PDA

View Full Version : depth buffers


kevJ420
03-31-07, 02:14 AM
hello, i decided to go to this section, for this question, since people with workstation cards are programmers.

Is there anyway in future consumer hardware they could create a new depth buffer that combines the far precision of the w-buffer and the near precision of the z- buffer? If so, could someone explain the znear, zfar, =1, =0, =infinity, linear, fp programming math it would use?

Any help will be greatly appreciated.

I really want long draw distances back.

SLippe
03-31-07, 08:26 AM
I swear to God if you post another fetchin' buffer thread, I'll break your damn fingers!

crainger
03-31-07, 09:20 AM
I'll help you!

I have just invented the y-buffer.

kevJ420
03-31-07, 09:45 AM
the y-buffer can't be a depth buffer, i don't think, but I could be wrong,

it's wXYz, the w and z are the 1st and last respectively, and those are depth, but I don't think y or x represent depth.

Thanks for responding, but I really need to know what they could do in future hw, if anything, to have both z and w precision at the same time. Also, if possible show me the math.

|MaguS|
03-31-07, 11:26 AM
http://img341.imageshack.us/img341/728/punchjonalv2.gif

kevJ420
03-31-07, 01:36 PM
Can someone please answer my question? This forum is about graphics processors.

methimpikehoses
03-31-07, 01:43 PM
http://img341.imageshack.us/img341/728/punchjonalv2.gif

LOL

SLippe
03-31-07, 03:39 PM
Can someone please answer my question? This forum is about graphics processors.
:tool:

Nobody gives a sh!t, obviously.

BronzeGod
04-01-07, 02:02 AM
What about the A,B,C, and D buffers?