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View Full Version : Vampire: The Masquerade - Bloodlines Patch 3.7


nekrosoft13
06-13-07, 03:53 PM
Changes in v3.7:
* Added Blood Heal discipline and slowed automatic heal rate by half.
* Changed Cadaverous Flesh history and occult heal rate accordingly.
* Restored Leopold Society clans and clan equipments for multiplayer.
* Lowered Blood Buff effect by two points and corrected info symbol.
* Lessened criminal levels of both crossbows and raised their damage.
* Modified Eliza to raise brawl and lowered firearms book condition.
* Made indirect disciplines not traceable and decreased maximal ammo.
* Removed humanity gains from Milligan and fixed Wong Ho background.
* Swapped lower dodge book with dodge powerup so reading makes sense.

* Fixed several crosshair issues and wrong icons near the Dane crane.
* Corrected several tutorial popups and mentioned camera adjustment.
* Repaired critical basic patch bugs and restored overlooked changes.
* Fixed clinic guard humanity loss and some other minor text issues.
* Removed masquerade redemption and double xp for sending Patty away.
* Made Potence fit description and finally fixed npctemplate* files.
* Corrected Arthur's $201 reward, Vandal, Ji and Slater lines issues.
* Removed player knowing the names of Ox's patron and asian vampire.
* Prevented picking of two Temple doors and repaired Hollywood music.

http://files.filefront.com/vtmbup37/;7764224;;/fileinfo.html

CaptNKILL
06-13-07, 04:02 PM
I think this patch should be getting more publicity:
http://www.tessmage.com/forum/index.php/topic,566.0.html

The unofficial patches that the other guys have been pumping out have completely changed the game for no good reason (which also creates quite a few new bugs). They really shouldn't call it a patch at all.

I'm kind of irritated that I played through the game the first time using those broken ass unofficial patches (mods) when there was an alternative out there that simply fixed all of the problems without changing the gameplay.

SH64
06-13-07, 04:04 PM
This game takes the world record for number of patches released so far ...

nekrosoft13
06-13-07, 04:08 PM
This game takes the world record for number of patches released so far ...

well its unnoficial patches, but i love how the community supports this game

nekrosoft13
06-13-07, 04:10 PM
I think this patch should be getting more publicity:
http://www.tessmage.com/forum/index.php/topic,566.0.html

The unofficial patches that the other guys have been pumping out have completely changed the game for no good reason (which also creates quite a few new bugs). They really shouldn't call it a patch at all.

I'm kind of irritated that I played through the game the first time using those broken ass unofficial patches (mods) when there was an alternative out there that simply fixed all of the problems without changing the gameplay.

what are you talking about

just reading the change log for that other patch you posted, they also change a lot of stuff of the game, not just fixes.

so makes that patch so special?

CaptNKILL
06-13-07, 04:30 PM
what are you talking about

just reading the change log for that other patch you posted, they also change a lot of stuff of the game, not just fixes.

so makes that patch so special?
Well, the patch fix list you posted shows a bunch of huge game changing "fixes".

Added Blood Heal discipline and slowed automatic heal rate by half.
:confused:

They added an entirely new discipline to the game and (as it says) they cut the automatic healing rate in half. After a few dozen patches making modifications like this, the game has to play completely differently.

If they called it a massive gameplay mod that'd be ok, but calling it a patch just doesn't seem right.

The other patch changes dialog options, inconsistencies and a single broken gun (the SWAT Rifle), but is almost completely focused on fixing real bugs. Its up to the user of course, but it just seems like playing the game the way the developers intended it to be played (minus bugs) would be better than playing it the way joe-shmoe wants it to be played this week (until the next patch removes the word "You" from every dialog and gives every character a hand grenade for balance purposes).

crainger
06-13-07, 05:06 PM
I agree with CaptN. The unofficial patches have become more like Total Conversions now. They need to seperate the gameplay fixes from the gameplay tweaks...