Disk Defragmenter.

Note that defragmenting your disk drive can take a long time. It's a good idea to start disk defragmenter and let it run overnight.
ATI Crossfire
Performance on systems using ATI Crossfire will be reduced until ATI releases an updated driver with Oblivion listed as a Crossfire Compatible game.

Error messages when launching Oblivion:

This will appear as a missing dll error similar to "d3dx9_27.dll not found."

This can be corrected by Exploring the Oblivion DVD. On the disk there is a folder named DXREDIST. Open the folder and run the DXSETUP.exe. This will install the version of DirectX required to run Oblivion.

Unable to make new saves
If the Tab key is pressed while entering a name during character creation, a problem may occur when the game goes to write a save to the save location. This is because the name of the character is included in the name of the save file used in Windows. This is most commonly a result of attempting to Alt-Tab out of the application during name entry. If this occurs, autosaves and quicksaves will continue to function correctly, but saves made through the menu will not. The issue will be fixed if the Tab is deleted when renaming the character before exiting the sewer at the end of the character generation.

The following may also be of assistance if the character has progressed beyond character generation:

The player name can be changed through the console by pressing the ` (tilde) key, and entering the following: player.SetActorFullName "Player Name" (where Player Name = the name of the character). Press RETURN, and then exit the console by pressing the tilde again.

Also, saves can be made through the console by pressing the ` (tilde) key, and entering the following: save filename (where filename = the name of the save that you would like to make). Press RETURN, and then exit the console by pressing the tilde again.


Input Problems
Keyboard input problems could be the result of a control peripheral. Editting the Oblivion.ini may correct this issue. The Oblivion.ini file is located in the My Documents\My Games\Oblivion directory. In the [Controls] section, change the “bUse Joystick=1” setting to “bUse Joystick=0” or simply disconnect the peripheral. Make sure the settings are saved. Note, changes to the Oblivion.ini file will not be saved if Oblivion in running when the changes are made.

Frequent Crashing possibly due to old system file
Some users may experience frequent crashing due to an older system file. These crashes may be attributed to the 'mpeg2dmx.ax' file. Simply renaming the file to "mpeg2dmx.ax.old" may correct this issue.

Frequent Crashing possibly due to connected HP printer
A program related to HP printers may cause Oblivion to crash. Before running Oblivion: Press Ctr-Alt-Del to bring up the task manager. Go to the Processes Tab. Right click on any process starting with the letters HP and select End. Running Oblivion at this point may have this issue corrected. Note: The PC will need to be restarted to reinitialize printing or imaging.

"FF" icons in the system tray
Some users have reported having numerous "FF" icons in their taskbar during or after playing Oblivion. These icons are from a seperate video/audio decoder you may have installed in the past called "FFDShow." This program is processing the sound files for Oblivion, which some users have reported slows down the game, and can leave the icons in their system tray. Simply moving the mouse over those icons will get rid of them after you stop playing Oblivion. Uninstalling FFDShow can fix this, but it is NOT necessary. You can follow the steps below to tell FFDShow not to handle sound for Oblivion.

Instructions for disabling the FFDShow for Oblivion without fully removing it:

Click Start
Click "All Programs" (or just Programs, depending on the version of Windows, whether they're using "classic," etc.)
Go to the ffdshow folder.
Click "Audio decoder configuration."
In the left hand pane, click "Info & debug." This is the second entry in the list.
In the right hand pane, near the bottom, find a check box labelled "Don't use ffdshow in:"
Check that box, and in the text box underneath (it lights up when you check the check box), add "oblivion.exe" (don't include the quotes). If there is already something in that box, put a semi-colon ( ; ) after what's already there, and oblivion.exe after that. Do NOT use spaces, since ffdshow will think that's part of the filename. A valid entry would be "explorer.exe;oblivion.exe" (without quotes).
Finally, click "Ok" and start Oblivion.
Game Pad Functionality

Although the PC version of Oblivion handles best when played with a keyboard and mouse, it is possible to play the game with an assortment of game pads as well. Due to the variance in these game pads, it may be necessary to make a few changes to the Oblivion.ini file located in My Documents\My Games\Oblivion. Below is a list of the settings that can be changed to make a Xbox 360 controller attached to a PC, function better with Oblivion. It should be noted however, that because the PC version of the game was optimized to play with a keyboard and mouse, the experience will NOT be the same, as using a 360 controller on the Xbox 360 version of the game. Additionally, these settings can be applied to other game pads, but the values represented may need to be tweaked further. Finally, the mapping of the buttons will need to be determined when entering the game, and can be changed in Options - Controls, from the Main Menu - Do NOT map the directional controls (Forward, Backward, Left, Right), as this will overwrite certain changes made in the Oblivion.ini file.

