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XMAN52373
06-14-07, 12:10 AM
Redeemed -

Run AFR. That's what "Recommended SLI" usually defaults to.

Ok, Xion, got 6 sceenies for ya

fivefeet8
06-14-07, 12:11 AM
Your #'s don't make much sense to me because you're reporting a max in the 70s and 80s. Are you walking around the area? If so, don't. All we did was snap pics at the scene of the savepoint without moving.

I think his method would be more valuable than single screengrabs. But it's near impossible to get comparable results because no one is going to do the same thing during those benches.

sammy sung
06-14-07, 12:14 AM
Ok, first of 6 screenshots. Took one from each save in first and 3rd person view. 16xAF, 4xAA/trans set to MS, all setting at max.


Cool ,looking at your thirdperson shots i gotta say that i had no clue that the Pope was a selectable character in this game:p

Redeemed
06-14-07, 12:18 AM
I apologise for continually going off topic guys- but is there a fix for Oblivion continually crashing? Doesn't bork Windows itself or anything, it's just Oblivion keeps crashing for some unknown reason. Since I think Blacklash is the only other one here using strictly Oblivion, maybe he could assist me?

I'd like to join in on the benchmarking, but if Oblivion is going to crash like this I'd rather wait till I can get the game to be stable- know what I mean?

XMAN52373
06-14-07, 12:19 AM
I think his method would be more valuable than single screengrabs. But it's near impossible to get comparable results because no one is going to do the same thing during those benches.


What I did for each 60 second run was to run around the alter which the character opens up in front off, then down to the moat where i dive into the water and then swin under and above surface lvl, then back out. No the exact same run each time as he starts out in different spots, but the same idea for each run.

XMAN52373
06-14-07, 12:20 AM
I apologise for continually going off topic guys- but is there a fix for Oblivion continually crashing? Doesn't bork Windows itself or anything, it's just Oblivion keeps crashing for some unknown reason. Since I think Blacklash is the only other one here using strictly Oblivion, maybe he could assist me?

I'd like to join in on the benchmarking, but if Oblivion is going to crash like this I'd rather wait till I can get the game to be stable- know what I mean?

I'm actually roughly about 1/3rd way thru the game with my own save point, I bounce around between games. I haven't had 1 crash yet. What OS? Drivers? I'm using XP and the 158.18s for XP. Also, sound card maybe important too. I'm using an Audigy 2 ZS in my rig.

SLINROB
06-14-07, 12:22 AM
What I did for each 60 second run was to run around the alter which the character opens up in front off, then down to the moat where i dive into the water and then swin under and above surface lvl, then back out. No the exact same run each time as he starts out in different spots, but the same idea for each run.


You do realize that when you take shots with your character on the screen that your FPS are generally lower than if you are in 3rd person view dont you?

XMAN52373
06-14-07, 12:26 AM
You do realize that when you take shots with your character on the screen that your FPS are generally lower than if you are in 3rd person view dont you?

You mean first person dont ya, and yes I'm aware of that. I did the screenies that way for 2 shots, 1 from each perspective, from those locals, according to Xions methodology. for comparison sake. And my runs in 3rd from earlier, weren't all that different from my first person view in term of average.

Redeemed
06-14-07, 12:28 AM
I'm actually roughly about 1/3rd way thru the game with my own save point, I bounce around between games. I haven't had 1 crash yet. What OS? Drivers? I'm using XP and the 158.18s for XP.

Vista Ultimate x64, with the latest drivers from nVidia's website. It's done this ever since I installed the game. Oh, and I am using the latest patch for the game also.

XMAN52373
06-14-07, 12:30 AM
Cool ,looking at your thirdperson shots i gotta say that i had no clue that the Pope was a selectable character in this game:p

Tell me how they compare to the 2900XT shots earlier. I dont run with AA on when I play as I never notice them while playing. Only when I'm not moving/doing something and just staring at the screen do I see them.

XMAN52373
06-14-07, 12:33 AM
Vista Ultimate x64, with the latest drivers from nVidia's website. It's done this ever since I installed the game. Oh, and I am using the latest patch for the game also.

I wasn't aware Oblivion was one of the games made for x64 version OS's. I'm no expert, but if I had to guess, they maybe the problem, or it could be vista. I only use vista at the moment to try out DX10 demos. In what way is it crashing? Does you event viewer say anything driver related wise? Does your sound freeze up then crash, or video then crash or both? Anotehr thought, but have you tried the game in Single GPU mode? Maybe Vista 64 and SLI are the issue?

Xion X2
06-14-07, 12:40 AM
[Edit: Nevermind, I saw Redeemed mention he's installed the patch already.]

Xion X2
06-14-07, 12:46 AM
Ok, Xion, got 6 sceenies for ya
Thanks for the screens.

If you want to compare yours to the runs buff and I did earlier w/ his GTS and my XT, here they are:

Stock:
http://www.nvnews.net/vbulletin/showpost.php?p=1278583&postcount=324

Overclocked:
http://www.nvnews.net/vbulletin/showpost.php?p=1278600&postcount=328

If you feel up to it, you may want to disable the FRAPS counter (just the counter, not FRAPS itself) and use the in-game counter, instead. FRAPS carries w/ it additional overhead of a few FPS. To enable the in-game counter, hit your tilde key on your keyboard (to the left of the 1) and type "tdt" in the console and press enter, then escape. You can still snap screens w/ F10 or whatever your FRAPS screen capture key is.

Xion X2
06-14-07, 12:55 AM
I'm downloading the GRAW2 demo now so I can bench it a little later. Test Drive didn't arrive today.

XMAN52373
06-14-07, 12:56 AM
Thanks for the screens.

