Knot3D
05-04-07, 11:17 PM
Splinter Cell : Conviction is dead for me now.
Just look at these screenshots : http://www.gamer.nl/doc/39001
Copy-pasted game premise description : Fundamental changes in the world of Splinter Cell lead to the events of Double Agent. Sam has begun to lose faith in the NSA and in his employer, Third Echelon, the special intelligence and information warfare sub-agency within the NSA. As such, Sam has distanced himself from Third Echelon and is ready to call it quits with the agent mumbo jumbo he so detests.
In the beginning of Conviction, Sam gets a hold of information concerning a danger that threatens one of his long-time co-workers, Anna Grimsdottir, familiar from the previous Splinter Cells. In order to help Anna, Sam returns to Third Echelon's paycheck but soon realizes that the agency is but a mere ghost of what it used to be. The once effective counterterrorism agency has been nearly crippled by incompetency, bureaucracy, and bull**** (sorry, I forgot what the last word was).
The current situation within the agency is evident in the complications Sam faces during the first missions of Conviction: information is inaccurate, Sam has been given unsuitable gear, and the situations requiring fast and decisive action are missed by the bickering of the bosses about authoritive statuses and the course of action.
As it soon becomes evident that the tracks of the danger threatening Anna lead directly to Third Echelon, Sam quits the government job and decides to save Anna on his own. This decision turns out to be fatal, as Sam is declared a fugitive --
The former special agent has now become an outlaw.
The people at Ubisoft admit that the twist in the story was created to flesh-out the character of Sam Fisher; the cold, government puppet, familiar from the previous Splinter Cells, didn't provide enough ground for understanding and sympathy. Instead, the Sam who left behind the agency and became a fugitive is a much more elaborate and humane character, being driven by his own feelings and goals."
It sounds if they just copy pasted the Assassin's Creed Ai into SC.
All daytime gameplay in domestic public places ? And they dare to call this Splinter Cell, only because there's this game character Sam Fisher in it ? :thumbdwn: BTW, this game will still use a modified UE2.5 engine.
Just look at these screenshots : http://www.gamer.nl/doc/39001
Copy-pasted game premise description : Fundamental changes in the world of Splinter Cell lead to the events of Double Agent. Sam has begun to lose faith in the NSA and in his employer, Third Echelon, the special intelligence and information warfare sub-agency within the NSA. As such, Sam has distanced himself from Third Echelon and is ready to call it quits with the agent mumbo jumbo he so detests.
In the beginning of Conviction, Sam gets a hold of information concerning a danger that threatens one of his long-time co-workers, Anna Grimsdottir, familiar from the previous Splinter Cells. In order to help Anna, Sam returns to Third Echelon's paycheck but soon realizes that the agency is but a mere ghost of what it used to be. The once effective counterterrorism agency has been nearly crippled by incompetency, bureaucracy, and bull**** (sorry, I forgot what the last word was).
The current situation within the agency is evident in the complications Sam faces during the first missions of Conviction: information is inaccurate, Sam has been given unsuitable gear, and the situations requiring fast and decisive action are missed by the bickering of the bosses about authoritive statuses and the course of action.
As it soon becomes evident that the tracks of the danger threatening Anna lead directly to Third Echelon, Sam quits the government job and decides to save Anna on his own. This decision turns out to be fatal, as Sam is declared a fugitive --
The former special agent has now become an outlaw.
The people at Ubisoft admit that the twist in the story was created to flesh-out the character of Sam Fisher; the cold, government puppet, familiar from the previous Splinter Cells, didn't provide enough ground for understanding and sympathy. Instead, the Sam who left behind the agency and became a fugitive is a much more elaborate and humane character, being driven by his own feelings and goals."
It sounds if they just copy pasted the Assassin's Creed Ai into SC.
All daytime gameplay in domestic public places ? And they dare to call this Splinter Cell, only because there's this game character Sam Fisher in it ? :thumbdwn: BTW, this game will still use a modified UE2.5 engine.