These are the default settings in the Oblivion.ini:
;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6

iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=1.0000
fJoystickMoveLRMult=1.0000
iJoystickLookUpDown=6
iJoystickLookLeftRight=3
fJoystickLookUDMult=0.0020
fJoystickLookLRMult=0.0020

Change to these values to get better functionality from a 360 game pad connected to a PC.
;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=2.0000
fJoystickMoveLRMult=2.0000
iJoystickLookUpDown=5
iJoystickLookLeftRight=4
fJoystickLookUDMult=0.7500
fJoystickLookLRMult=0.7500

Make sure the settings are saved. Note, changes to the Oblivion.ini file will not be saved if Oblivion is running when the changes are made.

Updated Oblivion Launcher
The updated launcher now includes options for changing your auto detect settings for Video Quality. The presents are Very Low, Low, Medium, High and Ultra High. If you select Reset to Defaults, it will restart the auto detect and offer the best settings for your system.





--------------------------------------------------------------------------------
2. Manual Errata and Addendum


New Quick Keys. Press F1 - F4 to access your Journal and Stats menu

F1 - Stats
F2 - Inventory Menu
F3 - Magic Menu
F4 - Maps and Quests

Page 20 states the Governing Attribute for Block is Agility. It should be Endurance.





--------------------------------------------------------------------------------
3. Performance Tuning


There are several things you can do to increase game performance.

Make sure you have no other programs running in the background.


Lower the game resolution. The game runs faster at 640x480 and 800x600.


Go to your Options menu and select Video. Try the following options to improve performance: Set View Distance as low as possible. Your framerate and load times will improve but you will not be able to view as far.


Set Tree, Actor, Item and Object Fade as low as possible. This will cause certain objects in the world to fade away sooner. This will increase your framerate but degrade visual quality.


Set Texture Size to Medium or Small. Textures on objects will not appear as sharp when this setting is reduced. This will increase your framerate but degrade visual quality.


Set Grass slider as low as possible. This will cause less grass to be displayed around your character. This will increase your framerate but you will see less grass displayed.


Set Distant LOD to OFF. This will reduce your view distance, but your framerate and load times will improve.


Set Distant Buildings to OFF. You will not see cities or the Imperial City in the distant landscape but your framerate and load times will improve.


Set Distant Trees to OFF. You will not see trees in the distant landscape but your framerate and load times will improve.


Set Interior Shadows as low as possible. This will decrease the number of characters that cast shadows while you are in interiors, improving your framerate.


Set Exterior Shadows as low as possible. This will decrease the number of characters that cast shadows while you are in exteriors, improving your framerate.


Set Self Shadows to OFF. The Player and other characters will no longer cast shadows on themselves, but will still cast shadows on the environment. This will improve your framerate.


Set Grass Shadows to OFF. Shadows will no longer display on grass. This will improve your framerate.


Set Tree Canopy Shadows to OFF. The forests will no longer cast shadows on the landscape, improving your framerate.


Set Shadow Filtering as low as possible or off. This will reduce the amount of softening the shadows receive, but increase framerate.


Set Specular Light as low as possible. This will cause objects to lose their shininess at lower distances, improving your framerate.


Set HDR Lighting to OFF. This will increase your framerate but degrade visual quality.


Use Bloom lighting instead of HDR, or turn Bloom off. Bloom is a less intensive version of HDR. Turning it off will improve framerate but degrade visual quality.


Make sure Water Detail is set to Normal. High detail water will decrease your framerate.


Set Water Reflections and Ripples to OFF. This will increase your framerate while you are near water, but the water will not show reflections or react to objects interacting with it.


Set Window Reflections to Off. This will remove the subtle reflections from windows but improve framerate.


Set Blood Decals to Medium or Low. At Medium, decals do not get applied to characters, only landscape. At Low, no decals get applied at all. These will increase your framerate in combat situations.


Turn anti-aliasing down or off. This will degrade overall visual quality but improve your framerate.


Turn off music
The music is mp3 format and can slow the game down.




--------------------------------------------------------------------------------


--------------------------------------------------------------------------------

6. Update 1.2 Notes

New Features

10 new Xbox 360 Achievements for Shivering Isles

Bug Fixes

Improved LOD visual quality for landscape.

Optimizations to file loading system.

Taking items from dead owned creatures is no longer a crime.

Fixed issue where lock/unlocked states on doors would occasionally be stored incorrectly in a save game.

NPCs no longer pop into view after player cancels out from the Wait menu.

Fixed memory leak with sitting in a chair multiple times.

The reflection from the environment map in windows now displays properly.

