View Full Version : difficulty the same throughout, harder as it goes on, or randomly distributed?

05-23-07, 04:21 PM
I've always hated it when games' have hard parts randomly.

That my opinion.

I always like for games to be the same difficulty throughout the entire game.

05-23-07, 04:30 PM
I've always hated it when games' have hard parts randomly.

That my opinion.

I always like for games to be the same difficulty throughout the entire game.

Then where would the challenge be?

If you manage to do the first level with ease, the whole game will pretty much be the same level.... duh!

05-23-07, 04:32 PM
Increasing difficulty through the progression of the game. It is no challenge otherwise.

05-23-07, 04:56 PM
I like games that change difficulty with ur skills. Was it Max Payne that had that or Mafia. Anyway that means the game is challenging enough but if you cant defeat a level, u dont have to throw away the game.

05-23-07, 05:00 PM
I know exactly what you are talking about. Case in point, Jak 2. That game had the most ****ed up difficulty in the world. It went from mind numbingly hard, to piece of cake, to tear you hair out hard again, and back to easy, constantly. Parts of it were just nonsensically difficult.

Contrast this with Metroid Prime 2 which honestly I think a near perfect progression in difficulty, especially as it pertains to the boss fights. Best boss fights ever. You learn a skill, then you learn another one, and another one, and the boss fights always push you to use more and more of those skills in conjunction. The fight with the giant robot was simply the best, bar none.

05-24-07, 10:15 AM
GRAW had a few parts that were so frustratingly difficult and annoying I almost threw the disc...a number of times.

05-24-07, 10:47 AM
This thread reminds me of the pain I felt during DMC3......:(

05-24-07, 11:21 AM
A steady increase in difficulty is best. I hate it when a game suddenly jumps in difficulty. Then it really gets me when it drops back down after that.

In the game designers defense, diferent players have different strengths. Alot of time if one particular area is tough for me, it's easy for someone else.

05-28-07, 03:03 PM
I like hard parts in games that I can get passed with ease, but everyone else cant, so they need me to do it, it makes me feel like a big man.

That being said, I wish Super Paper Mario was more of a challenge, it was way too easy for my liking.

and on the opposite side of the spectrum I wish that Twilight Princess was easier, I still havent played since January because I cant get passed the escort mission in the field, I wish I knew someone who that was easy for so I could make them feel like a big man instead.

05-28-07, 03:10 PM
Kevpla, you do know that you have the option of choosing difficulty at the beginning of the game, now don't ya'? I almost always set it to medium or hard, because you get many more hours out of the game that way. Most developers make the easiest difficulty way too easy, while medium seems optimal most of the time at least. :)

05-28-07, 04:05 PM
not every game has a difficulty setting, and also, I meant for this question to be based on default setting for every game that does allow a choice.

I only play games on the default (medium, normal) difficulty, b/c hard is always too hard, and easy is always too easy, and often you can't beat the whole game on easy, and I don't feel like I've accomplished anything if I've beat a game on easy.

Playing on easy probably shrinks one's e-**** (if you are male) or shrinks one's e-breasts (if you're a female.)