If you want to compare yours to the runs buff and I did earlier w/ his GTS and my XT, here they are:

Stock:
http://www.nvnews.net/vbulletin/showpost.php?p=1278583&postcount=324

Overclocked:
http://www.nvnews.net/vbulletin/showpost.php?p=1278600&postcount=328

If you feel up to it, you may want to disable the FRAPS counter (just the counter, not FRAPS itself) and use the in-game counter, instead. FRAPS carries w/ it additional overhead of a few FPS. To enable the in-game counter, hit your tilde key on your keyboard (to the left of the 1) and type "tdt" in the console and press enter, then escape. You can still snap screens w/ F10 or whatever your FRAPS screen capture key is.

Did you guys have AA running? I ask because to me, it doesn't look as though AA is/was enabled during those runs. And your right, it does carry an over head. hear are my tdt screenies without fraps fps counter running.

http://img103.imageshack.us/img103/323/oblivionsave182tdtfo6.th.jpg (http://img103.imageshack.us/my.php?image=oblivionsave182tdtfo6.jpg)
http://img103.imageshack.us/img103/2371/oblivionsave183tdtkb3.th.jpg (http://img103.imageshack.us/my.php?image=oblivionsave183tdtkb3.jpg)
http://img521.imageshack.us/img521/411/oblivion184tdtlx3.th.jpg (http://img521.imageshack.us/my.php?image=oblivion184tdtlx3.jpg)

Xion X2
06-14-07, 12:58 AM
Yep, both tests were ran w/ 4xAA and Multisampling transparency AA.

Blacklash
06-14-07, 12:59 AM
Try this "Oblivion" save with max quality all on iMinGrass 80 and HDR + filtering active:

http://members.cox.net/malficar3/Save%20203%20-%20Corvexius%20Lydon%20-%20The%20Gold%20Coast,%20Level%209,%20Playing%20Ti me%2004.02.01.ess

Enjoy:p

Redeemed
06-14-07, 01:08 AM
I wasn't aware Oblivion was one of the games made for x64 version OS's. I'm no expert, but if I had to guess, they maybe the problem, or it could be vista. I only use vista at the moment to try out DX10 demos. In what way is it crashing? Does you event viewer say anything driver related wise? Does your sound freeze up then crash, or video then crash or both? Anotehr thought, but have you tried the game in Single GPU mode? Maybe Vista 64 and SLI are the issue?

It did this when I was only running one GTS as well. What it does is the screen goes black and I get that window that says Oblivion has crashed and that Vista is searching for a solution to the problem- of course it finds no solution. That is all. Video doesn't freeze, sound doesn't stutter- the game just "shuts down" I guess you could say.

XMAN52373
06-14-07, 01:10 AM
It did this when I was only running one GTS as well. What it does is the screen goes black and I get that window that says Oblivion has crashed and that Vista is searching for a solution to the problem- of course it finds no solution. That is all. Video doesn't freeze, sound doesn't stutter- the game just "shuts down" I guess you could say.

Given that info, I'd have to say then the issue is between Oblivion and Vista64. If you had Vista32 installed and could reproduce the same error, then it would be Vista period. But with what you have said, and given no driver error is given. I'd say it has to do with a 32bit game in a 64bit OS.

XMAN52373
06-14-07, 01:12 AM
Yep, both tests were ran w/ 4xAA and Multisampling transparency AA.

Take a close look at the rocks in those screenies from your link and you will see what I mean that it doesn't look like AA is active. And nice to see your card isn't giving you all the issues you had before.

Xion X2
06-14-07, 01:19 AM
Take a close look at the rocks in those screenies from your link and you will see what I mean that it doesn't look like AA is active. And nice to see your card isn't giving you all the issues you had before.
Trust me, it's active. It's very easy to tell when Oblivion is applying AA and when it isn't. If you want me to take a screen w/o AA I'd be happy to; just give me a minute.

XMAN52373
06-14-07, 01:23 AM
Try this "Oblivion" save with max quality all on iMinGrass 80 and HDR + filtering active:

http://members.cox.net/malficar3/Save%20203%20-%20Corvexius%20Lydon%20-%20The%20Gold%20Coast,%20Level%209,%20Playing%20Ti me%2004.02.01.ess

Enjoy:p

My results, and that was harsh.
http://img521.imageshack.us/img521/9136/oblivionsave203fa4.th.jpg (http://img521.imageshack.us/my.php?image=oblivionsave203fa4.jpg)

XMAN52373
06-14-07, 01:25 AM
Trust me, it's active. It's very easy to tell when Oblivion is applying AA and when it isn't. If you want me to take a screen w/o AA I'd be happy to; just give me a minute.

I trust you, I'm just saying take a close look at the screenies posted. The last pair, the wall in the middle, if you look closely, you can see the AA fade affect. But on the first 2 pair, you dont see that at all on the rocks. Atleast one my nice 22" monitor, it just appears as jaggies without the fade step of AA. Also, take a look at you Oblivion config file, it looks as though it support nPatches. enable it and see if it does work with your card.

SLINROB
06-14-07, 01:28 AM
My results, and that was harsh.
http://img521.imageshack.us/img521/9136/oblivionsave203fa4.th.jpg (http://img521.imageshack.us/my.php?image=oblivionsave203fa4.jpg)


Dude WTF. That is horrible.

Xion X2
06-14-07, 01:42 AM
Without AA:
http://img145.imageshack.us/img145/5185/oblivion200706140028244xd6.jpg (http://imageshack.us)


With AA:
http://img117.imageshack.us/img117/1028/oblivion200706061626109lu3.jpg


4xAA still doesn't clean it up entirely; for that you need 8x or above. But as you can see it's much cleaner than no AA at all. Notice especially to the left of the plume light.. many more jaggies w/o AA.