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WeReWoLf
06-16-07, 11:27 PM
Not sure if they've been posted before, but these are sweet!

http://www.gametrailers.com/umwatcher.php?id=72747

http://www.gametrailers.com/umwatcher.php?id=70260

http://www.gametrailers.com/umwatcher.php?id=70700

http://www.gametrailers.com/umwatcher.php?id=71421

retsam
06-17-07, 12:00 AM
oh, i was so hoping this was a PhysX thing but cool none the less...

Bokishi
06-17-07, 12:33 AM
not bad

crainger
06-17-07, 03:14 AM
Not the Bunny!

Those are amazing. :D

Ambrose
06-17-07, 03:44 AM
I wonder what machines they're using to render that stuff...

Sgt_Pitt
06-17-07, 04:38 AM
yeah this is the guys homepage

http://graphics.stanford.edu/~fedkiw/

love that stuff

CaptNKILL
06-17-07, 07:12 AM
Amazing stuff.

My life will not be complete until games have physics like that running at full scale (ie, more than just a tiny room with some objects moving) at 60+ fps constant.

jolle
06-17-07, 09:07 AM
I wonder what machines they're using to render that stuff...
Its not realtime afaik.
So its not very relevant.

Tygerwoody
06-17-07, 10:04 AM
WOW! amazing stuff.

|MaguS|
06-17-07, 10:14 AM
Its not realtime afaik.
So its not very relevant.

Eactly, Its nothing special since its all pre-rendered, Im sure Pixar could do everything he showed off if they wanted to...

retsam
06-17-07, 10:28 AM
Eactly, Its nothing special since its all pre-rendered, Im sure Pixar could do everything he showed off if they wanted to...
ya, once i learned it was prerendered and done offline...now i jsut say mehhh, nothing that hasnt been done before..wake me up when this is in real time and on a pc....

jolle
06-17-07, 10:54 AM
As I understand it these are all about the math behind the simulations.

MowTin
06-17-07, 01:49 PM
Wow, this must be some hardcore physics. I'm impressed by the sort of math it takes to simulate viscous fluids and fracturing solids.

But at first I thought it was realtime. Somewhat disappointing to learn otherwise.

retsam
06-17-07, 01:52 PM
As I understand it these are all about the math behind the simulations.
actually, its about acedemic and open math not math thats been done by corperations in the film industry. seems that companies like pixar and lucas have been doing this sort of stuff for years...

KasuCode
06-17-07, 01:55 PM
Even being pre-rendered its still pretty impressive. I would love to be able to call an object water and watch it move like that under max.

retsam
06-17-07, 02:05 PM
Even being pre-rendered its still pretty impressive. I would love to be able to call an object water and watch it move like that under max.
it would take you hours after the calls to see if your results were correct, i personally would rather watch paint dry...