DenDiesel
06-12-07, 12:39 PM
0.40 seems to be considerably slower than 0.33 IIRC. It could be the new features -- I really can't remember.
New features, heavier art content. Unigine v0.4 is faster than v0.33 on the same content.
Also, it appears the rendering engine runs in a single thread. Will the physics, scripting engine, sounds, or AI be run on another thread?
Sure it will. Physics already runs as a dedicated thread by default. The demo shows only rendering capabilities, so it provides load for single CPU only.
Will the engine compile as 64-bit version?
64bit builds of Unigine v0.4 are available for a long time.
Any plans on releasing one for GNU/Linux?
You mean 64bit builds for Linux? If so, then yes, we plan to provide 64bit builds for Linux, however there is very little demand on this. Anyway technically Unigine can be easily compiled as 32 or 64 bit application, there is no problem.
New features, heavier art content. Unigine v0.4 is faster than v0.33 on the same content.
Also, it appears the rendering engine runs in a single thread. Will the physics, scripting engine, sounds, or AI be run on another thread?
Sure it will. Physics already runs as a dedicated thread by default. The demo shows only rendering capabilities, so it provides load for single CPU only.
Will the engine compile as 64-bit version?
64bit builds of Unigine v0.4 are available for a long time.
Any plans on releasing one for GNU/Linux?
You mean 64bit builds for Linux? If so, then yes, we plan to provide 64bit builds for Linux, however there is very little demand on this. Anyway technically Unigine can be easily compiled as 32 or 64 bit application, there is no problem.