Fixed an issue where player is still in combat even though the creature is no longer present.

Player can no longer fast travel when paralyzed.

Fixed infinite dialogue loop when arrested by guards who have high disposition to you.

Fixed issue where guards would not properly report crime if they were pickpocketed.

Summoned creatures properly fade away when they are created from a leveled list.

Fixed issue where stolen items would lose their stolen status if the player character was female.

Fixed crash that would occur with NPCs loading in with arrows.

Pickup sound effects no longer play during the loading screen.

If you attack a creature owned by you, crime is no longer reported.

Fixed issue with LOD not loading in properly when entering/exiting worldspaces.

Fixed infinite soul gems exploit by dropping and picking up stacked soul gems.

Fixed a crash with summoning a creature and immediately exiting the cell.

Fixed a crash with stealing an object, exiting and immediately
re-entering an interior.

Fixed issue where an NPC would occasionally not perform the proper idle animation.

Fixed an occasional crash when a creature loses detection on the player.

Fixed an occasional crash with NPCs who were not loaded going into combat.

Quest Fixes

In Light the Dragonfires, fixed issue where improper journal would appear if you closed an Oblivion gate.

In Till Death do They Part, fixed an issue where Melisande would not properly give you Cure Vampirism potion.

http://www.elderscrolls.com/downloads/updates_patchnotes6.htm

CaptNKILL
03-23-07, 08:15 PM
Cool. I'm installing it right now.

I'm curious about the distant land textures and file loading optimizations. :)

EDIT: Hmm, when installing this I got quite a few missing file errors related to "shader" files. Must have been something from a plugin.

I also had to use OBMM to remove the .bsa file edits so that the patch could be update the game's archives.

Its a quick fix though...

OWA
03-23-07, 08:24 PM
Download link is here: http://www.bethsoft.com/downloads/patches/Oblivion_v1.2English.exe

CaptNKILL
03-23-07, 08:29 PM
Well I think this has some problems with current texture mods... all of the close up land is covered with mini world maps. :lol:

nekrosoft13
03-23-07, 08:30 PM
i haven't installed it yet, does this keep or break the texture packs ?

nekrosoft13
03-23-07, 08:32 PM
Well I think this has some problems with current texture mods... all of the close up land is covered with mini world maps. :lol:

oh great, good thing i haven't installed it yet

CaptNKILL
03-23-07, 08:40 PM
oh great, good thing i haven't installed it yet
Its possible I just didn't do something right since I have a ridiculous amount of mods installed.

nekrosoft13
03-23-07, 08:41 PM
post a screenshot how mest up it looks now

CaptNKILL
03-23-07, 08:43 PM
post a screenshot how mest up it looks now
I just renamed my current oblivion folder and I'm installing a clean copy just to see how it looks.

I'll post screenies later if I have time... I have to be at work in about an hour and a half.

nekrosoft13
03-23-07, 08:46 PM
good idea, i'm making a back-up now

will install the patch, if something gets screwed i will just delete the folder and copy over the previous content

CaptNKILL
03-23-07, 09:06 PM
Wow they did exactly what I thought they should have done from the beginning!

They have a shader that applies a simple "noise" effect over the terrain... both the distant LOD terrain and the normal terrain. From far away it looks pretty decent, and as you get closer the noise effect sort of blends out and fades away.

It looks 100x better than the original though not really as good as the newer texture packs. It probably looks pretty damn good when used with the newer texture packs though. Hopefully they are compatible.

I'm guessing it has little to no performance hit though, where as the high res LOD textures (like mine) use up a ton of graphics memory and could cause more stuttering and longer load times.

I took some screens, I'll post them in a minute...

... dammit I wish I didn't have to work, I actually feel like playing this again. :p

EDIT: Here is an example of the effect. 3 shots as I walk. Look at the beach area in front of the gate.

http://img262.imageshack.us/img262/8342/oblivion200703232052037xu1.th.jpg (http://img262.imageshack.us/my.php?image=oblivion200703232052037xu1.jpg)

http://img357.imageshack.us/img357/6506/oblivion200703232052082rv3.th.jpg (http://img357.imageshack.us/my.php?image=oblivion200703232052082rv3.jpg)

http://img357.imageshack.us/img357/7595/oblivion200703232052097mu8.th.jpg (http://img357.imageshack.us/my.php?image=oblivion200703232052097mu8.jpg)

IMO, this DEFINITELY should have been done from the beginning. The distant terrain was absolutely horrid at release. This is much better. I wouldn't even have bothered with my LOD texture mods if it had looked like this last year.

de><ta
03-23-07, 09:27 PM
Also get Oscuro's Oblivion Overhaul. The latest version from reading the change log is simply amazing.

