View Full Version : ps3 : need help to find access to the RSX !!!

04-13-07, 07:16 AM
all, we are looking to find a solution to realize under linux PPC a driver permitting to access to the rsx directly.

The best way feel to make a snapshot of the memory area in the area below :

status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0,
+ &ps3fb.context_handle,
+ &lpar_dma_control, &lpar_driver_info,
+ &lpar_reports, &lpar_reports_size);
+ if (status) {
+ printk(KERN_ERR "%s: lv1_gpu_context_attribute failed: %d\n",
+ __FUNCTION__, status);
+ goto err_gpu_memory_free;
+ }
+ /* vsync interrupt */
+ ps3fb.dinfo = ioremap(lpar_driver_info, 128 * 1024);
+ if (!ps3fb.dinfo) {
+ printk(KERN_ERR "%s: ioremap failed\n", __FUNCTION__);
+ goto err_gpu_context_free;
+ }

Xion X2
04-13-07, 10:56 AM
This belongs in either the console forum or the general hardware forum. Why did you post it in here?

04-13-07, 11:02 AM
Or linux Forum

But look here:


F r e q u e n t l y A s k e d Q u e s t i o n s

QUESTION: Is source code included with YDL for the PS3?

Yes, on the second DVD, or from YDL.net accounts, and from the public mirrors.

QUESTION: Can I develop games for the PS3 GameOS from YDL?

In order to develop games for the PS3 GameOS, game developers require a special relationship with Sony under NDA and a special tool set. Neither the tools nor relationship are provided with Yellow Dog Linux nor through Terra Soft Solutions.

QUESTION: What level of graphics support is available?

At this point in time, YDL runs in framebuffer mode on the PS3, meaning there is no 2D nor 3D accelleration nor support for OpenGL. The x.org driver is fully functional in its framebuffer mode, offering quality support for a wide variety of hi-def televisions and computer monitors that comply with the PS3 video output signals.

04-13-07, 11:02 AM
Well, he is trying to gain access to the graphics card (and this is the graphics card forum) but the software development forum or linux forum would probably generate more of a response.