View Full Version : Jedi Knight III.Coming fall 2003.

03-31-03, 09:52 AM
A very nice article at pc.ign.com (http://pc.ign.com/articles/391/391590p1.html?fromint=1)
and some screens at jediknightii.net (http://www.jediknightii.net/jk3_screenshots.shtml)
The bad new is NO DOOM engine!!!:mad:

03-31-03, 02:13 PM
Quake 3 engine... :rolleyes:

03-31-03, 03:57 PM
Hey, quit bashing the Q3 engine! I thought JKII was one of the most underated games of the year for looks.

It was just so polished and nice! :)

03-31-03, 04:45 PM
What's wrong with the Q3 engine???

Up the polys and mod the lighting, and you're all set!

03-31-03, 05:01 PM
Originally posted by Matthyahuw
What's wrong with the Q3 engine???

Up the polys and mod the lighting, and you're all set!

Not to mention it's nice to know a game is coming out that'll run great on my current hardware! :)

lord kelvinn
04-01-03, 12:55 PM
Not to mention it's nice to know a game is coming out that'll run great on my current hardware!

Thats true. I totally agree with you, because i dont plan to upgrade my system until the next year. And who cares about the engine if you have very goog game play and stability. Anyway, it is just my opinion :cool:

04-01-03, 02:32 PM
Originally posted by nin_fragile14
Quake 3 engine... :rolleyes:

Its not the code or the engine that matters, its how you use it that counts. Arent that mod team that made the DoomIII mod for Q2 doing something similar for Q3? MOH looks nothing like Q3 for eg. nor does JKII. The Q3 engine is just the base, developers can pull it aprt and have thier way with it, look at DeusX2, it uses the Unreal engine, but as they have said, thier isnt much left of it now :p

04-02-03, 01:02 PM
Secondly, it will again be built off of Raven's heavily (I can't stress heavily enough) modified Quake III technology. Even without the power of DOOM behind it, expect even higher quality environments, better character models, and even more fluid animation than previous Quake III powered products provided.


Still miffed that it's using the Quake III engine, aren't you? Don't be, the time afforded the team for not having to contend with an entirely new, modified piece of technology has allowed them to include all you've read about above and still other, profoundly neat features...

I just hope it not to be so much CPU limited as JK2.

04-02-03, 01:12 PM
Raven's Michael Chang Gummelt says this is not the true jedi outcast sequel but its a whole game nonetheless.
The true sequel with follow next year about the same time using the doom3 engine.

Link (http://firingsquad.gamers.com/news/newsarticle.asp?searchid=4979)

04-02-03, 05:49 PM
I'm surprised I'm the only one who complained about it being on the Quake 3 engine. Quake 3 came out in 1999! The engine has been around for almost four years, and I can't help but be disappointed that they'll be using such a dated engine for a game with so much more graphic potential.

04-02-03, 08:48 PM
well, I wouldn't really expect them to use the Doom3 engine on a game coming out in Fall 2003. the Doom3 engine was completed sometime last year, so it wouldn't give the devs a lot of time to do their stuff had they opted to use it. I can certainly understand their standpoint. the Q3 engine is proven and they are familiar with it. probably easier to modify it some more than use a completely new engine.

04-03-03, 02:15 PM
It is called Jedi Knight: Jedi Academy. It looks sweet. Can't wait for it to come out.

Here the description and a Pic.

Star Wars Jedi Knight: Jedi Academy is a dynamic single and multiplayer action experience featuring an all-new epic story. Players are immersed in the role of apprentice at Luke Skywalker's Jedi Academy where they learn the power and danger of the Force. Amidst a multitude of complex and richly detailed Star Wars environments, including twice as many unique locales as those in Star Wars Jedi Outcast, players face a variety of powerful and insidious enemies.

Jedi Academy (http://www.tothegame.com/sshotfeat.asp?screen=891&pic=3)

04-03-03, 02:51 PM

Not quite relevant, but you said star wars so I had to:D

04-03-03, 04:11 PM
Guess I'll have to make it relevant, then. Comics imitate life, life imitates the comics. I think it would absolutely rock if the new JK game was set in the NJO timeline. Come on, LucasArts. Killing stormtroopers is fun and all, but we've DONE it already! ;)

The ambitious part of me wanted to do a mod for Homeworld/Cataclysm along those lines (New Republic vs. Yuzhaan Vong). The lazy part of me just wanted to play it! And lazy me won...

I wonder if that's going to be the same game as mentioned in this thread (http://www.nvnews.net/vbulletin/showthread.php?s=&threadid=9355)? I'd imagine so.


04-03-03, 09:40 PM
yes, this is the same game.

it was tentatively known as Jedi Knight III, it has been announced now as Jedi Knight: Jedi Academy.

with that said, merger time.

04-04-03, 08:21 AM
Official Link:



04-04-03, 06:49 PM
Originally posted by Smokey
...look at DeusX2, it uses the Unreal engine, but as they have said, thier isnt much left of it now :p

I was under the impression that Ion Storm was no longer using ANY of the Unreal engine for Deus Ex 2. Here's a blurb from gamers.com:

Having ditched the Unreal Warfare engine ("We realized somewhere along the line that it wasn't very well suited for our style of stealth gameplay," says the game's lead designer), DX2 is now running off of Ion Storm's own proprietary technology and is looking fantastic.

04-05-03, 06:35 AM
Quake 3 engine seems a little dated but as stated it has some potential couse they know it so it's gonna be maxed out and then for the real sequel who will have the Doom 3 engine will rock and the time is right for now we dont really have hardware to support it..The Fx5800 and R 9800 dont have what it takes annyway;)
I can say for sure that we will have atleast a NV35 or R 400 to play it smooth, just my two cents!!

04-05-03, 07:06 PM
hey the quake3 engine is sweet it runs super smooth on every hardware...i dont give a **** about gfx this is game is gonna rock so much!!!!:D :D