Can't wait for Shivering Isles.

CaptNKILL
03-23-07, 09:47 PM
Also get Oscuro's Oblivion Overhaul. The latest version from reading the change log is simply amazing.

Can't wait for Shivering Isles.
I've been holding out playing Oblivion again for a while because there are always things coming out to improve it.

I think I might just wait till I do my upgrade to Core 2 so I can play it minus the CPU limitations. :p

I logged about 100 hours on the game without even finishing the main quest last year. I just explored and did side quests.

I really want to try it with OOO though, since the leveling system did suck pretty bad as I got stronger and stronger. When I just tested it to take those screenshots I used my previous save files and I had to lower the difficulty a bunch to even stand a chance of killing deadric armor wearing bandits... how stupid. :p

newparad1gm
03-24-07, 12:13 AM
Hey guys, new to the forums here. Just got my new computer and discovered nVnews after looking up how to get the best image quality and performance out of my 8800GTS.

I was just wondering if anyone had Qarl's Texture Pack 3 installed, and if they could confirm that the 1.2 patch breaks it or not. Also, if you have custom LODs installed, would the patch still apply that noise effect described earlier to the distant landscape?

Arioch
03-24-07, 12:43 AM
I fixed my QTPIII issues by running OBMM's archive invalidation after installing the patch. I think the new shader effect looks pretty natural so I am no longer using any LOD mods which frees up some texture memory. I will experiment some with Qarl's LODnormals4096c mod to see if I want to leave that in or not.

LORD-eX-Bu
03-24-07, 01:00 AM
Hey guys, new to the forums here. Just got my new computer and discovered nVnews after looking up how to get the best image quality and performance out of my 8800GTS.

welcome to NVNEWS:D

Blacklash
03-24-07, 03:53 AM
I still think I like your distant LOD mod a little better CK,

I will remove it and try this patch though.

SH64
03-24-07, 07:23 AM
Not installing if it conflicts with the other mods :nono:

Mangler
03-24-07, 07:29 AM
I still think I like your distant LOD mod a little better CK,

I will remove it and try this patch though.

You can still use it after the patch, here's a post from someone trying different lod mods with the 1.2 patch.

http://rage3d.com/board/showpost.php?p=1334864396&postcount=22

With 1.2 you can now use highdetailed lod packs without the "lod-line" screwing everything up

|MaguS|
03-24-07, 08:35 AM
Not installing if it conflicts with the other mods :nono:

Same here, I finally got the game to where I like it...

Arioch
03-25-07, 03:27 AM
No issues so far but I am interested to see how Shivering Isles will affect mods. On a side note, I have played hundreds of hours of this game and never knew the good people of Bruma built a statue in your honor after beating the main quest. I wish I had my Knights of the Nine armor on instead but I did not do that quest until after I beat the game. Here is a screenshot of my "hero" - I don't exactly look like the Champion of Cyrodill. :D

http://img120.imageshack.us/img120/4237/oblivion200703250200428mm1.jpg (http://imageshack.us)

SH64
03-25-07, 05:37 AM
Nice .. guess i should pay attention to that quest.

BTW are you using Qarl3 ? the textures/bump-mapping on those rocks look astonishing!

Arioch
03-25-07, 02:04 PM
Nice .. guess i should pay attention to that quest.

BTW are you using Qarl3 ? the textures/bump-mapping on those rocks look astonishing!

Yes, I have Qarl's TPIII installed - it takes a decent performance hit but it makes Oblivion look fantastic. I think this is the best looking game on the market with this mod installed - at least until something like Crysis comes out.

CaptNKILL
03-25-07, 07:53 PM
Does the game run like this for anyone else?

http://www.youtube.com/watch?v=8RZA3PNxBCI

I just recorded that video earlier to show the horrible stuttering I get from hard drive access in this game. That is on a fresh install of the game, with QTP 3 (plus patch), a 4096 LOD texture pack (not normal maps) and the latest patch running at max settings at 1600x1200 with no AA and 16xAF... nothing else added or changed.

The game doesn't run much (if any) different without the texture packs. That video was taken in Vista, but its only slightly better in XP.

The game has always run like that on my machine.

I saw a video at Tweak Guides that showed the game running smooth as silk while the player covered like half a mile on foot. No load stuttering, no skips from objects\grass loading in...

I've used that tweak guide before and never had the game run smooth.

Anyone else's game run like that?

BTW, ignore the overall framerate and the video quality. All I'm complaining about is the stuttering\pausing that happens as new places load in.

|MaguS|
03-25-07, 08:02 PM
Did you tweak the ini?